# Social App In-progress social app. Uses: - [React Native](https://reactnative.dev) - [React Native for Web](https://necolas.github.io/react-native-web/) - [React Navigation](https://reactnative.dev/docs/navigation#react-navigation) - [MobX](https://mobx.js.org/README.html) - [Async Storage](https://github.com/react-native-async-storage/async-storage) ## Build instructions - Setup your environment [using the react native instructions](https://reactnative.dev/docs/environment-setup). - After initial setup: - `cd ios ; pod install` - Start the dev servers - `git clone git@github.com:bluesky-social/atproto.git` - `cd atproto` - `yarn` - `cd packages/dev-env && yarn start` - Run the dev app - iOS: `yarn ios` - Android: `yarn android` - Web: `yarn web` - Tips - `npx react-native info` Checks what has been installed. - On M1 macs, [you need to exclude "arm64" from the target architectures](https://stackoverflow.com/a/65399525) - Annoyingly this must be re-set via XCode after every pod install - The android simulator won't be able to access localhost services unless you run `adb reverse tcp:{PORT} tcp:{PORT}` - For instance, the localhosted dev-wallet will need `adb reverse tcp:3001 tcp:3001` - For some reason, the typescript compiler chokes on platform-specific files (e.g. `foo.native.ts`) but only when compiling for Web thus far. Therefore we always have one version of the file which doesn't use a platform specifier, and that should bee the Web version. ([More info](https://stackoverflow.com/questions/44001050/platform-specific-import-component-in-react-native-with-typescript).) ## Various notes ### Polyfills `./platform/polyfills.*.ts` adds polyfills to the environment. Currently this includes: - TextEncoder / TextDecoder