CS2-Tags/CS2-Tags.csproj
Astra cd90d1bf82 1.0.4c-zio1: CSS 1.0.375 / net10.0, fixes, SimpleAdmin ranks
- Target net10.0 and CounterStrikeSharp 1.0.375 (compile-only reference),
  System.Text.Json instead of Newtonsoft.Json.
- Config moves to configs/plugins/CS2-Tags/tags.json, defaulting to our
  #rank/... SimpleAdmin groups. Comments and trailing commas allowed; a bad
  file is logged and the previous tags kept.
- Scoreboard tags call SetStateChanged on m_szClan, only when changed.
- Colour tags are expanded only in config strings, not in players' names or
  messages. Empty nick_color means team colour.
- A tag with no prefix or colours leaves chat to the game; drop team_chat.
- css_tags_reload works for @css/root too and reapplies scoreboard tags;
  hot reload tags connected players. Timers stop on map change. No dead
  icon for spectators.
- Remove css_tag_mute/unmute and "@" team admin chat: CS2-SimpleAdmin does
  both, and its catch-all command listener runs before these.
- Add release.sh, drop the .sln and GitHub workflow, README for the fork.
2026-09-27 16:23:45 +01:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<RootNamespace>CS2_Tags</RootNamespace>
<AssemblyName>CS2-Tags</AssemblyName>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<!-- Compile-time only: the server already has CounterStrikeSharp.API.dll -->
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.375">
<PrivateAssets>none</PrivateAssets>
<ExcludeAssets>runtime</ExcludeAssets>
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>