add files
commit
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MIT License
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||||||
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||||||
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Copyright (c) 2023 John Edwards
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||||||
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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|
in the Software without restriction, including without limitation the rights
|
||||||
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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||||||
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copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
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|
copies or substantial portions of the Software.
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||||||
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|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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||||||
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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||||||
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
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SOFTWARE.
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@ -0,0 +1,86 @@
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# What is Counter-Strike 2?
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For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is [Counter-Strike 2](https://store.steampowered.com/app/730/CounterStrike_2/).
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This Docker image contains the dedicated server of the game.
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<img src="https://cdn.cloudflare.steamstatic.com/steam/apps/730/header.jpg?t=1696011820" alt="logo" width="600"/></img>
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# How to use this image
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## Hosting a simple game server
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Running on the *host* interface (recommended):<br/>
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```console
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$ docker run -d --net=host --name=cs2 -e STEAMUSER={YOUR_STEAM_USER} -e STEAMPASS={YOUR_STEAM_PASSWD} git.zio.sh/astra/cs2:latest
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```
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Running using a bind mount for data persistence on container recreation:
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```console
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$ mkdir -p $(pwd)/cs2-data
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$ chmod 777 $(pwd)/cs2-data # Makes sure the directory is writeable by the unprivileged container user
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$ docker run -d \
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--net=host \
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-v $(pwd)/cs2-data:/home/steam/cs2-dedicated/ \
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--name=cs2-dedicated \
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-e STEAMUSER=<YOUR_STEAM_USER> \
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-e STEAMPASS=<YOUR_STEAM_PASSWD> \
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git.zio.sh/astra/cs2:latest
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```
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`STEAMUSER` and `STEAMPASS` **are required as unlike CS:GO, CS2 can not be downloaded anonymously (at time of writing).**
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`STEAMGUARD` **must be used to provide your more recent Steam Guard key if Steam Guard is enabled on your account.**
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**The container will automatically update the game on startup, so if there is a game update just restart the container.**
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# Configuration
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## System Requirements
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Please note that you need approximately 1.5g of free RAM. If this is not available, container will crash with err 137.
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## Environment Variables
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Feel free to overwrite these environment variables, using -e (--env) or --env-file (recommended):
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### SteamCMD
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```dockerfile
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STEAMUSER="changeme" (Steam User for SteamCMD.)
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STEAMPASS="changeme" (Password for Steam User.)
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STEAMGUARD="" (Optional, Steam Guard key if enabled. Use your most recent Steam Guard key.)
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```
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### Server Configuration
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```dockerfile
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CS2_SERVERNAME="changeme" (Set the visible name for your private server)
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CS2_IP=0.0.0.0 (CS2 server listening IP address, 0.0.0.0 - all IP addresses on the local machine, empty - IP identified automatically)
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CS2_PORT=27015 (CS2 server listen port tcp_udp)
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CS2_RCON_PORT="" (Optional, use a simple TCP proxy to have RCON listen on an alternative port.
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Useful for services like AWS Fargate which do not support mixed protocol ports.)
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CS2_LAN="0" (0 - LAN mode disabled, 1 - LAN Mode enabled)
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CS2_RCONPW="changeme" (RCON password)
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CS2_PW="changeme" (CS2 server password)
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CS2_MAXPLAYERS=10 (Max players)
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CS2_ADDITIONAL_ARGS="" (Optional additional arguments to pass into cs2)
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```
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### Game Modes
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```dockerfile
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CS2_GAMEALIAS="" (Game type, e.g. casual, competitive, deathmatch.
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See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMETYPE=0 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMEMODE=1 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_MAPGROUP="mg_active" (Map pool)
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CS2_STARTMAP="de_inferno" (Start map)
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```
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### Bots
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```dockerfile
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CS2_BOT_DIFFICULTY="" (0 - easy, 1 - normal, 2 - hard, 3 - expert)
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CS2_BOT_QUOTA="" (Number of bots)
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CS2_BOT_QUOTA_MODE="" (fill, competitive)
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```
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# Credits
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This container leans heavily on the work of [CM2Walki](https://github.com/CM2Walki/), especially his [SteamCMD](https://github.com/CM2Walki/steamcmd) container image. GG!
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@ -0,0 +1 @@
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hooks/
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@ -0,0 +1,83 @@
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###########################################################
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# Dockerfile that builds a CS2 Gameserver
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###########################################################
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# BUILD STAGE
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FROM cm2network/steamcmd:root as build_stage
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LABEL maintainer="astra@zio.sh"
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ENV STEAMAPPID 730
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ENV STEAMAPP cs2
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ENV STEAMAPPDIR "${HOMEDIR}/${STEAMAPP}-dedicated"
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COPY etc/entry.sh "${HOMEDIR}/entry.sh"
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COPY etc/server.cfg "/etc/server.cfg"
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COPY etc/pre.sh "/etc/pre.sh"
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COPY etc/post.sh "/etc/post.sh"
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RUN set -x \
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# Install, update & upgrade packages
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&& dpkg --add-architecture i386 \
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&& apt-get update \
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&& apt-get install -y --no-install-recommends --no-install-suggests \
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|
libcurl4:i386 \
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wget \
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|
ca-certificates \
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|
lib32z1 \
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||||||
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simpleproxy \
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||||||
|
libicu-dev \
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||||||
|
&& mkdir -p "${STEAMAPPDIR}" \
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# Add entry script
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|
&& chmod +x "${HOMEDIR}/entry.sh" \
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|
&& chown -R "${USER}:${USER}" "${HOMEDIR}/entry.sh" "${STEAMAPPDIR}" \
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# Clean up
|
||||||
|
&& apt-get clean \
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|
&& find /var/lib/apt/lists/ -type f -delete
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|
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|
# BASE
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|
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FROM build_stage AS bullseye-base
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ENV CS2_SERVERNAME="cs2 private server" \
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CS2_IP=0.0.0.0 \
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CS2_PORT=27015 \
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CS2_SERVER_HIBERNATE=0 \
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CS2_RCON_PORT="" \
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CS2_MAXPLAYERS=10 \
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CS2_RCONPW="changeme" \
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CS2_PW="changeme" \
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CS2_MAPGROUP="mg_active" \
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CS2_STARTMAP="de_inferno" \
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CS2_GAMEALIAS="" \
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CS2_GAMETYPE=0 \
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CS2_GAMEMODE=1 \
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CS2_LAN=0 \
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TV_AUTORECORD=0 \
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TV_ENABLE=0 \
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TV_PW="changeme" \
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TV_PORT=27020 \
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TV_RELAY_PW="changeme" \
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TV_MAXRATE=0 \
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TV_DELAY=0 \
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SRCDS_TOKEN="" \
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CS2_ADDITIONAL_ARGS=""
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||||||
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# Set permissions on STEAMAPPDIR
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# Permissions may need to be reset if persistent volume mounted
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RUN set -x \
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&& chown -R "${USER}:${USER}" "${STEAMAPPDIR}" \
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&& chmod 0777 "${STEAMAPPDIR}"
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||||||
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# Switch to user
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USER ${USER}
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WORKDIR ${HOMEDIR}
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CMD ["bash", "entry.sh"]
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||||||
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# Expose ports
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EXPOSE 27015/tcp \
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27015/udp \
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27020/udp
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@ -0,0 +1,92 @@
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#!/bin/bash
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mkdir -p "${STEAMAPPDIR}" || true
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||||||
|
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||||||
|
# Download Updates
|
||||||
|
bash "${STEAMCMDDIR}/steamcmd.sh" +force_install_dir "${STEAMAPPDIR}" \
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+login anonymous \
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+app_update "${STEAMAPPID}" \
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||||||
|
+quit
|
||||||
|
|
||||||
|
# steamclient.so fix
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|
mkdir -p ~/.steam/sdk64
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|
ln -sfT ${STEAMCMDDIR}/linux64/steamclient.so ~/.steam/sdk64/steamclient.so
|
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|
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||||||
|
# Install server.cfg
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||||||
|
cp /etc/server.cfg "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg
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|
sed -i -e "s/hostname.*/hostname ${CS2_SERVERNAME}/g" "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg \
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||||||
|
-e "s/sv_password.*/sv_password ${CS2_PW}/g" "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg \
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||||||
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-e "s/rcon_password.*/rcon_password ${CS2_RCONPW}/g" "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg \
|
||||||
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-e "s/tv_enable./tv_enable.*/tv_enable ${TV_ENABLE}/g" "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg \
|
||||||
|
-e "s/tv_enable./tv_port.*/tv_port ${TV_PORT}/g" "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg \
|
||||||
|
-e "s/tv_enable./tv_autorecord.*/tv_autorecord ${TV_AUTORECORD}/g" "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg \
|
||||||
|
-e "s/tv_enable./tv_enable.*/tv_enable ${TV_PW}/g" "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg \
|
||||||
|
-e "s/tv_enable./tv_relay_pw.*/tv_relay_pw ${TV_RELAY_PW}/g" "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg \
|
||||||
|
-e "s/tv_enable./tv_maxrate.*/tv_maxrate ${TV_MAXRATE}/g" "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg \
|
||||||
|
-e "s/tv_enable./tv_delay.*/tv_delay ${TV_DELAY}/g" "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg
|
||||||
|
|
||||||
|
# Install hooks
|
||||||
|
if [[ ! -f "${STEAMAPPDIR}/pre.sh" ]] ; then
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||||||
|
cp /etc/pre.sh "${STEAMAPPDIR}/pre.sh"
|
||||||
|
fi
|
||||||
|
if [[ ! -f "${STEAMAPPDIR}/post.sh" ]] ; then
|
||||||
|
cp /etc/post.sh "${STEAMAPPDIR}/post.sh"
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Rewrite Config Files
|
||||||
|
if [[ ! -z $CS2_BOT_DIFFICULTY ]] ; then
|
||||||
|
sed -i "s/bot_difficulty.*/bot_difficulty ${CS2_BOT_DIFFICULTY}/" "${STEAMAPPDIR}"/game/csgo/cfg/*
|
||||||
|
fi
|
||||||
|
if [[ ! -z $CS2_BOT_QUOTA ]] ; then
|
||||||
|
sed -i "s/bot_quota.*/bot_quota ${CS2_BOT_QUOTA}/" "${STEAMAPPDIR}"/game/csgo/cfg/*
|
||||||
|
fi
|
||||||
|
if [[ ! -z $CS2_BOT_QUOTA_MODE ]] ; then
|
||||||
|
sed -i "s/bot_quota_mode.*/bot_quota_mode ${CS2_BOT_QUOTA_MODE}/" "${STEAMAPPDIR}"/game/csgo/cfg/*
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Switch to server directory
|
||||||
|
cd "${STEAMAPPDIR}/game/bin/linuxsteamrt64"
|
||||||
|
|
||||||
|
# Pre Hook
|
||||||
|
bash "${STEAMAPPDIR}/pre.sh"
|
||||||
|
|
||||||
|
# Construct server arguments
|
||||||
|
if [[ -z $CS2_GAMEALIAS ]]; then
|
||||||
|
# If CS2_GAMEALIAS is undefined then default to CS2_GAMETYPE and CS2_GAMEMODE
|
||||||
|
CS2_GAME_MODE_ARGS="+game_type ${CS2_GAMETYPE} +game_mode ${CS2_GAMEMODE}"
|
||||||
|
else
|
||||||
|
# Else, use alias to determine game mode
|
||||||
|
CS2_GAME_MODE_ARGS="+game_alias ${CS2_GAMEALIAS}"
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [[ -z $CS2_IP ]]; then
|
||||||
|
CS2_IP_ARGS=""
|
||||||
|
else
|
||||||
|
CS2_IP_ARGS="-ip ${CS2_IP}"
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [[ ! -z $SRCDS_TOKEN ]]; then
|
||||||
|
SV_SETSTEAMACCOUNT_ARGS="+sv_setsteamaccount ${SRCDS_TOKEN}"
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Start Server
|
||||||
|
if [[ ! -z $CS2_RCON_PORT ]]; then
|
||||||
|
echo "Establishing Simpleproxy for ${CS2_RCON_PORT} to 127.0.0.1:${CS2_PORT}"
|
||||||
|
simpleproxy -L "${CS2_RCON_PORT}" -R 127.0.0.1:"${CS2_PORT}" &
|
||||||
|
fi
|
||||||
|
|
||||||
|
eval "./cs2" -dedicated \
|
||||||
|
"${CS2_IP_ARGS}" -port "${CS2_PORT}" \
|
||||||
|
-console \
|
||||||
|
-usercon \
|
||||||
|
-maxplayers "${CS2_MAXPLAYERS}" \
|
||||||
|
"${CS2_GAME_MODE_ARGS}" \
|
||||||
|
+mapgroup "${CS2_MAPGROUP}" \
|
||||||
|
+map "${CS2_STARTMAP}" \
|
||||||
|
+rcon_password "${CS2_RCONPW}" \
|
||||||
|
"${SV_SETSTEAMACCOUNT_ARGS}" \
|
||||||
|
+sv_password "${CS2_PW}" \
|
||||||
|
+sv_lan "${CS2_LAN}" \
|
||||||
|
"${CS2_ADDITIONAL_ARGS}"
|
||||||
|
|
||||||
|
# Post Hook
|
||||||
|
bash "${STEAMAPPDIR}/post.sh"
|
|
@ -0,0 +1,5 @@
|
||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
# POST HOOK
|
||||||
|
# Make your customisation here
|
||||||
|
echo "post-hook: noop"
|
|
@ -0,0 +1,5 @@
|
||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
# PRE HOOK
|
||||||
|
# Make your customisation here
|
||||||
|
echo "pre-hook: noop"
|
|
@ -0,0 +1,36 @@
|
||||||
|
// Server Defaults
|
||||||
|
|
||||||
|
hostname "changeme" // Set server hostname
|
||||||
|
sv_hibernate_when_empty 0 // Disable server hibernation
|
||||||
|
|
||||||
|
// Passwords
|
||||||
|
|
||||||
|
rcon_password "changeme" // Set rcon password
|
||||||
|
sv_password "changeme" // Set server password
|
||||||
|
|
||||||
|
// CSTV
|
||||||
|
|
||||||
|
sv_hibernate_postgame_delay 30 // Delay server hibernation after all clients disconnect
|
||||||
|
|
||||||
|
tv_allow_camera_man 1 // Auto director allows spectators to become camera man
|
||||||
|
tv_allow_static_shots 1 // Auto director uses fixed level cameras for shots
|
||||||
|
tv_autorecord 0 // Automatically records all games as CSTV demos: 0=off, 1=on.
|
||||||
|
tv_chatgroupsize 0 // Set the default chat group size
|
||||||
|
tv_chattimelimit 8 // Limits spectators to chat only every n seconds
|
||||||
|
tv_debug 0 // CSTV debug info.
|
||||||
|
tv_delay 30 // CSTV broadcast delay in seconds
|
||||||
|
tv_delaymapchange 1 // Delays map change until broadcast is complete
|
||||||
|
tv_deltacache 2 // Enable delta entity bit stream cache
|
||||||
|
tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
|
||||||
|
tv_enable 0 // Activates CSTV on server: 0=off, 1=on.
|
||||||
|
tv_maxclients 10 // Maximum client number on CSTV server.
|
||||||
|
tv_maxrate 20000 // Max CSTV spectator bandwidth rate allowed, 0 == unlimited
|
||||||
|
tv_name "changeme" // CSTV host name
|
||||||
|
tv_overridemaster 0 // Overrides the CSTV master root address.
|
||||||
|
tv_port 0 // Host SourceTV port
|
||||||
|
tv_password "changeme" // CSTV password for clients
|
||||||
|
tv_relaypassword "changeme" // CSTV password for relay proxies
|
||||||
|
tv_relayvoice 1 // Relay voice data: 0=off, 1=on
|
||||||
|
tv_timeout 60 // CSTV connection timeout in seconds.
|
||||||
|
tv_title "changeme" // Set title for CSTV spectator UI
|
||||||
|
tv_transmitall 1 // Transmit all entities (not only director view)
|
|
@ -0,0 +1,5 @@
|
||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
|
||||||
|
|
||||||
|
docker build --target=bullseye-base -t $DOCKER_REPO:latest -t $DOCKER_REPO:base ${SCRIPT_DIR}/..
|
|
@ -0,0 +1,2 @@
|
||||||
|
#!/bin/bash
|
||||||
|
docker push --all-tags ${DOCKER_REPO}
|
Loading…
Reference in New Issue