Add support for +game_alias, use this as the preferred game mode declaration when defined. Updated readme.
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README.md
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README.md
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@ -32,21 +32,41 @@ $ docker run -d --net=host -v $(pwd)/cs2-data:/home/steam/cs2-dedicated/ --name=
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# Configuration
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## Environment Variables
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Feel free to overwrite these environment variables, using -e (--env):
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### SteamCMD
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```dockerfile
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STEAMUSER="changeme" (Steam User for SteamCMD.)
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STEAMPASS="changeme" (Password for Steam User.)
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STEAMGUARD="" (Optional, Steam Guard key if enabled. Use your most recent Steam Guard key.)
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```
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### Server Configuration
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```dockerfile
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CS2_SERVERNAME="changeme" (Set the visible name for your private server)
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CS2_PORT=27015 (CS2 server listen port tcp_udp)
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CS2_LAN="0" (0 - LAN mode disabled, 1 - LAN Mode enabled)
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CS2_RCONPW="changeme" (RCON password)
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CS2_PW="changeme" (CS2 server password)
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CS2_MAXPLAYERS=10 (Max players)
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CS2_GAMETYPE=0 (Game type, see https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMEMODE=1 (Game mode, see https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_ADDITIONAL_ARGS="" (Optional additional arguments to pass into cs2)
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```
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### Game Modes
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```dockerfile
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CS2_GAMEALIAS="" (Game type, e.g. casual, competitive, deathmatch.
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See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMETYPE=0 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_GAMEMODE=1 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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CS2_MAPGROUP="mg_active" (Map pool)
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CS2_STARTMAP="de_inferno" (Start map)
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CS2_ADDITIONAL_ARGS="" (Optional additional arguments to pass into cs2)
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```
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### Bots
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```dockerfile
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CS2_BOT_DIFFICULTY="" (0 - easy, 1 - normal, 2 - hard, 3 - expert)
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CS2_BOT_QUOTA="" (Number of bots)
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CS2_BOT_QUOTA_MODE="" (fill, competitive)
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