Merge pull request #128 from joedwards32/57-worshop-maps-support
experimental support for workshop maps
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commit
78009c6396
3 changed files with 43 additions and 6 deletions
20
README.md
20
README.md
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@ -77,8 +77,8 @@ CS2_GAMEALIAS="" (Game type, e.g. casual, competitive, deathmatch.
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See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMETYPE=0 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMEMODE=1 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_MAPGROUP="mg_active" (Map pool)
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CS2_STARTMAP="de_inferno" (Start map)
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CS2_MAPGROUP="mg_active" (Map pool. Ignored if workshop maps are defined.)
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CS2_STARTMAP="de_inferno" (Start map. Ignored if workshop maps are defined.)
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```
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### Bots
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@ -110,6 +110,22 @@ CS2_LOG_DETAIL=0 (Combat damage logging: 0=disabled, 1=enemy, 2=frien
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CS2_LOG_ITEMS=0 (Turns item logging on/off: 0=off, 1=on)
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```
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### Steam Workshop
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Support for Steam Workshop is experimental!
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```dockerfile
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CS2_HOST_WORKSHOP_MAP="" (Steam Workshop Map ID to load on server start)
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CS2_HOST_WORKSHOP_COLLECTION="" (Steam Workshop Collection ID to download)
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```
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If a Workshop Collection is set, maps can be selected via rcon. E.g:
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```
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ds_workshop_listmaps
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ds_workshop_changelevel $map_name
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```
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# Customizing this Container
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## Validating Game Files
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@ -93,6 +93,22 @@ if [[ ! -z $SRCDS_TOKEN ]]; then
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SV_SETSTEAMACCOUNT_ARGS="+sv_setsteamaccount ${SRCDS_TOKEN}"
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fi
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if [[ ! -z $CS2_HOST_WORKSHOP_COLLECTION ]] || [[ ! -z $CS2_HOST_WORKSHOP_MAP ]]; then
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CS2_MP_MATCH_END_CHANGELEVEL="+mp_match_end_changelevel true" # https://github.com/joedwards32/CS2/issues/57#issuecomment-2245595368
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CS2_STARTMAP="\<empty\>" # https://github.com/joedwards32/CS2/issues/57#issuecomment-2245595368
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CS2_MAPGROUP_ARGS=
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else
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CS2_MAPGROUP_ARGS="+mapgroup ${CS2_MAPGROUP}"
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fi
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if [[ ! -z $CS2_HOST_WORKSHOP_COLLECTION ]]; then
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CS2_HOST_WORKSHOP_COLLECTION_ARGS="+host_workshop_collection ${CS2_HOST_WORKSHOP_COLLECTION}"
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fi
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if [[ ! -z $CS2_HOST_WORKSHOP_MAP ]]; then
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CS2_HOST_WORKSHOP_MAP_ARGS="+host_workshop_map ${CS2_HOST_WORKSHOP_MAP}"
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fi
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# Start Server
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if [[ ! -z $CS2_RCON_PORT ]]; then
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@ -107,8 +123,11 @@ eval "./cs2" -dedicated \
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-usercon \
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-maxplayers "${CS2_MAXPLAYERS}" \
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"${CS2_GAME_MODE_ARGS}" \
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+mapgroup "${CS2_MAPGROUP}" \
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"${CS2_MAPGROUP_ARGS}" \
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+map "${CS2_STARTMAP}" \
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"${CS2_HOST_WORKSHOP_COLLECTION_ARGS}" \
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"${CS2_HOST_WORKSHOP_MAP_ARGS}" \
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"${CS2_MP_MATCH_END_CHANGELEVEL}" \
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+rcon_password "${CS2_RCONPW}" \
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"${SV_SETSTEAMACCOUNT_ARGS}" \
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+sv_password "${CS2_PW}" \
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@ -1,4 +1,3 @@
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version: '3.7'
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services:
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cs2-server:
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image: joedwards32/cs2
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@ -22,8 +21,11 @@ services:
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- CS2_GAMEALIAS # (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_GAMETYPE=0 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_GAMEMODE=1 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_MAPGROUP=mg_active # (Map pool)
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- CS2_STARTMAP=de_inferno # (Start map)
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- CS2_MAPGROUP=mg_active # (Map pool. Ignored if Workshop maps are defined.)
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- CS2_STARTMAP=de_inferno # (Start map. Ignored if Workshop maps are defined.)
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# Workshop Maps
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- CS2_HOST_WORKSHOP_COLLECTION # The workshop collection to use
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- CS2_HOST_WORKSHOP_MAP # The workshop map to use. If collection is also defined, this is the starting map.
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# Bots
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- CS2_BOT_DIFFICULTY # (0 - easy, 1 - normal, 2 - hard, 3 - expert)
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- CS2_BOT_QUOTA # (Number of bots)
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