sv_lan induced segfault and CS2_IP fixes
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3 changed files with 9 additions and 4 deletions
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@ -62,7 +62,7 @@ STEAMGUARD="" (Optional, Steam Guard key if enabled. Use your most
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```dockerfile
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CS2_SERVERNAME="changeme" (Set the visible name for your private server)
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CS2_IP=0.0.0.0 (CS2 server listening IP address, 0.0.0.0 - all IP addresses on the local machine, empty - IP identified automatically)
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CS2_IP="" (CS2 server listening IP address, 0.0.0.0 - all IP addresses on the local machine, empty - IP identified automatically)
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CS2_PORT=27015 (CS2 server listen port tcp_udp)
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CS2_RCON_PORT="" (Optional, use a simple TCP proxy to have RCON listen on an alternative port.
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Useful for services like AWS Fargate which do not support mixed protocol ports.)
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@ -19,7 +19,6 @@ cp /etc/server.cfg "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg
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sed -i -e "s/{{SERVER_HOSTNAME}}/${CS2_SERVERNAME}/g" \
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-e "s/{{SERVER_PW}}/${CS2_PW}/g" \
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-e "s/{{SERVER_RCON_PW}}/${CS2_RCONPW}/g" \
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-e "s/{{SERVER_LAN}}/${CS2_LAN}/g" \
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-e "s/{{TV_ENABLE}}/${TV_ENABLE}/g" \
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-e "s/{{TV_PORT}}/${TV_PORT}/g" \
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-e "s/{{TV_AUTORECORD}}/${TV_AUTORECORD}/g" \
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@ -65,6 +64,12 @@ else
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CS2_GAME_MODE_ARGS="+game_alias ${CS2_GAMEALIAS}"
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fi
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if [[ -z $CS2_IP ]]; then
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CS2_IP_ARGS=""
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else
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CS2_IP_ARGS="-ip ${CS2_IP}"
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fi
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# Start Server
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if [[ ! -z $CS2_RCON_PORT ]]; then
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@ -73,7 +78,7 @@ if [[ ! -z $CS2_RCON_PORT ]]; then
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fi
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eval "./cs2" -dedicated \
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-ip "${CS2_IP}" -port "${CS2_PORT}" \
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"${CS2_IP_ARGS}" -port "${CS2_PORT}" \
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-console \
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-usercon \
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-maxplayers "${CS2_MAXPLAYERS}" \
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@ -82,6 +87,7 @@ eval "./cs2" -dedicated \
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+map "${CS2_STARTMAP}" \
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+rcon_password "${CS2_RCONPW}" \
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+sv_password "${CS2_PW}" \
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+sv_lan "${CS2_LAN}" \
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"${CS2_ADDITIONAL_ARGS}"
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# Post Hook
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@ -1,7 +1,6 @@
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// Server Defaults
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hostname "{{SERVER_HOSTNAME}}" // Set server hostname
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sv_lan {{SERVER_LAN}} // If a server is a LAN server there is no heartbeat, no Steam authentication, and no non-class C addresses
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// Passwords
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