- Target net10.0 and CounterStrikeSharp 1.0.375 (compile-only reference), System.Text.Json instead of Newtonsoft.Json. - Config moves to configs/plugins/CS2-Tags/tags.json, defaulting to our #rank/... SimpleAdmin groups. Comments and trailing commas allowed; a bad file is logged and the previous tags kept. - Scoreboard tags call SetStateChanged on m_szClan, only when changed. - Colour tags are expanded only in config strings, not in players' names or messages. Empty nick_color means team colour. - A tag with no prefix or colours leaves chat to the game; drop team_chat. - css_tags_reload works for @css/root too and reapplies scoreboard tags; hot reload tags connected players. Timers stop on map change. No dead icon for spectators. - Remove css_tag_mute/unmute and "@" team admin chat: CS2-SimpleAdmin does both, and its catch-all command listener runs before these. - Add release.sh, drop the .sln and GitHub workflow, README for the fork.
20 lines
692 B
XML
20 lines
692 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<RootNamespace>CS2_Tags</RootNamespace>
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<AssemblyName>CS2-Tags</AssemblyName>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<!-- Compile-time only: the server already has CounterStrikeSharp.API.dll -->
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.375">
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<PrivateAssets>none</PrivateAssets>
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<ExcludeAssets>runtime</ExcludeAssets>
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<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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</Project>
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