using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using System.Collections.Concurrent; namespace src.player.skills { public class JumpCurse : ISkill { private const Skills skillName = Skills.JumpCurse; private static readonly ConcurrentDictionary cursedPlayers = []; private static readonly ConcurrentDictionary playersToTarget = []; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void PlayerDisconnect(uint playerIndex) { cursedPlayers.TryRemove(playerIndex, out _); playersToTarget.TryRemove(playerIndex, out _); foreach (var kvp in playersToTarget) if (kvp.Value == playerIndex) playersToTarget.TryRemove(kvp.Key, out _); } public static void NewRound() { cursedPlayers.Clear(); playersToTarget.Clear(); foreach (var player in PlayerManager.GetTickPlayers()) SkillUtils.CloseMenu(player); } public static void PlayerJump(EventPlayerJump @event) { if (cursedPlayers.IsEmpty) return; var jumper = PlayerManager.GetPlayerEvent(@event.Userid); if (jumper == null || !jumper.IsValid) return; if (jumper.Team != CsTeam.Terrorist && jumper.Team != CsTeam.CounterTerrorist) return; var jumperPawn = jumper.PlayerPawn?.Value; if (jumperPawn == null || !jumperPawn.IsValid) return; if (jumperPawn.LifeState != (byte)LifeState_t.LIFE_ALIVE || jumperPawn.Health <= 0) return; float jumpVelocity = SkillsInfo.GetValue(skillName, "jumpVelocity"); foreach (var cursedIndex in cursedPlayers.Keys) { if (cursedIndex == jumper.Index) continue; var cursed = PlayerManager.GetPlayerEvent(Utilities.GetPlayerFromIndex((int)cursedIndex)); if (cursed == null || !cursed.IsValid) continue; if (cursed.Index == jumper.Index || cursed.Team != jumper.Team) continue; var pawn = cursed.PlayerPawn?.Value; if (pawn == null || !pawn.IsValid) continue; if (pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE || pawn.Health <= 0) continue; if ((pawn.Flags & (uint)PlayerFlags.FL_ONGROUND) == 0) continue; pawn.AbsVelocity.Z = jumpVelocity; } } public static void OnTick() { if (Server.TickCount % 32 != 0) return; foreach (var player in PlayerManager.GetTickPlayers()) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null || playerInfo.Skill != skillName) continue; if (!SkillUtils.HasMenu(player)) continue; var enemies = SkillUtils.GetSelectableEnemies(player, true); ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))]; SkillUtils.UpdateMenu(player, menuItems); } } public static void TypeSkill(CCSPlayerController player, string[] commands) { if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; if (playerInfo.SkillUsed) { playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}"); return; } string enemyId = commands[0]; if (!uint.TryParse(enemyId, out uint enemyIndex)) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex); if (enemy == null || !enemy.IsValid || enemy.PlayerPawn.Value == null || !enemy.PlayerPawn.Value.IsValid) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } cursedPlayers.TryAdd(enemy.Index, 0); playersToTarget[player.Index] = enemy.Index; playerInfo.SkillUsed = true; var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy); if (enemyEvent == null || !enemyEvent.IsValid) return; playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("jumpcurse_player_info", enemy.PlayerName)); enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("jumpcurse_enemy_info")); } public static void EnableSkill(CCSPlayerController player) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; playerInfo.SkillUsed = false; var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; var enemies = SkillUtils.GetSelectableEnemies(player, true); if (enemies.Length > 0) { ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))]; SkillUtils.CreateMenu(player, menuItems); } else playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}"); } public static void DisableSkill(CCSPlayerController player) { if (player == null || !player.IsValid) return; if (playersToTarget.TryRemove(player.Index, out uint targetIndex)) { cursedPlayers.TryRemove(targetIndex, out _); var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex)); if (target != null && target.IsValid && target.PawnIsAlive) target.PrintToChat($" {ChatColors.Green}" + target.GetTranslation("jumpcurse_disable_info")); } SkillUtils.CloseMenu(player); } public static void PlayerDeath(EventPlayerDeath @event) { var player = @event.Userid; if (player == null || !player.IsValid) return; cursedPlayers.TryRemove(player.Index, out _); SkillUtils.CloseMenu(player); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#7ad1c4", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float jumpVelocity = 301f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public float JumpVelocity { get; set; } = jumpVelocity; } } }