- Target net10.0 and CounterStrikeSharp 1.0.375 (compile-only reference), System.Text.Json instead of Newtonsoft.Json. - Config moves to configs/plugins/CS2-Tags/tags.json, defaulting to our #rank/... SimpleAdmin groups. Comments and trailing commas allowed; a bad file is logged and the previous tags kept. - Scoreboard tags call SetStateChanged on m_szClan, only when changed. - Colour tags are expanded only in config strings, not in players' names or messages. Empty nick_color means team colour. - A tag with no prefix or colours leaves chat to the game; drop team_chat. - css_tags_reload works for @css/root too and reapplies scoreboard tags; hot reload tags connected players. Timers stop on map change. No dead icon for spectators. - Remove css_tag_mute/unmute and "@" team admin chat: CS2-SimpleAdmin does both, and its catch-all command listener runs before these. - Add release.sh, drop the .sln and GitHub workflow, README for the fork. |
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| .github | ||
| .gitattributes | ||
| .gitignore | ||
| CS2-Tags.cs | ||
| CS2-Tags.csproj | ||
| LICENSE | ||
| README.md | ||
| release.sh | ||
CS2-Tags
Our fork of daffyyyy/CS2-Tags: chat prefixes, name/message colours and scoreboard (clan) tags, assigned by SteamID64, admin group or permission. Built for CounterStrikeSharp 1.0.375 (net10.0) and meant to run alongside CS2-SimpleAdmin.
Changes from upstream 1.0.4c
- Targets net10.0 / CSS 1.0.375. Uses System.Text.Json, so Newtonsoft.Json no longer ships with it.
- Config moved to
configs/plugins/CS2-Tags/tags.json. The default file uses our SimpleAdmin rank groups. Comments and trailing commas are allowed. A broken file is logged and the previous tags stay in use. - Scoreboard tags call
SetStateChangedonm_szClanso clients are told about the change. - Colour tags like
{RED}are only expanded in the config's strings. Players can no longer colour their own chat by typing them. - An empty
nick_colormeans the team colour (like normal chat), not whatever colour the prefix ended on. - A tag with an empty
prefix,nick_colorandmessage_colorleaves that player's chat alone (the game prints it), in both all and team chat. The oldteam_chatkey is gone. css_tags_reloadworks from the server console and for@css/rootadmins, and reapplies scoreboard tags straight away. Hot reload applies tags to players already connected.- Removed
css_tag_mute/css_tag_unmuteand the@team-chat admin chat. CS2-SimpleAdmin already does both, and its catch-all command listener runs first. CSS always runs those before per-command listeners, so gagged players' messages never reach this plugin.
Configuration
addons/counterstrikesharp/configs/plugins/CS2-Tags/tags.json, written with defaults on first load:
{
"tags": {
"76561198000000000": { "prefix": "{Magenta}[Dev]", "nick_color": "", "message_color": "", "scoreboard": "[Dev]" },
"#rank/owner": { "prefix": "{DarkRed}[Owner]", "nick_color": "{LightRed}", "message_color": "", "scoreboard": "[Owner]" },
"#rank/admin": { "prefix": "{Red}[Admin]", "nick_color": "{LightRed}", "message_color": "", "scoreboard": "[Admin]" },
"@css/vip": { "prefix": "{Gold}[VIP]", "nick_color": "", "message_color": "", "scoreboard": "[VIP]" },
"everyone": { "prefix": "", "nick_color": "", "message_color": "", "scoreboard": "" }
}
}
Each player gets exactly one tag, picked in this order:
- A SteamID64 key matching the player.
- The first
#groupor@permissionkey the player matches, in file order. Put higher ranks first.@css/rootpasses every@css/...check, so owners match any permission key. everyone, if present.
Fields (all optional, empty means "not set"):
prefix- shown before the name in chat.nick_color/message_color- colour tags; empty means team colour / default.scoreboard- clan tag on the scoreboard; empty leaves the player's own clan tag.
Colours: any ChatColors field name in braces, case-insensitive, e.g. {Red}, {LightBlue},
{Gold}, {Grey}, plus {TEAMCOLOR}.
Group membership comes from CS2-SimpleAdmin (css_addadmin ... -g, css_addgroup, then
css_reloadadmins). After changing ranks or tags.json, run css_tags_reload to reapply
scoreboard tags without waiting for a respawn.
Commands
css_tags_reload(@css/rootor server console) - reloadtags.jsonand reapply scoreboard tags.
Building and releasing
cd plugins/CS2-Tags && ../../build.sh # output in compiled/CS2-Tags/
FORGEJO_TOKEN=... ./release.sh v<ModuleVersion>
release.sh rebuilds from the committed source and publishes CS2-Tags-<tag>.tar.gz, laid out
like game/csgo/, to https://git.zio.sh/cs2/CS2-Tags. The tag must equal v<ModuleVersion>
(v1.0.4c-zio1 now).