Commit graph

13 commits

Author SHA1 Message Date
John Edwards
fc2c4be659 Add support for +game_alias, use this as the preferred game mode declaration when defined. Updated readme. 2023-10-11 22:16:00 +01:00
John Edwards
26e45981a3 symlink steamclient.so to correct location 2023-10-08 18:03:57 +01:00
John Edwards
1508d10f64 Make use of sed DRY and tidy up cs2 execution for readability 2023-10-08 17:40:33 +01:00
Attila
4ebfb7a400
Make competitive the default game mode
As stated in the official docs: Default gamemode when starting the server is competitive.
2023-10-05 19:52:52 +02:00
John Edwards
1e21f1cc4e Correct server.cfg templating and Dockerfile whitespace 2023-10-05 14:22:52 +01:00
Nicholas
d53950d303
option for sv_lan 2023-10-05 13:09:57 +02:00
John Edwards
cfbab93d85 Remove superfluous argument 2023-10-04 20:52:29 +01:00
John Edwards
a66269bd89 Issue-6 allow users to define game server port number 2023-10-04 15:55:28 +01:00
John Edwards
056fbb9a3a Issue-3 Env var parsing bug fixes
* Password now set on commandline and in server.cfg
* Rcon password now set on commandline and in server.cfg
* Server name now set in server.cfg
2023-10-02 14:44:32 +01:00
John Edwards
d51908fe3c Added support for Steam Guard key to be provided as environment variable 2023-10-02 08:28:05 +01:00
John Edwards
99b24290bb Added environment variables to control bot behaviour 2023-10-01 14:57:11 +01:00
John Edwards
7e38874c39 Updated README to reference https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers 2023-10-01 10:48:00 +01:00
John Edwards
0ccf90faac Initial commit 2023-09-30 20:58:08 +01:00