44 lines
2.8 KiB
INI
44 lines
2.8 KiB
INI
// Server Defaults
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hostname "{{SERVER_HOSTNAME}}" // Set server hostname
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sv_cheats {{SERVER_CHEATS}} // Enable or disable cheats
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sv_hibernate_when_empty {{SERVER_HIBERNATE}} // Disable server hibernation
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// Passwords
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rcon_password "{{SERVER_RCON_PW}}" // Set rcon password
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sv_password "{{SERVER_PW}}" // Set server password
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// CSTV
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sv_hibernate_postgame_delay 30 // Delay server hibernation after all clients disconnect
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tv_allow_camera_man 1 // Auto director allows spectators to become camera man
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tv_allow_static_shots 1 // Auto director uses fixed level cameras for shots
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tv_autorecord {{TV_AUTORECORD}} // Automatically records all games as CSTV demos: 0=off, 1=on.
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tv_chatgroupsize 0 // Set the default chat group size
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tv_chattimelimit 8 // Limits spectators to chat only every n seconds
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tv_debug 0 // CSTV debug info.
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tv_delay {{TV_DELAY}} // CSTV broadcast delay in seconds
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tv_delaymapchange 1 // Delays map change until broadcast is complete
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tv_deltacache 2 // Enable delta entity bit stream cache
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tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
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tv_enable {{TV_ENABLE}} // Activates CSTV on server: 0=off, 1=on.
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tv_maxclients 10 // Maximum client number on CSTV server.
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tv_maxrate {{TV_MAXRATE}} // Max CSTV spectator bandwidth rate allowed, 0 == unlimited
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tv_name "{{SERVER_HOSTNAME}} CSTV" // CSTV host name
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tv_overridemaster 0 // Overrides the CSTV master root address.
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tv_port {{TV_PORT}} // Host SourceTV port
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tv_password "{{TV_PW}}" // CSTV password for clients
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tv_relaypassword "{{TV_RELAY_PW}}" // CSTV password for relay proxies
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tv_relayvoice 1 // Relay voice data: 0=off, 1=on
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tv_timeout 60 // CSTV connection timeout in seconds.
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tv_title "{{SERVER_HOSTNAME}} CSTV" // Set title for CSTV spectator UI
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tv_transmitall 1 // Transmit all entities (not only director view)
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// Logs
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log {{SERVER_LOG}} // Turns logging 'on' or 'off', defaults to 'on'
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mp_logmoney {{SERVER_LOG_MONEY}} // Turns money logging on/off: 0=off, 1=on
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mp_logdetail {{SERVER_LOG_DETAIL}} // Combat damage logging: 0=disabled, 1=enemy, 2=friendly, 3=all
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mp_logdetail_items {{SERVER_LOG_ITEMS}} // Turns item logging on/off: 0=off, 1=on
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