Merge pull request #21 from joedwards32/support-for-game_alias
Add support for +game_alias
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commit
1a590a2cd5
3 changed files with 36 additions and 6 deletions
26
README.md
26
README.md
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@ -32,21 +32,41 @@ $ docker run -d --net=host -v $(pwd)/cs2-data:/home/steam/cs2-dedicated/ --name=
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# Configuration
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## Environment Variables
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Feel free to overwrite these environment variables, using -e (--env):
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### SteamCMD
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```dockerfile
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STEAMUSER="changeme" (Steam User for SteamCMD.)
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STEAMPASS="changeme" (Password for Steam User.)
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STEAMGUARD="" (Optional, Steam Guard key if enabled. Use your most recent Steam Guard key.)
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```
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### Server Configuration
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```dockerfile
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CS2_SERVERNAME="changeme" (Set the visible name for your private server)
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CS2_PORT=27015 (CS2 server listen port tcp_udp)
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CS2_LAN="0" (0 - LAN mode disabled, 1 - LAN Mode enabled)
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CS2_RCONPW="changeme" (RCON password)
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CS2_PW="changeme" (CS2 server password)
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CS2_MAXPLAYERS=10 (Max players)
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CS2_GAMETYPE=0 (Game type, see https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMEMODE=1 (Game mode, see https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_ADDITIONAL_ARGS="" (Optional additional arguments to pass into cs2)
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```
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### Game Modes
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```dockerfile
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CS2_GAMEALIAS="" (Game type, e.g. casual, competitive, deathmatch.
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See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMETYPE=0 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMEMODE=1 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_MAPGROUP="mg_active" (Map pool)
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CS2_STARTMAP="de_inferno" (Start map)
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CS2_ADDITIONAL_ARGS="" (Optional additional arguments to pass into cs2)
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```
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### Bots
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```dockerfile
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CS2_BOT_DIFFICULTY="" (0 - easy, 1 - normal, 2 - hard, 3 - expert)
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CS2_BOT_QUOTA="" (Number of bots)
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CS2_BOT_QUOTA_MODE="" (fill, competitive)
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@ -39,6 +39,7 @@ ENV CS2_SERVERNAME="cs2 private server" \
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CS2_PW="changeme" \
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CS2_MAPGROUP="mg_active" \
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CS2_STARTMAP="de_inferno" \
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CS2_GAMEALIAS="" \
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CS2_GAMETYPE=0 \
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CS2_GAMEMODE=1 \
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CS2_LAN=0 \
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@ -34,15 +34,24 @@ fi
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# Switch to server directory
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cd "${STEAMAPPDIR}/game/bin/linuxsteamrt64"
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# Construct server arguments
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if [[ -z $CS2_GAMEALIAS ]]; then
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# If CS2_GAMEALIAS is undefined then default to CS2_GAMETYPE and CS2_GAMEMODE
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CS2_GAME_MODE_ARGS="+game_type ${CS2_GAMETYPE} +game_mode ${CS2_GAMEMODE}"
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else
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# Else, use alias to determine game mode
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CS2_GAME_MODE_ARGS="+game_alias ${CS2_GAMEALIAS}"
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fi
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# Start Server
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"./cs2" -dedicated \
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eval "./cs2" -dedicated \
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-port "${CS2_PORT}" \
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-console \
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-usercon \
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-maxplayers_override "${CS2_MAXPLAYERS}" \
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+game_type "${CS2_GAMETYPE}" \
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+game_mode "${CS2_GAMEMODE}" \
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"${CS2_GAME_MODE_ARGS}" \
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+mapgroup "${CS2_MAPGROUP}" \
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+map "${CS2_STARTMAP}" \
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+rcon_password "${CS2_RCONPW}" \
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