Updated readme and examples for workshop support
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@ -77,8 +77,8 @@ CS2_GAMEALIAS="" (Game type, e.g. casual, competitive, deathmatch.
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See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMETYPE=0 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMETYPE=0 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMEMODE=1 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMEMODE=1 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_MAPGROUP="mg_active" (Map pool)
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CS2_MAPGROUP="mg_active" (Map pool. Ignored if workshop maps are defined.)
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CS2_STARTMAP="de_inferno" (Start map)
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CS2_STARTMAP="de_inferno" (Start map. Ignored if workshop maps are defined.)
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```
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```
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### Bots
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### Bots
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@ -21,8 +21,11 @@ services:
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- CS2_GAMEALIAS # (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_GAMEALIAS # (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_GAMETYPE=0 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_GAMETYPE=0 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_GAMEMODE=1 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_GAMEMODE=1 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_MAPGROUP=mg_active # (Map pool)
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- CS2_MAPGROUP=mg_active # (Map pool. Ignored if Workshop maps are defined.)
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- CS2_STARTMAP=de_inferno # (Start map)
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- CS2_STARTMAP=de_inferno # (Start map. Ignored if Workshop maps are defined.)
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# Workshop Maps
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- CS2_HOST_WORKSHOP_COLLECTION # The workshop collection to use
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- CS2_HOST_WORKSHOP_MAP # The workshop map to use. If collection is also defined, this is the starting map.
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# Bots
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# Bots
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- CS2_BOT_DIFFICULTY # (0 - easy, 1 - normal, 2 - hard, 3 - expert)
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- CS2_BOT_DIFFICULTY # (0 - easy, 1 - normal, 2 - hard, 3 - expert)
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- CS2_BOT_QUOTA # (Number of bots)
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- CS2_BOT_QUOTA # (Number of bots)
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