# Bluesky ## Build instructions - Setup your environment [using the react native instructions](https://reactnative.dev/docs/environment-setup). - Setup your environment [for e2e testing using detox](https://wix.github.io/Detox/docs/introduction/getting-started): - yarn global add detox-cli - brew tap wix/brew - brew install applesimutils - After initial setup: - `cd ios ; pod install` - Start the dev servers - `git clone git@github.com:bluesky-social/atproto.git` - `cd atproto` - `yarn` - `cd packages/dev-env && yarn start` - Run the dev app - iOS: `yarn ios` - Android: `yarn android` - Web: `yarn web` - Run e2e tests - Start in various console tabs: - `yarn e2e:server` - `yarn e2e:metro` - Run once: `yarn e2e:build` - Each test run: `yarn e2e:run` - Tips - `npx react-native info` Checks what has been installed. - On M1 macs, [you need to exclude "arm64" from the target architectures](https://stackoverflow.com/a/65399525) - Annoyingly this must be re-set via XCode after every pod install - The android simulator won't be able to access localhost services unless you run `adb reverse tcp:{PORT} tcp:{PORT}` - For instance, the localhosted dev-wallet will need `adb reverse tcp:3001 tcp:3001` - For some reason, the typescript compiler chokes on platform-specific files (e.g. `foo.native.ts`) but only when compiling for Web thus far. Therefore we always have one version of the file which doesn't use a platform specifier, and that should bee the Web version. ([More info](https://stackoverflow.com/questions/44001050/platform-specific-import-component-in-react-native-with-typescript).) ## Various notes ### Debugging - Note that since 0.70, debugging using the old debugger (which shows up using CMD+D) doesn't work anymore. Follow the instructions below to debug the code: https://reactnative.dev/docs/next/hermes#debugging-js-on-hermes-using-google-chromes-devtools ### Running E2E Tests - Make sure you've setup your environment following above - Make sure Metro and the dev server are running - Run `yarn e2e` - Find the artifacts in the `artifact` folder ### Polyfills `./platform/polyfills.*.ts` adds polyfills to the environment. Currently this includes: - TextEncoder / TextDecoder