Fix image uploads being random data when canvas read access is blocked (#15180)
Fixes #15178 PR #11499 introduced a way to deal with all-white canvas, but newer Firefox versions set random data instead. This PR detects whether canvas operations are reliable by comparing the results on a hardcoded 2×2 pixels image, and memoizing the result. This should be both more reliable and faster than the previous check.gh/stable
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@ -41,6 +41,45 @@ const dropOrientationIfNeeded = (orientation) => new Promise(resolve => {
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}
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});
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// Some browsers don't allow reading from a canvas and instead return all-white
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// or randomized data. Use a pre-defined image to check if reading the canvas
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// works.
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const checkCanvasReliability = () => new Promise((resolve, reject) => {
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switch(_browser_quirks['canvas-read-unreliable']) {
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case true:
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reject('Canvas reading unreliable');
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break;
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case false:
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resolve();
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break;
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default:
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// 2×2 GIF with white, red, green and blue pixels
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const testImageURL =
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'data:image/gif;base64,R0lGODdhAgACAKEDAAAA//8AAAD/AP///ywAAAAAAgACAAACA1wEBQA7';
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const refData =
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[255, 255, 255, 255, 255, 0, 0, 255, 0, 255, 0, 255, 0, 0, 255, 255];
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const img = new Image();
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img.onload = () => {
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('2d');
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context.drawImage(img, 0, 0, 2, 2);
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const imageData = context.getImageData(0, 0, 2, 2);
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if (imageData.data.every((x, i) => refData[i] === x)) {
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_browser_quirks['canvas-read-unreliable'] = false;
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resolve();
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} else {
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_browser_quirks['canvas-read-unreliable'] = true;
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reject('Canvas reading unreliable');
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}
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};
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img.onerror = () => {
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_browser_quirks['canvas-read-unreliable'] = true;
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reject('Failed to load test image');
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};
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img.src = testImageURL;
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}
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});
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const getImageUrl = inputFile => new Promise((resolve, reject) => {
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if (window.URL && URL.createObjectURL) {
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try {
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@ -110,14 +149,6 @@ const processImage = (img, { width, height, orientation, type = 'image/png' }) =
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context.drawImage(img, 0, 0, width, height);
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// The Tor Browser and maybe other browsers may prevent reading from canvas
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// and return an all-white image instead. Assume reading failed if the resized
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// image is perfectly white.
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const imageData = context.getImageData(0, 0, width, height);
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if (imageData.data.every(value => value === 255)) {
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throw 'Failed to read from canvas';
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}
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canvas.toBlob(resolve, type);
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});
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@ -127,7 +158,8 @@ const resizeImage = (img, type = 'image/png') => new Promise((resolve, reject) =
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const newWidth = Math.round(Math.sqrt(MAX_IMAGE_PIXELS * (width / height)));
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const newHeight = Math.round(Math.sqrt(MAX_IMAGE_PIXELS * (height / width)));
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getOrientation(img, type)
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checkCanvasReliability()
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.then(getOrientation(img, type))
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.then(orientation => processImage(img, {
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width: newWidth,
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height: newHeight,
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