Update README.md
info about token, user id, source-tv port
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@ -13,14 +13,16 @@ This Docker image contains the dedicated server of the game.
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Running using Docker:
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```console
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$ docker run -d --name=cs2 -e SRCDS_TOKEN={YOURTOKEN} -p 27015:27015/tcp -p 27015:27015/udp -p 27020:27020/tcp joedwards32/cs2
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$ SRCDS_TOKEN="..." # check https://steamcommunity.com/dev/managegameservers
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$ docker run -d --name=cs2 -e SRCDS_TOKEN="$SRCDS_TOKEN" -p 27015:27015/tcp -p 27015:27015/udp -p 27020:27020/udp joedwards32/cs2
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```
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Running using a bind mount for data persistence on container recreation:
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```console
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$ mkdir -p $(pwd)/cs2-data
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$ chmod 777 $(pwd)/cs2-data # Makes sure the directory is writeable by the unprivileged container user
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$ docker run -d --name=cs2 -e SRCDS_TOKEN={YOURTOKEN} -v $(pwd)/cs2-data:/home/steam/cs2-dedicated/ -p 27015:27015/tcp -p 27015:27015/udp -p 27020:27020/tcp joedwards32/cs2
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$ chown 1000:1000 $(pwd)/cs2-data # Makes sure the directory is writeable by the unprivileged container user with uid 1000, known as steam
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$ SRCDS_TOKEN="..." # check https://steamcommunity.com/dev/managegameservers
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$ docker run -d --name=cs2 -e SRCDS_TOKEN="$SRCDS_TOKEN" -v $(pwd)/cs2-data:/home/steam/cs2-dedicated/ -p 27015:27015/tcp -p 27015:27015/udp -p 27020:27020/udp joedwards32/cs2
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```
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or using docker-compose, see [examples](https://github.com/joedwards32/CS2/blob/main/examples/docker-compose.yml):
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