Merge pull request #128 from joedwards32/57-worshop-maps-support
experimental support for workshop maps
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commit
78009c6396
3 changed files with 43 additions and 6 deletions
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README.md
20
README.md
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@ -77,8 +77,8 @@ CS2_GAMEALIAS="" (Game type, e.g. casual, competitive, deathmatch.
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See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMETYPE=0 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMEMODE=1 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_MAPGROUP="mg_active" (Map pool)
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CS2_STARTMAP="de_inferno" (Start map)
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CS2_MAPGROUP="mg_active" (Map pool. Ignored if workshop maps are defined.)
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CS2_STARTMAP="de_inferno" (Start map. Ignored if workshop maps are defined.)
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```
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### Bots
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@ -110,6 +110,22 @@ CS2_LOG_DETAIL=0 (Combat damage logging: 0=disabled, 1=enemy, 2=frien
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CS2_LOG_ITEMS=0 (Turns item logging on/off: 0=off, 1=on)
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```
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### Steam Workshop
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Support for Steam Workshop is experimental!
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```dockerfile
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CS2_HOST_WORKSHOP_MAP="" (Steam Workshop Map ID to load on server start)
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CS2_HOST_WORKSHOP_COLLECTION="" (Steam Workshop Collection ID to download)
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```
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If a Workshop Collection is set, maps can be selected via rcon. E.g:
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```
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ds_workshop_listmaps
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ds_workshop_changelevel $map_name
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```
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# Customizing this Container
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## Validating Game Files
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