Switch to AMBuild & WIP port to Counter-Strike 2

This commit is contained in:
Vauff 2023-10-02 16:57:02 -04:00 • committed by Alex
parent b03db8ad19
commit 100636cd10
13 changed files with 671 additions and 1520 deletions

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.gitattributes vendored
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Makefile linguist-generated=true

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AMBuildScript Normal file
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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os, sys
additional_libs = [
# Path should be relative either to hl2sdk folder or to build folder
#'path/to/lib/example.lib',
]
additional_defines = [
#'EXAMPLE_DEFINE=2'
]
additional_includes = [
# Path should be absolute only!
#'D:/absolute/path/to/include/folder/'
]
class SDK(object):
def __init__(self, sdk, ext, aDef, name, platform, dir):
self.folder = 'hl2sdk-' + dir
self.envvar = sdk
self.ext = ext
self.code = aDef
self.define = name
self.name = dir
self.path = None # Actual path
self.platformSpec = platform
# By default, nothing supports x64.
if type(platform) is list:
self.platformSpec = {p: ['x86'] for p in platform}
else:
self.platformSpec = platform
def shouldBuild(self, targets):
for cxx in targets:
if cxx.target.platform in self.platformSpec:
if cxx.target.arch in self.platformSpec[cxx.target.platform]:
return True
return False
WinOnly = ['windows']
WinLinux = ['windows', 'linux']
WinLinuxMac = ['windows', 'linux', 'mac']
CSGO = {
'windows': ['x86'],
'linux': ['x86', 'x86_64'],
'mac': ['x86_64']
}
Source2 = {
'windows': ['x86_64'],
'linux': ['x86_64'],
}
Insurgency = {
'windows': ['x86', 'x86_64'],
'linux': ['x86'],
'mac': ['x86', 'x86_64'],
}
Blade = {
'windows': ['x86', 'x86_64'],
'linux': ['x86_64']
}
Mock = {
'windows': ['x86', 'x86_64'],
'linux': ['x86', 'x86_64'],
'mac': ['x86_64']
}
PossibleSDKs = {
'episode1': SDK('HL2SDK', '2.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),
'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),
'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),
'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
'tf2': SDK('HL2SDKTF2', '2.tf2', '12', 'TF2', WinLinuxMac, 'tf2'),
'l4d': SDK('HL2SDKL4D', '2.l4d', '13', 'LEFT4DEAD', WinLinuxMac, 'l4d'),
'nucleardawn': SDK('HL2SDKND', '2.nd', '14', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'),
'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '16', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),
'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),
'swarm': SDK('HL2SDK-SWARM', '2.swarm', '17', 'ALIENSWARM', WinOnly, 'swarm'),
'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),
'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),
'mcv': SDK('HL2SDKMCV', '2.mcv', '22', 'MCV', WinOnly, 'mcv'),
'csgo': SDK('HL2SDKCSGO', '2.csgo', '23', 'CSGO', CSGO, 'csgo'),
'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '18', 'PORTAL2', [], 'portal2'),
'blade': SDK('HL2SDKBLADE', '2.blade', '19', 'BLADE', Blade, 'blade'),
'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '20', 'INSURGENCY', Insurgency, 'insurgency'),
'doi': SDK('HL2SDKDOI', '2.doi', '21', 'DOI', WinLinuxMac, 'doi'),
'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '15', 'CONTAGION', WinOnly, 'contagion'),
'bms': SDK('HL2SDKBMS', '2.bms', '11', 'BMS', WinLinux, 'bms'),
'mock': SDK('HL2SDK-MOCK', '2.mock', '999', 'MOCK', Mock, 'mock'),
'pvkii': SDK('HL2SDKPVKII', '2.pvkii', '10', 'PVKII', WinLinux, 'pvkii'),
'dota': SDK('HL2SDKDOTA', '2.dota', '24', 'DOTA', Source2, 'dota'),
'cs2': SDK('HL2SDKCS2', '2.cs2', '25', 'CS2', Source2, 'cs2'),
}
def ResolveEnvPath(env, folder):
if env in os.environ:
path = os.environ[env]
if os.path.isdir(path):
return path
else:
head = os.getcwd()
oldhead = None
while head != None and head != oldhead:
path = os.path.join(head, folder)
if os.path.isdir(path):
return path
oldhead = head
head, tail = os.path.split(head)
return None
def Normalize(path):
return os.path.abspath(os.path.normpath(path))
class MMSPluginConfig(object):
def __init__(self):
self.sdks = {}
self.binaries = []
self.mms_root = None
self.all_targets = []
self.target_archs = set()
if builder.options.plugin_name is not None:
self.plugin_name = builder.options.plugin_name
else:
self.plugin_name = 'MovementUnlocker'
if builder.options.plugin_alias is not None:
self.plugin_alias = builder.options.plugin_alias
else:
self.plugin_alias = 'MovementUnlocker'
if builder.options.targets:
target_archs = builder.options.targets.split(',')
else:
target_archs = ['x86']
target_archs.append('x86_64')
for arch in target_archs:
try:
cxx = builder.DetectCxx(target_arch = arch)
self.target_archs.add(cxx.target.arch)
except Exception as e:
# Error if archs were manually overridden.
if builder.options.targets:
raise
print('Skipping target {}: {}'.format(arch, e))
continue
self.all_targets.append(cxx)
if not self.all_targets:
raise Exception('No suitable C/C++ compiler was found.')
def detectSDKs(self):
sdk_list = builder.options.sdks.split(',')
use_all = sdk_list[0] == 'all'
use_present = sdk_list[0] == 'present'
if sdk_list[0] == '':
sdk_list = []
not_found = []
for sdk_name in PossibleSDKs:
sdk = PossibleSDKs[sdk_name]
if sdk.shouldBuild(self.all_targets):
if builder.options.hl2sdk_root:
sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
if not os.path.exists(sdk_path):
sdk_path = None
else:
sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
if sdk_path is None:
if (use_all and sdk_name != 'mock') or sdk_name in sdk_list:
raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
not_found.append(sdk_name)
continue
if use_all or use_present or sdk_name in sdk_list:
sdk.path = sdk_path
self.sdks[sdk_name] = sdk
if len(self.sdks) < 1 and len(sdk_list):
raise Exception('No SDKs were found, nothing to build.')
if len(self.sdks) > 1:
raise Exception('Only one sdk at a time is supported, for multi-sdk approach use loader based solution.')
if builder.options.mms_path:
self.mms_root = builder.options.mms_path
else:
self.mms_root = ResolveEnvPath('MMSOURCE112', 'mmsource-1.12')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE111', 'mmsource-1.11')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'metamod-source')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
if not self.mms_root or not os.path.isdir(self.mms_root):
raise Exception('Could not find a source copy of Metamod:Source')
self.mms_root = Normalize(self.mms_root)
if use_present:
for sdk in not_found:
print('Warning: hl2sdk-{} was not found, and will not be included in build.'.format(sdk))
def configure(self):
for cxx in self.all_targets:
if cxx.target.arch not in ['x86', 'x86_64']:
raise Exception('Unknown target architecture: {0}'.format(arch))
self.configure_cxx(cxx)
def configure_cxx(self, cxx):
if cxx.behavior == 'gcc':
cxx.defines += [
'stricmp=strcasecmp',
'_stricmp=strcasecmp',
'_snprintf=snprintf',
'_vsnprintf=vsnprintf',
'HAVE_STDINT_H',
'GNUC',
]
cxx.cflags += [
'-pipe',
'-fno-strict-aliasing',
'-Wall',
'-Werror',
'-Wno-uninitialized',
'-Wno-unused',
'-Wno-switch',
'-msse',
'-fPIC',
]
if cxx.version == 'apple-clang-6.0' or cxx.version == 'clang-3.4':
cxx.cxxflags += ['-std=c++1y']
else:
cxx.cxxflags += ['-std=c++14']
if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang':
cxx.cflags += ['-fvisibility=hidden']
cxx.cxxflags += ['-fvisibility-inlines-hidden']
cxx.cxxflags += [
'-fno-exceptions',
'-fno-rtti',
'-fno-threadsafe-statics',
'-Wno-non-virtual-dtor',
'-Wno-overloaded-virtual',
]
if (cxx.version >= 'gcc-4.7' or cxx.family == 'clang'):
cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
if cxx.family == 'gcc':
cxx.cflags += ['-mfpmath=sse']
if cxx.family == 'clang':
cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0':
cxx.cxxflags += ['-Wno-expansion-to-defined']
if cxx.version >= 'clang-3.6' or cxx.version >= 'apple-clang-7.0':
cxx.cxxflags += ['-Wno-inconsistent-missing-override']
if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4':
cxx.cxxflags += ['-Wno-deprecated-register']
else:
cxx.cxxflags += ['-Wno-deprecated']
# Work around SDK warnings.
if cxx.version >= 'clang-10.0' or cxx.version >= 'apple-clang-12.0':
cxx.cflags += [
'-Wno-implicit-int-float-conversion',
'-Wno-tautological-overlap-compare',
]
elif cxx.like('msvc'):
if builder.options.debug == '1':
cxx.cflags += ['/MTd']
cxx.linkflags += ['/NODEFAULTLIB:libcmt']
else:
cxx.cflags += ['/MT']
cxx.defines += [
'_CRT_SECURE_NO_DEPRECATE',
'_CRT_SECURE_NO_WARNINGS',
'_CRT_NONSTDC_NO_DEPRECATE',
]
cxx.cflags += [
'/W3',
'/Zi',
]
cxx.cxxflags += ['/TP']
cxx.linkflags += [
'/SUBSYSTEM:WINDOWS',
'kernel32.lib',
'user32.lib',
'gdi32.lib',
'winspool.lib',
'comdlg32.lib',
'advapi32.lib',
'shell32.lib',
'ole32.lib',
'oleaut32.lib',
'uuid.lib',
'odbc32.lib',
'odbccp32.lib',
]
# Optimization
if builder.options.opt == '1':
cxx.defines += ['NDEBUG']
if cxx.behavior == 'gcc':
cxx.cflags += ['-O3']
elif cxx.behavior == 'msvc':
cxx.cflags += ['/Ox', '/Zo']
cxx.linkflags += ['/OPT:ICF', '/OPT:REF']
# Debugging
if builder.options.debug == '1':
cxx.defines += ['DEBUG', '_DEBUG']
if cxx.behavior == 'gcc':
cxx.cflags += ['-g3']
elif cxx.behavior == 'msvc':
cxx.cflags += ['/Od', '/RTC1']
# Don't omit the frame pointer.
# This needs to be after our optimization flags which could otherwise disable it.
if cxx.behavior == 'gcc':
cxx.cflags += ['-fno-omit-frame-pointer']
elif cxx.behavior == 'msvc':
cxx.cflags += ['/Oy-']
# Platform-specifics
if cxx.target.platform == 'linux':
cxx.defines += ['_LINUX', 'POSIX', '_FILE_OFFSET_BITS=64']
if cxx.family == 'gcc':
cxx.linkflags += ['-static-libgcc']
elif cxx.family == 'clang':
cxx.linkflags += ['-lgcc_eh']
elif cxx.target.platform == 'mac':
cxx.defines += ['OSX', '_OSX', 'POSIX']
if cxx.version >= 'apple-clang-10.0':
cxx.cflags += ['-mmacosx-version-min=10.9', '-stdlib=libc++']
cxx.linkflags += [
'-mmacosx-version-min=10.9',
]
else:
cxx.cflags += ['-mmacosx-version-min=10.5']
cxx.linkflags += [
'-mmacosx-version-min=10.5',
]
cxx.linkflags += [
'-lc++',
]
elif cxx.target.platform == 'windows':
cxx.defines += ['WIN32', '_WINDOWS']
# Finish up.
# Custom defines here
cxx.defines += [ ]
# Custom includes here
cxx.includes += [ ]
def HL2Compiler(self, context, cxx, sdk):
compiler = cxx.clone()
mms_core_path = os.path.join(self.mms_root, 'core')
compiler.cxxincludes += [
os.path.join(mms_core_path),
os.path.join(mms_core_path, 'sourcehook'),
os.path.join(context.currentSourcePath),
]
defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
compiler.defines += defines
paths = [['public'],
['public', 'engine'],
['public', 'mathlib'],
['public', 'vstdlib'],
['public', 'tier0'], ['public', 'tier1']]
if sdk.name == 'episode1' or sdk.name == 'darkm':
paths.append(['public', 'dlls'])
paths.append(['game_shared'])
else:
paths.append(['public', 'game', 'server'])
paths.append(['game', 'shared'])
paths.append(['common'])
compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
if sdk.name in ['sdk2013', 'bms', 'pvkii'] and compiler.like('gcc'):
# The 2013 SDK already has these in public/tier0/basetypes.h
compiler.defines.remove('stricmp=strcasecmp')
compiler.defines.remove('_stricmp=strcasecmp')
compiler.defines.remove('_snprintf=snprintf')
compiler.defines.remove('_vsnprintf=vsnprintf')
if compiler.family == 'msvc':
compiler.defines += ['COMPILER_MSVC']
if compiler.target.arch == 'x86':
compiler.defines += ['COMPILER_MSVC32']
elif compiler.target.arch == 'x86_64':
compiler.defines += ['COMPILER_MSVC64']
if compiler.version >= 1900:
compiler.linkflags += ['legacy_stdio_definitions.lib']
else:
compiler.defines += ['COMPILER_GCC']
if compiler.target.arch == 'x86_64':
compiler.defines += ['X64BITS', 'PLATFORM_64BITS']
if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'dota', 'cs2', 'pvkii']:
if compiler.target.platform in ['linux', 'mac']:
compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
if sdk.name in ['csgo', 'blade', 'pvkii'] and compiler.target.platform == 'linux':
compiler.linkflags += ['-lstdc++']
if sdk.name in ['dota', 'cs2']:
compiler.defines += ['META_IS_SOURCE2']
for path in paths:
compiler.cxxincludes += [os.path.join(sdk.path, *path)]
compiler.linkflags += additional_libs
compiler.defines += additional_defines
compiler.cxxincludes += additional_includes
return compiler
def Library(self, cxx, name):
binary = cxx.Library(name)
return binary
def HL2Library(self, context, compiler, name, sdk):
compiler = self.HL2Compiler(context, compiler, sdk)
if compiler.target.platform == 'linux':
if sdk.name == 'episode1':
lib_folder = os.path.join(sdk.path, 'linux_sdk')
elif sdk.name in ['sdk2013', 'bms', 'pvkii']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
elif compiler.target.arch == 'x86_64':
lib_folder = os.path.join(sdk.path, 'lib', 'linux64')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'linux')
elif compiler.target.platform == 'mac':
if sdk.name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
elif compiler.target.arch == 'x86_64':
lib_folder = os.path.join(sdk.path, 'lib', 'osx64')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'mac')
if compiler.target.platform in ['linux', 'mac']:
if sdk.name in ['sdk2013', 'bms', 'pvkii'] or compiler.target.arch == 'x86_64':
tier1 = os.path.join(lib_folder, 'tier1.a')
else:
tier1 = os.path.join(lib_folder, 'tier1_i486.a')
if sdk.name == 'mock' and compiler.target.platform == 'linux':
compiler.linkflags += ['-Wl,-z,origin']
compiler.postlink += [tier1]
if sdk.name in ['blade', 'insurgency', 'doi', 'csgo', 'cs2', 'dota']:
if compiler.target.arch == 'x86_64':
compiler.postlink += [os.path.join(lib_folder, 'interfaces.a')]
else:
compiler.postlink += [os.path.join(lib_folder, 'interfaces_i486.a')]
if sdk.name == 'bms':
compiler.postlink += [os.path.join(lib_folder, 'mathlib.a')]
binary = self.Library(compiler, name)
compiler = binary.compiler
dynamic_libs = []
if compiler.target.platform == 'linux':
compiler.linkflags[0:0] = ['-lm']
if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
elif compiler.target.arch == 'x86_64' and sdk.name in ['csgo', 'mock']:
dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so']
elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'cs2', 'dota', 'pvkii']:
dynamic_libs = ['libtier0.so']
if sdk.name not in ['dota', 'cs2']:
dynamic_libs += ['libvstdlib.so']
else:
dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
if sdk.name in ['csgo', 'blade']:
compiler.defines += ['_GLIBCXX_USE_CXX11_ABI=0']
elif compiler.target.platform == 'mac':
binary.compiler.linkflags.append('-liconv')
dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
elif compiler.target.platform == 'windows':
libs = ['tier0', 'tier1', 'mathlib']
if sdk.name not in ['dota', 'cs2']:
libs += ['vstdlib']
if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'mcv', 'csgo', 'cs2', 'dota']:
libs.append('interfaces')
for lib in libs:
if compiler.target.arch == 'x86':
lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
elif compiler.target.arch == 'x86_64':
lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib'
binary.compiler.linkflags.append(lib_path)
for library in dynamic_libs:
source_path = os.path.join(lib_folder, library)
output_path = os.path.join(binary.localFolder, library)
context.AddFolder(binary.localFolder)
output = context.AddSymlink(source_path, output_path)
binary.compiler.weaklinkdeps += [output]
binary.compiler.linkflags[0:0] = [library]
return binary
MMSPlugin = MMSPluginConfig()
MMSPlugin.detectSDKs()
MMSPlugin.configure()
BuildScripts = [
'AMBuilder',
'PackageScript',
]
builder.Build(BuildScripts, { 'MMSPlugin': MMSPlugin })

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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os
# Here only one sdk should be available to generate only one executable in the end,
# as multi-sdk loading isn't supported out of the box by metamod, and would require specifying the full path in the vdf
# which in the end would ruin the multi-platform (unix, win etc) loading by metamod as it won't be able to append platform specific extension
# so just fall back to the single binary.
# Multi-sdk solutions should be manually loaded with a custom plugin loader (examples being sourcemod, stripper:source)
for sdk_name in MMSPlugin.sdks:
for cxx in MMSPlugin.all_targets:
sdk = MMSPlugin.sdks[sdk_name]
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
continue
binary = MMSPlugin.HL2Library(builder, cxx, MMSPlugin.plugin_name, sdk)
binary.sources += [
'MovementUnlocker.cpp',
]
if sdk_name in ['dota', 'cs2']:
binary.sources += [
os.path.join(sdk.path, 'tier1', 'convar.cpp'),
os.path.join(sdk.path, 'public', 'tier0', 'memoverride.cpp'),
]
if cxx.target.arch == 'x86':
binary.sources += ['sourcehook/sourcehook_hookmangen.cpp']
nodes = builder.Add(binary)
MMSPlugin.binaries += [nodes]
break

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# (C)2004-2010 Metamod:Source Development Team
# Makefile written by David "BAILOPAN" Anderson
###########################################
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HL2SDK_ORIG = ../../hl2sdk
HL2SDK_OB = ../../hl2sdk-ob
HL2SDK_CSS = ../../hl2sdk-css
HL2SDK_OB_VALVE = ../../hl2sdk-ob-valve
HL2SDK_L4D = ../../hl2sdk-l4d
HL2SDK_L4D2 = ../../hl2sdk-l4d2
HL2SDK_CSGO = ../../hl2sdk-csgo
MMSOURCE19 = ..
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
PROJECT = MovementUnlocker
OBJECTS = MovementUnlocker.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
OPT_FLAGS = -O3 -funroll-loops -pipe
GCC4_FLAGS = -fvisibility=hidden -fvisibility-inlines-hidden -std=c++11
DEBUG_FLAGS = -g -ggdb3 -D_DEBUG
CPP = gcc
CPP_OSX = clang
##########################
### SDK CONFIGURATIONS ###
##########################
override ENGSET = false
# Check for valid list of engines
ifneq (,$(filter original orangebox orangeboxvalve css left4dead left4dead2 csgo,$(ENGINE)))
override ENGSET = true
endif
ifeq "$(ENGINE)" "original"
HL2SDK = $(HL2SDK_ORIG)
CFLAGS += -DSOURCE_ENGINE=1
endif
ifeq "$(ENGINE)" "orangebox"
HL2SDK = $(HL2SDK_OB)
CFLAGS += -DSOURCE_ENGINE=3
endif
ifeq "$(ENGINE)" "css"
HL2SDK = $(HL2SDK_CSS)
CFLAGS += -DSOURCE_ENGINE=6
endif
ifeq "$(ENGINE)" "orangeboxvalve"
HL2SDK = $(HL2SDK_OB_VALVE)
CFLAGS += -DSOURCE_ENGINE=7
endif
ifeq "$(ENGINE)" "left4dead"
HL2SDK = $(HL2SDK_L4D)
CFLAGS += -DSOURCE_ENGINE=8
endif
ifeq "$(ENGINE)" "left4dead2"
HL2SDK = $(HL2SDK_L4D2)
CFLAGS += -DSOURCE_ENGINE=9
endif
ifeq "$(ENGINE)" "csgo"
HL2SDK = $(HL2SDK_CSGO)
CFLAGS += -DSOURCE_ENGINE=12
endif
HL2PUB = $(HL2SDK)/public
ifeq "$(ENGINE)" "original"
INCLUDE += -I$(HL2SDK)/public/dlls
METAMOD = $(MMSOURCE19)/core-legacy
else
INCLUDE += -I$(HL2SDK)/public/game/server
METAMOD = $(MMSOURCE19)/core
endif
OS := $(shell uname -s)
ifeq "$(OS)" "Darwin"
LIB_EXT = dylib
ifeq "$(ENGINE)" "csgo"
HL2LIB = $(HL2SDK)/lib/osx64
else
HL2LIB = $(HL2SDK)/lib/mac
endif
else
LIB_EXT = so
ifeq "$(ENGINE)" "original"
HL2LIB = $(HL2SDK)/linux_sdk
else
HL2LIB = $(HL2SDK)/lib/linux
endif
endif
# if ENGINE is original or OB
ifneq (,$(filter original orangebox,$(ENGINE)))
LIB_SUFFIX = _i486.$(LIB_EXT)
else
LIB_PREFIX = lib
ifneq (,$(filter orangeboxvalve css left4dead2,$(ENGINE)))
ifneq "$(OS)" "Darwin"
LIB_SUFFIX = _srv.$(LIB_EXT)
else
LIB_SUFFIX = .$(LIB_EXT)
endif
else
LIB_SUFFIX = .$(LIB_EXT)
endif
endif
ifeq "$(OS)" "Darwin"
ifeq "$(ENGINE)" "csgo"
STATIC_SUFFIX =
else
STATIC_SUFFIX = _i486
endif
else
STATIC_SUFFIX = _i486
endif
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \
-DSE_CSS=6 -DSE_ORANGEBOXVALVE=7 -DSE_LEFT4DEAD=8 -DSE_LEFT4DEAD2=9 -DSE_ALIENSWARM=10 \
-DSE_PORTAL2=11 -DSE_CSGO=12
LINK += $(HL2LIB)/tier1$(STATIC_SUFFIX).a $(LIB_PREFIX)vstdlib$(LIB_SUFFIX) $(LIB_PREFIX)tier0$(LIB_SUFFIX)
ifeq "$(ENGINE)" "csgo"
LINK += $(HL2LIB)/interfaces$(STATIC_SUFFIX).a
endif
INCLUDE += -I. -I.. -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/mathlib -I$(HL2PUB)/vstdlib \
-I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 -I. -I$(METAMOD) -I$(METAMOD)/sourcehook
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
BINARY = $(PROJECT).$(LIB_EXT)
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug.$(ENGINE)
CFLAGS += $(DEBUG_FLAGS)
else
BIN_DIR = Release.$(ENGINE)
CFLAGS += $(OPT_FLAGS)
endif
ifeq "$(OS)" "Darwin"
CPP = $(CPP_OSX)
LIB_EXT = dylib
CFLAGS += -DOSX -D_OSX -mmacosx-version-min=10.9
LINK += -dynamiclib -lc++ -mmacosx-version-min=10.9
ifeq "$(ENGINE)" "csgo"
CFLAGS += -m64 -DX64BITS -DPLATFORM_64BITS
LINK += -m64
else
CFLAGS += -m32
LINK += -m32
endif
else
LIB_EXT = so
CFLAGS += -D_LINUX -m32
LINK += -shared -m32
endif
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
ifeq "$(IS_CLANG)" "1"
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
else
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
endif
CFLAGS += -DPOSIX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp \
-Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca \
-Dstrcmpi=strcasecmp -DCOMPILER_GCC -Wall -Wno-non-virtual-dtor -Wno-overloaded-virtual \
-fPIC -fno-exceptions -fno-rtti -msse -fno-strict-aliasing
# Clang || GCC >= 4
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
CFLAGS += $(GCC4_FLAGS)
endif
# Clang >= 3 || GCC >= 4.7
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
CFLAGS += -Wno-delete-non-virtual-dtor -Wno-unused-private-field -Wno-deprecated-register
endif
# OS is Linux and not using clang
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
LINK += -static-libgcc
endif
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
all: check
mkdir -p $(BIN_DIR)
ln -sf $(HL2LIB)/$(LIB_PREFIX)vstdlib$(LIB_SUFFIX)
ln -sf $(HL2LIB)/$(LIB_PREFIX)tier0$(LIB_SUFFIX)
$(MAKE) -f Makefile MovementUnlocker
check:
if [ "$(ENGSET)" = "false" ]; then \
echo "You must supply one of the following values for ENGINE:"; \
echo "csgo, left4dead2, left4dead, css, orangeboxvalve, orangebox, or original"; \
exit 1; \
fi
MovementUnlocker: check $(OBJ_BIN)
$(CPP) $(INCLUDE) $(OBJ_BIN) $(LINK) -ldl -lm -o $(BIN_DIR)/$(BINARY)
default: all
clean: check
rm -rf $(BIN_DIR)/*.o
rm -rf $(BIN_DIR)/$(BINARY)

View file

@ -1,19 +1,20 @@
#include <stdio.h> #include <stdio.h>
#include "MovementUnlocker.h" #include "MovementUnlocker.h"
#include <cstdint>
#include <sh_memory.h> #include <sh_memory.h>
#ifdef _WIN32 #ifdef _WIN32
#include <Windows.h> #include <Windows.h>
#elif __linux__
#include <dlfcn.h>
#endif #endif
MovementUnlocker g_MovementUnlocker; MovementUnlocker g_MovementUnlocker;
#ifdef _WIN32 #ifdef _WIN32
const unsigned char *pPatchSignature = (unsigned char *)"\x76\x58\xF3\x0F\x10\x40\x44\xF3\x0F\x10\x50\x40"; const unsigned char *pPatchSignature = (unsigned char *)"\x76\x2A\xF2\x0F\x10\x57\x3C\xF3\x0F\x10\x47\x44\x0F\x28\xCA\xF3\x0F\x59\xC0";
const char *pPatchPattern = "x?xxxxxxxxxx"; const char *pPatchPattern = "x?xxxxxxxxxxxxxxxxx";
#elif __linux__ #elif __linux__
unsigned char * pPatchSignature = (unsigned char *)"\x76\x45\xF3\x0F\x11\x9D\x4C\xFF\xFF\xFF"; const unsigned char * pPatchSignature = (unsigned char *)"\x0F\x87\x2A\x2A\x2A\x2A\x49\x8B\x7C\x24\x30\xE8\x2A\x2A\x2A\x2A\x66\x0F\xEF\xED";
const char* pPatchPattern = "x?xxxxxxxx"; const char* pPatchPattern = "xx????xxxxxx????xxxx";
#endif #endif
// From https://git.botox.bz/CSSZombieEscape/sm-ext-PhysHooks // From https://git.botox.bz/CSSZombieEscape/sm-ext-PhysHooks
@ -54,12 +55,13 @@ PLUGIN_EXPOSE(MovementUnlocker, g_MovementUnlocker);
bool MovementUnlocker::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late) bool MovementUnlocker::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{ {
PLUGIN_SAVEVARS(); PLUGIN_SAVEVARS();
int PatchLen = strlen(pPatchPattern); int PatchLen = strlen(pPatchPattern);
#ifdef _WIN32 #ifdef _WIN32
char *pBinPath = "csgo/bin/server.dll"; char const *pBinPath = "csgo/bin/win64/server.dll";
auto *pBin = LoadLibrary(pBinPath); auto *pBin = LoadLibrary(pBinPath);
#elif __linux__ #elif __linux__
char *pBinPath = "csgo/bin/server.so"; char const *pBinPath = "csgo/bin/linuxsteamrt64/libserver.so";
auto *pBin = dlopen(pBinPath, RTLD_NOW); auto *pBin = dlopen(pBinPath, RTLD_NOW);
#endif #endif
@ -83,9 +85,22 @@ bool MovementUnlocker::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxl
return false; return false;
} }
#ifdef _WIN32
SourceHook::SetMemAccess((void*)pPatchAddress, PatchLen, SH_MEM_READ | SH_MEM_WRITE | SH_MEM_EXEC); SourceHook::SetMemAccess((void*)pPatchAddress, PatchLen, SH_MEM_READ | SH_MEM_WRITE | SH_MEM_EXEC);
*(unsigned char*)(pPatchAddress) = ((unsigned char*)"\xEB")[0]; *(unsigned char*)(pPatchAddress) = ((unsigned char*)"\xEB")[0];
SourceHook::SetMemAccess((void*)pPatchAddress, PatchLen, SH_MEM_READ | SH_MEM_EXEC); SourceHook::SetMemAccess((void*)pPatchAddress, PatchLen, SH_MEM_READ | SH_MEM_EXEC);
#elif __linux__
for (int i = 0; i < 5; i++)
{
SourceHook::SetMemAccess((void*)pPatchAddress, PatchLen, SH_MEM_READ | SH_MEM_WRITE | SH_MEM_EXEC);
*(unsigned char*)(pPatchAddress) = ((unsigned char*)"\x90")[i];
SourceHook::SetMemAccess((void*)pPatchAddress, PatchLen, SH_MEM_READ | SH_MEM_EXEC);
pPatchAddress++;
}
#endif
META_CONPRINTF( "[Movement Unlocker] Successfully patched Movement Unlocker!\n" );
return true; return true;
} }
@ -136,7 +151,7 @@ const char *MovementUnlocker::GetAuthor()
const char *MovementUnlocker::GetDescription() const char *MovementUnlocker::GetDescription()
{ {
return "CS2 MM:S port of Movement Unlocker, removes max speed limitation from players on the ground."; return "CS2 MM:S port of Movement Unlocker, removes max speed limitation from players on the ground";
} }
const char *MovementUnlocker::GetName() const char *MovementUnlocker::GetName()

View file

@ -3,11 +3,7 @@
#include <ISmmPlugin.h> #include <ISmmPlugin.h>
#if defined WIN32 && !defined snprintf class MovementUnlocker : public ISmmPlugin, public IMetamodListener
#define snprintf _snprintf
#endif
class MovementUnlocker : public ISmmPlugin
{ {
public: public:
bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late); bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);

View file

@ -1,5 +0,0 @@
"Metamod Plugin"
{
"alias" "MovementUnlocker"
"file" "addons/MovementUnlocker"
}

49
PackageScript Normal file
View file

@ -0,0 +1,49 @@
# vim: set ts=2 sw=2 tw=99 noet ft=python:
import os
builder.SetBuildFolder('package')
metamod_folder = builder.AddFolder(os.path.join('addons', 'metamod'))
bin_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'bin')
bin_folder = builder.AddFolder(bin_folder_path)
for cxx in MMSPlugin.all_targets:
if cxx.target.arch == 'x86_64':
if cxx.target.platform == 'windows':
bin64_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'bin', 'win64')
bin64_folder = builder.AddFolder(bin64_folder_path)
elif cxx.target.platform == 'linux':
bin64_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'bin', 'linuxsteamrt64')
bin64_folder = builder.AddFolder(bin64_folder_path)
elif cxx.target.platform == 'mac':
bin64_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'bin', 'osx64')
bin64_folder = builder.AddFolder(bin64_folder_path)
pdb_list = []
for task in MMSPlugin.binaries:
# This hardly assumes there's only 1 targetted platform and would be overwritten
# with whatever comes last if multiple are used!
with open(os.path.join(builder.buildPath, MMSPlugin.plugin_name + '.vdf'), 'w') as fp:
fp.write('"Metamod Plugin"\n')
fp.write('{\n')
fp.write(f'\t"alias"\t"{MMSPlugin.plugin_alias}"\n')
if task.target.arch == 'x86_64':
fp.write(f'\t"file"\t"{os.path.join(bin64_folder_path, MMSPlugin.plugin_name)}"\n')
else:
fp.write(f'\t"file"\t"{os.path.join(bin_folder_path, MMSPlugin.plugin_name)}"\n')
fp.write('}\n')
if task.target.arch == 'x86_64':
builder.AddCopy(task.binary, bin64_folder)
else:
builder.AddCopy(task.binary, bin_folder)
if task.debug:
pdb_list.append(task.debug)
builder.AddCopy(os.path.join(builder.buildPath, MMSPlugin.plugin_name + '.vdf'), metamod_folder)
# Generate PDB info.
with open(os.path.join(builder.buildPath, 'pdblog.txt'), 'wt') as fp:
for line in pdb_list:
fp.write(line.path + '\n')

39
configure.py Normal file
View file

@ -0,0 +1,39 @@
# vim: set sts=2 ts=8 sw=2 tw=99 et:
import sys
try:
from ambuild2 import run, util
except:
try:
import ambuild
sys.stderr.write('It looks like you have AMBuild 1 installed, but this project uses AMBuild 2.\n')
sys.stderr.write('Upgrade to the latest version of AMBuild to continue.\n')
except:
sys.stderr.write('AMBuild must be installed to build this project.\n')
sys.stderr.write('http://www.alliedmods.net/ambuild\n')
sys.exit(1)
# Hack to show a decent upgrade message, which wasn't done until 2.2.
ambuild_version = getattr(run, 'CURRENT_API', '2.1')
if ambuild_version.startswith('2.1'):
sys.stderr.write("AMBuild 2.2 or higher is required; please update\n")
sys.exit(1)
parser = run.BuildParser(sourcePath=sys.path[0], api='2.2')
parser.options.add_argument('-n', '--plugin-name', type=str, dest='plugin_name', default=None,
help='Plugin name')
parser.options.add_argument('-a', '--plugin-alias', type=str, dest='plugin_alias', default=None,
help='Plugin alias')
parser.options.add_argument('--hl2sdk-root', type=str, dest='hl2sdk_root', default=None,
help='Root search folder for HL2SDKs')
parser.options.add_argument('--mms_path', type=str, dest='mms_path', default=None,
help='Metamod:Source source tree folder')
parser.options.add_argument('--enable-debug', action='store_const', const='1', dest='debug',
help='Enable debugging symbols')
parser.options.add_argument('--enable-optimize', action='store_const', const='1', dest='opt',
help='Enable optimization')
parser.options.add_argument('-s', '--sdks', default='all', dest='sdks',
help='Build against specified SDKs; valid args are "all", "present", or '
'comma-delimited list of engine names (default: "all")')
parser.options.add_argument('--targets', type=str, dest='targets', default=None,
help="Override the target architecture (use commas to separate multiple targets).")
parser.Configure()

View file

@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\MovementUnlocker.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\MovementUnlocker.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

View file

@ -1,61 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33110.190
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MovementUnlocker", "MovementUnlocker.vcxproj", "{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Alien Swarm|Win32.ActiveCfg = Release - CS GO|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Alien Swarm|Win32.Build.0 = Release - CS GO|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Original|Win32.Build.0 = Debug - Original|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Alien Swarm|Win32.ActiveCfg = Release - Alien Swarm|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Alien Swarm|Win32.Build.0 = Release - Alien Swarm|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Original|Win32.ActiveCfg = Release - Original|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Original|Win32.Build.0 = Release - Original|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D07B34A6-F620-4C4B-A04D-E54EB9D32D97}
EndGlobalSection
EndGlobal

File diff suppressed because it is too large Load diff

View file

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>