Create build.yml

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Dawid Bepierszcz 2023-11-20 21:27:24 +01:00 • committed by GitHub
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.github/workflows/build.yml vendored Normal file
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name: Build
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
BUILD_NUMBER: ${{ github.run_number }}
PROJECT_PATH: "CS2-Tags.csproj"
PROJECT_NAME: "CS2-Tags"
OUTPUT_PATH: "./CS2-Tags"
jobs:
build:
permissions: write-all
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Restore
run: dotnet restore
- name: Build
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
publish:
if: github.event_name == 'push'
permissions: write-all
runs-on: ubuntu-latest
needs: build
steps:
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Restore
run: dotnet restore
- name: Build
run: dotnet build ${{ env.PROJECT_PATH }} -c WeaponPaints -o ${{ env.OUTPUT_PATH }}
- name: Clean files
run: |
rm -f \
${{ env.OUTPUT_PATH }}/CounterStrikeSharp.API.dll \
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
- name: Zip
uses: thedoctor0/zip-release@0.7.5
with:
type: 'zip'
filename: '${{ env.PROJECT_NAME }}.zip'
path: ${{ env.OUTPUT_PATH }}
- name: CS2-Tags
uses: ncipollo/release-action@v1.12.0
with:
artifacts: "${{ env.PROJECT_NAME }}.zip"
name: "Build ${{ env.BUILD_NUMBER }}"
tag: "build-${{ env.BUILD_NUMBER }}"
body: |
Place the plugin in game/csgo/addons/counterstrikesharp/plugins/CS2-Tags
After first server start, tags.json be created