CS2/bookworm/etc/entry.sh
2025-02-19 19:55:18 +00:00

184 lines
5.5 KiB
Bash

#!/bin/bash
# Debug
## Steamcmd debugging
if [[ $DEBUG -eq 1 ]] || [[ $DEBUG -eq 3 ]]; then
STEAMCMD_SPEW="+set_spew_level 4 4"
fi
## CS2 server debugging
if [[ $DEBUG -eq 2 ]] || [[ $DEBUG -eq 3 ]]; then
CS2_LOG="on"
CS2_LOG_MONEY=1
CS2_LOG_DETAIL=3
CS2_LOG_ITEMS=1
fi
# Create App Dir
mkdir -p "${STEAMAPPDIR}" || true
# Download Updates
if [[ "$STEAMAPPVALIDATE" -eq 1 ]]; then
VALIDATE="validate"
else
VALIDATE=""
fi
eval bash "${STEAMCMDDIR}/steamcmd.sh" "${STEAMCMD_SPEW}"\
+force_install_dir "${STEAMAPPDIR}" \
+@bClientTryRequestManifestWithoutCode 1 \
+login anonymous \
+app_update "${STEAMAPPID}" "${VALIDATE}"\
+quit || exit $?
# steamclient.so fix
mkdir -p ~/.steam/sdk64
ln -sfT ${STEAMCMDDIR}/linux64/steamclient.so ~/.steam/sdk64/steamclient.so
# Install server.cfg
mkdir -p $STEAMAPPDIR/game/csgo/cfg
cp /etc/server.cfg "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg
# Install hooks if they don't already exist
if [[ ! -f "${STEAMAPPDIR}/pre.sh" ]] ; then
cp /etc/pre.sh "${STEAMAPPDIR}/pre.sh"
fi
if [[ ! -f "${STEAMAPPDIR}/post.sh" ]] ; then
cp /etc/post.sh "${STEAMAPPDIR}/post.sh"
fi
# Download and extract custom config bundle
if [[ ! -z $CS2_CFG_URL ]]; then
echo "Downloading config pack from ${CS2_CFG_URL}"
TEMP_DIR=$(mktemp -d)
TEMP_FILE="${TEMP_DIR}/$(basename ${CS2_CFG_URL})"
wget -qO "${TEMP_FILE}" "${CS2_CFG_URL}"
case "${TEMP_FILE}" in
*.zip)
echo "Extracting ZIP file..."
unzip -q "${TEMP_FILE}" -d "${STEAMAPPDIR}"
;;
*.tar.gz | *.tgz)
echo "Extracting TAR.GZ or TGZ file..."
tar xvzf "${TEMP_FILE}" -C "${STEAMAPPDIR}"
;;
*.tar)
echo "Extracting TAR file..."
tar xvf "${TEMP_FILE}" -C "${STEAMAPPDIR}"
;;
*)
echo "Unsupported file type"
rm -rf "${TEMP_DIR}"
exit 1
;;
esac
rm -rf "${TEMP_DIR}"
fi
# Rewrite Config Files
sed -i -e "s/{{SERVER_HOSTNAME}}/${CS2_SERVERNAME}/g" \
-e "s/{{SERVER_CHEATS}}/${CS2_CHEATS}/g" \
-e "s/{{SERVER_HIBERNATE}}/${CS2_SERVER_HIBERNATE}/g" \
-e "s/{{SERVER_PW}}/${CS2_PW}/g" \
-e "s/{{SERVER_RCON_PW}}/${CS2_RCONPW}/g" \
-e "s/{{TV_ENABLE}}/${TV_ENABLE}/g" \
-e "s/{{TV_PORT}}/${TV_PORT}/g" \
-e "s/{{TV_AUTORECORD}}/${TV_AUTORECORD}/g" \
-e "s/{{TV_PW}}/${TV_PW}/g" \
-e "s/{{TV_RELAY_PW}}/${TV_RELAY_PW}/g" \
-e "s/{{TV_MAXRATE}}/${TV_MAXRATE}/g" \
-e "s/{{TV_DELAY}}/${TV_DELAY}/g" \
-e "s/{{SERVER_LOG}}/${CS2_LOG}/g" \
-e "s/{{SERVER_LOG_MONEY}}/${CS2_LOG_MONEY}/g" \
-e "s/{{SERVER_LOG_DETAIL}}/${CS2_LOG_DETAIL}/g" \
-e "s/{{SERVER_LOG_ITEMS}}/${CS2_LOG_ITEMS}/g" \
"${STEAMAPPDIR}"/game/csgo/cfg/server.cfg
if [[ ! -z $CS2_BOT_DIFFICULTY ]] ; then
sed -i "s/bot_difficulty.*/bot_difficulty ${CS2_BOT_DIFFICULTY}/" "${STEAMAPPDIR}"/game/csgo/cfg/*
fi
if [[ ! -z $CS2_BOT_QUOTA ]] ; then
sed -ri "s/bot_quota[[:space:]]+.*/bot_quota ${CS2_BOT_QUOTA}/" "${STEAMAPPDIR}"/game/csgo/cfg/*
fi
if [[ ! -z $CS2_BOT_QUOTA_MODE ]] ; then
sed -i "s/bot_quota_mode.*/bot_quota_mode ${CS2_BOT_QUOTA_MODE}/" "${STEAMAPPDIR}"/game/csgo/cfg/*
fi
# Switch to server directory
cd "${STEAMAPPDIR}/game/bin/linuxsteamrt64"
# Pre Hook
source "${STEAMAPPDIR}/pre.sh"
# Construct server arguments
if [[ -z $CS2_GAMEALIAS ]]; then
# If CS2_GAMEALIAS is undefined then default to CS2_GAMETYPE and CS2_GAMEMODE
CS2_GAME_MODE_ARGS="+game_type ${CS2_GAMETYPE} +game_mode ${CS2_GAMEMODE}"
else
# Else, use alias to determine game mode
CS2_GAME_MODE_ARGS="+game_alias ${CS2_GAMEALIAS}"
fi
if [[ -z $CS2_IP ]]; then
CS2_IP_ARGS=""
else
CS2_IP_ARGS="-ip ${CS2_IP}"
fi
if [[ ! -z $SRCDS_TOKEN ]]; then
SV_SETSTEAMACCOUNT_ARGS="+sv_setsteamaccount ${SRCDS_TOKEN}"
fi
if [[ ! -z $CS2_HOST_WORKSHOP_COLLECTION ]] || [[ ! -z $CS2_HOST_WORKSHOP_MAP ]]; then
CS2_MP_MATCH_END_CHANGELEVEL="+mp_match_end_changelevel true" # https://github.com/joedwards32/CS2/issues/57#issuecomment-2245595368
CS2_STARTMAP="\<empty\>" # https://github.com/joedwards32/CS2/issues/57#issuecomment-2245595368
CS2_MAPGROUP_ARGS=
else
CS2_MAPGROUP_ARGS="+mapgroup ${CS2_MAPGROUP}"
fi
if [[ ! -z $CS2_HOST_WORKSHOP_COLLECTION ]]; then
CS2_HOST_WORKSHOP_COLLECTION_ARGS="+host_workshop_collection ${CS2_HOST_WORKSHOP_COLLECTION}"
fi
if [[ ! -z $CS2_HOST_WORKSHOP_MAP ]]; then
CS2_HOST_WORKSHOP_MAP_ARGS="+host_workshop_map ${CS2_HOST_WORKSHOP_MAP}"
fi
if [[ ! -z $CS2_PW ]]; then
CS2_PW_ARGS="+sv_password ${CS2_PW}"
fi
# Start Server
if [[ ! -z $CS2_RCON_PORT ]]; then
echo "Establishing Simpleproxy for ${CS2_RCON_PORT} to 127.0.0.1:${CS2_PORT}"
simpleproxy -L "${CS2_RCON_PORT}" -R 127.0.0.1:"${CS2_PORT}" &
fi
echo "Starting CS2 Dedicated Server"
eval "./cs2" -dedicated \
"${CS2_IP_ARGS}" -port "${CS2_PORT}" \
-console \
-usercon \
-maxplayers "${CS2_MAXPLAYERS}" \
"${CS2_GAME_MODE_ARGS}" \
"${CS2_MAPGROUP_ARGS}" \
+map "${CS2_STARTMAP}" \
"${CS2_HOST_WORKSHOP_COLLECTION_ARGS}" \
"${CS2_HOST_WORKSHOP_MAP_ARGS}" \
"${CS2_MP_MATCH_END_CHANGELEVEL}" \
+rcon_password "${CS2_RCONPW}" \
"${SV_SETSTEAMACCOUNT_ARGS}" \
"${CS2_PW_ARGS}" \
+sv_lan "${CS2_LAN}" \
+tv_port "${TV_PORT}" \
"${CS2_ADDITIONAL_ARGS}"
# Post Hook
source "${STEAMAPPDIR}/post.sh"