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main ... v1.0

10 changed files with 380 additions and 206 deletions

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@ -1,34 +1,42 @@
name: CI
on: [push, pull_request]
on:
push:
branches:
- main
tags:
- '*'
pull_request:
branches:
- main
jobs:
build:
name: ${{ matrix.name }} Build
name: Build
runs-on: ${{ matrix.os }}
container: ${{ matrix.container }}
strategy:
fail-fast: false
matrix:
os: [windows-2022, ubuntu-latest]
include:
- os: windows-latest
name: Windows
- os: windows-2022
- os: ubuntu-latest
name: SteamRT3
container: ghcr.io/source2ze/build-containers:steamrt3
- os: ubuntu-latest
name: SteamRT4
container: ghcr.io/source2ze/build-containers:steamrt4
container: registry.gitlab.steamos.cloud/steamrt/sniper/platform
steps:
- name: Install apt packages
if: runner.os == 'Linux'
run: |
apt update
apt install -y git python3 python3-setuptools clang
- name: Checkout
uses: actions/checkout@v7
uses: actions/checkout@v4
with:
path: MovementUnlocker
submodules: recursive
fetch-depth: 0
- name: Checkout Metamod
uses: actions/checkout@v7
uses: actions/checkout@v4
with:
repository: alliedmodders/metamod-source
ref: master
@ -36,22 +44,21 @@ jobs:
submodules: recursive
- name: Checkout HL2SDK
uses: actions/checkout@v7
uses: actions/checkout@v4
with:
repository: alliedmodders/hl2sdk
ref: cs2
path: hl2sdk-cs2
- name: Checkout AMBuild
if: matrix.os == 'windows-latest'
uses: actions/checkout@v7
uses: actions/checkout@v4
with:
repository: alliedmodders/ambuild
path: ambuild
- name: Install AMBuild
if: matrix.os == 'windows-latest'
run: pip install setuptools && cd ambuild && python setup.py install && cd ..
run: |
cd ambuild && python setup.py install && cd ..
- name: Build
working-directory: MovementUnlocker
@ -62,9 +69,9 @@ jobs:
ambuild
- name: Upload artifact
uses: actions/upload-artifact@v7
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.name }}
name: ${{ runner.os }}
path: MovementUnlocker/build/package
release:
@ -75,25 +82,20 @@ jobs:
steps:
- name: Download artifacts
uses: actions/download-artifact@v8
uses: actions/download-artifact@v3
- name: Package
run: |
version=`echo $GITHUB_REF | sed "s/refs\/tags\///"`
ls -Rall
if [ -d "./SteamRT3/" ]; then
cd ./SteamRT3/
tar -czf ../${{ github.event.repository.name }}-${version}-steamrt3.tar.gz *
cd -
fi
if [ -d "./SteamRT4/" ]; then
cd ./SteamRT4/
tar -czf ../${{ github.event.repository.name }}-${version}-steamrt4.tar.gz *
if [ -d "./Linux/" ]; then
cd ./Linux/
tar -czf ../${{ github.event.repository.name }}-${version}-linux.tar.gz addons
cd -
fi
if [ -d "./Windows/" ]; then
cd ./Windows/
zip -r ../${{ github.event.repository.name }}-${version}-windows.zip *
zip -r ../${{ github.event.repository.name }}-${version}-windows.zip addons
cd -
fi

4
.gitignore vendored
View file

@ -3,7 +3,3 @@ msvc10/Release - CS GO
Release.csgo
libtier0.so
libvstdlib.so
build/
winbuild/
windowsbuild/
linuxbuild/

3
.gitmodules vendored
View file

@ -1,3 +0,0 @@
[submodule "hl2sdk-manifests"]
path = hl2sdk-manifests
url = https://github.com/alliedmodders/hl2sdk-manifests.git

404
AMBuildScript generated
View file

@ -1,26 +1,99 @@
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os, sys
# Edit the functions below for the extra functionality, the return should be
# a list of path's to wanted locations
def additional_libs(context, binary, sdk):
return [
additional_libs = [
# Path should be relative either to hl2sdk folder or to build folder
# 'path/to/lib/example.lib',
]
#'path/to/lib/example.lib',
]
def additional_defines(context, binary, sdk):
return [
# 'EXAMPLE_DEFINE=2'
]
additional_defines = [
#'EXAMPLE_DEFINE=2'
]
def additional_includes(context, binary, sdk):
return [
additional_includes = [
# Path should be absolute only!
# os.path.join(sdk['path'], 'game', 'server'),
# os.path.join(sdk['path'], 'public', 'entity2'),
# 'D:/absolute/path/to/include/folder/'
]
#'D:/absolute/path/to/include/folder/'
]
class SDK(object):
def __init__(self, sdk, ext, aDef, name, platform, dir):
self.folder = 'hl2sdk-' + dir
self.envvar = sdk
self.ext = ext
self.code = aDef
self.define = name
self.name = dir
self.path = None # Actual path
self.platformSpec = platform
# By default, nothing supports x64.
if type(platform) is list:
self.platformSpec = {p: ['x86'] for p in platform}
else:
self.platformSpec = platform
def shouldBuild(self, targets):
for cxx in targets:
if cxx.target.platform in self.platformSpec:
if cxx.target.arch in self.platformSpec[cxx.target.platform]:
return True
return False
WinOnly = ['windows']
WinLinux = ['windows', 'linux']
WinLinuxMac = ['windows', 'linux', 'mac']
CSGO = {
'windows': ['x86'],
'linux': ['x86', 'x86_64'],
'mac': ['x86_64']
}
Source2 = {
'windows': ['x86_64'],
'linux': ['x86_64'],
}
Insurgency = {
'windows': ['x86', 'x86_64'],
'linux': ['x86'],
'mac': ['x86', 'x86_64'],
}
Blade = {
'windows': ['x86', 'x86_64'],
'linux': ['x86_64']
}
Mock = {
'windows': ['x86', 'x86_64'],
'linux': ['x86', 'x86_64'],
'mac': ['x86_64']
}
PossibleSDKs = {
'episode1': SDK('HL2SDK', '2.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),
'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),
'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),
'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
'tf2': SDK('HL2SDKTF2', '2.tf2', '12', 'TF2', WinLinuxMac, 'tf2'),
'l4d': SDK('HL2SDKL4D', '2.l4d', '13', 'LEFT4DEAD', WinLinuxMac, 'l4d'),
'nucleardawn': SDK('HL2SDKND', '2.nd', '14', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'),
'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '16', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),
'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),
'swarm': SDK('HL2SDK-SWARM', '2.swarm', '17', 'ALIENSWARM', WinOnly, 'swarm'),
'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),
'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),
'mcv': SDK('HL2SDKMCV', '2.mcv', '22', 'MCV', WinOnly, 'mcv'),
'csgo': SDK('HL2SDKCSGO', '2.csgo', '23', 'CSGO', CSGO, 'csgo'),
'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '18', 'PORTAL2', [], 'portal2'),
'blade': SDK('HL2SDKBLADE', '2.blade', '19', 'BLADE', Blade, 'blade'),
'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '20', 'INSURGENCY', Insurgency, 'insurgency'),
'doi': SDK('HL2SDKDOI', '2.doi', '21', 'DOI', WinLinuxMac, 'doi'),
'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '15', 'CONTAGION', WinOnly, 'contagion'),
'bms': SDK('HL2SDKBMS', '2.bms', '11', 'BMS', WinLinux, 'bms'),
'mock': SDK('HL2SDK-MOCK', '2.mock', '999', 'MOCK', Mock, 'mock'),
'pvkii': SDK('HL2SDKPVKII', '2.pvkii', '10', 'PVKII', WinLinux, 'pvkii'),
'dota': SDK('HL2SDKDOTA', '2.dota', '24', 'DOTA', Source2, 'dota'),
'cs2': SDK('HL2SDKCS2', '2.cs2', '25', 'CS2', Source2, 'cs2'),
}
def ResolveEnvPath(env, folder):
if env in os.environ:
@ -38,44 +111,14 @@ def ResolveEnvPath(env, folder):
head, tail = os.path.split(head)
return None
def ResolveMMSRoot():
prenormalized_path = None
if builder.options.mms_path:
prenormalized_path = builder.options.mms_path
else:
prenormalized_path = ResolveEnvPath('MMSOURCE20', 'mmsource-2.0')
if not prenormalized_path:
prenormalized_path = ResolveEnvPath('MMSOURCE112', 'mmsource-1.12')
if not prenormalized_path:
prenormalized_path = ResolveEnvPath('MMSOURCE111', 'mmsource-1.11')
if not prenormalized_path:
prenormalized_path = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
if not prenormalized_path:
prenormalized_path = ResolveEnvPath('MMSOURCE_DEV', 'metamod-source')
if not prenormalized_path:
prenormalized_path = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
if not prenormalized_path or not os.path.isdir(prenormalized_path):
raise Exception('Could not find a source copy of Metamod:Source')
return os.path.abspath(os.path.normpath(prenormalized_path))
mms_root = ResolveMMSRoot()
if not builder.options.hl2sdk_manifests:
raise Exception('Could not find a source copy of HL2SDK manifests')
hl2sdk_manifests = builder.options.hl2sdk_manifests
SdkHelpers = builder.Eval(os.path.join(hl2sdk_manifests, 'SdkHelpers.ambuild'), {
'Project': 'metamod'
})
def Normalize(path):
return os.path.abspath(os.path.normpath(path))
class MMSPluginConfig(object):
def __init__(self):
self.sdk_manifests = []
self.sdks = {}
self.sdk_targets = []
self.binaries = []
self.mms_root = mms_root
self.mms_root = None
self.all_targets = []
self.target_archs = set()
@ -92,7 +135,8 @@ class MMSPluginConfig(object):
if builder.options.targets:
target_archs = builder.options.targets.split(',')
else:
target_archs = ['x86_64']
target_archs = ['x86']
target_archs.append('x86_64')
for arch in target_archs:
try:
@ -109,26 +153,60 @@ class MMSPluginConfig(object):
if not self.all_targets:
raise Exception('No suitable C/C++ compiler was found.')
def findSdkPath(self, sdk_name):
dir_name = 'hl2sdk-{}'.format(sdk_name)
if builder.options.hl2sdk_root:
sdk_path = os.path.join(builder.options.hl2sdk_root, dir_name)
if os.path.exists(sdk_path):
return sdk_path
return ResolveEnvPath('HL2SDK{}'.format(sdk_name.upper()), dir_name)
def detectSDKs(self):
sdk_list = [s for s in builder.options.sdks.split(',') if s]
SdkHelpers.find_sdk_path = self.findSdkPath
SdkHelpers.findSdks(builder, self.all_targets, sdk_list)
sdk_list = builder.options.sdks.split(',')
use_all = sdk_list[0] == 'all'
use_present = sdk_list[0] == 'present'
if sdk_list[0] == '':
sdk_list = []
self.sdks = SdkHelpers.sdks
self.sdk_manifests = SdkHelpers.sdk_manifests
self.sdk_targets = SdkHelpers.sdk_targets
not_found = []
for sdk_name in PossibleSDKs:
sdk = PossibleSDKs[sdk_name]
if sdk.shouldBuild(self.all_targets):
if builder.options.hl2sdk_root:
sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
if not os.path.exists(sdk_path):
sdk_path = None
else:
sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
if sdk_path is None:
if (use_all and sdk_name != 'mock') or sdk_name in sdk_list:
raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
not_found.append(sdk_name)
continue
if use_all or use_present or sdk_name in sdk_list:
sdk.path = sdk_path
self.sdks[sdk_name] = sdk
if len(self.sdks) < 1 and len(sdk_list):
raise Exception('No SDKs were found, nothing to build.')
if len(self.sdks) > 1:
raise Exception('Only one sdk at a time is supported, for multi-sdk approach use loader based solution.')
if builder.options.mms_path:
self.mms_root = builder.options.mms_path
else:
self.mms_root = ResolveEnvPath('MMSOURCE20', 'mmsource-2.0')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE112', 'mmsource-1.12')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE111', 'mmsource-1.11')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'metamod-source')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
if not self.mms_root or not os.path.isdir(self.mms_root):
raise Exception('Could not find a source copy of Metamod:Source')
self.mms_root = Normalize(self.mms_root)
if use_present:
for sdk in not_found:
print('Warning: hl2sdk-{} was not found, and will not be included in build.'.format(sdk))
def configure(self):
for cxx in self.all_targets:
if cxx.target.arch not in ['x86', 'x86_64']:
@ -150,6 +228,7 @@ class MMSPluginConfig(object):
'-pipe',
'-fno-strict-aliasing',
'-Wall',
'-Werror',
'-Wno-uninitialized',
'-Wno-unused',
'-Wno-switch',
@ -157,7 +236,10 @@ class MMSPluginConfig(object):
'-fPIC',
]
cxx.cxxflags += ['-std=c++17']
if cxx.version == 'apple-clang-6.0' or cxx.version == 'clang-3.4':
cxx.cxxflags += ['-std=c++1y']
else:
cxx.cxxflags += ['-std=c++14']
if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang':
cxx.cflags += ['-fvisibility=hidden']
cxx.cxxflags += ['-fvisibility-inlines-hidden']
@ -167,7 +249,6 @@ class MMSPluginConfig(object):
'-fno-threadsafe-statics',
'-Wno-non-virtual-dtor',
'-Wno-overloaded-virtual',
'-Wno-register',
]
if (cxx.version >= 'gcc-4.7' or cxx.family == 'clang'):
cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
@ -175,17 +256,17 @@ class MMSPluginConfig(object):
cxx.cflags += ['-mfpmath=sse']
if cxx.family == 'clang':
cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
if cxx.version >= 'clang-3.9':
if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0':
cxx.cxxflags += ['-Wno-expansion-to-defined']
if cxx.version >= 'clang-3.6':
if cxx.version >= 'clang-3.6' or cxx.version >= 'apple-clang-7.0':
cxx.cxxflags += ['-Wno-inconsistent-missing-override']
if cxx.version >= 'clang-3.4':
if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4':
cxx.cxxflags += ['-Wno-deprecated-register']
else:
cxx.cxxflags += ['-Wno-deprecated']
# Work around SDK warnings.
if cxx.version >= 'clang-10.0':
if cxx.version >= 'clang-10.0' or cxx.version >= 'apple-clang-12.0':
cxx.cflags += [
'-Wno-implicit-int-float-conversion',
'-Wno-tautological-overlap-compare',
@ -205,7 +286,6 @@ class MMSPluginConfig(object):
cxx.cflags += [
'/W3',
'/Zi',
'/std:c++17',
]
cxx.cxxflags += ['/TP']
@ -251,12 +331,28 @@ class MMSPluginConfig(object):
# Platform-specifics
if cxx.target.platform == 'linux':
cxx.defines += ['LINUX', '_LINUX', 'POSIX', '_FILE_OFFSET_BITS=64']
cxx.defines += ['_LINUX', 'POSIX', '_FILE_OFFSET_BITS=64']
if cxx.family == 'gcc':
cxx.linkflags += ['-static-libgcc']
elif cxx.family == 'clang':
cxx.linkflags += ['-lgcc_eh']
cxx.linkflags += ['-static-libstdc++']
elif cxx.target.platform == 'mac':
cxx.defines += ['OSX', '_OSX', 'POSIX']
if cxx.version >= 'apple-clang-10.0':
cxx.cflags += ['-mmacosx-version-min=10.9', '-stdlib=libc++']
cxx.linkflags += [
'-mmacosx-version-min=10.9',
]
else:
cxx.cflags += ['-mmacosx-version-min=10.5']
cxx.linkflags += [
'-mmacosx-version-min=10.5',
]
cxx.linkflags += [
'-lc++',
]
elif cxx.target.platform == 'windows':
cxx.defines += ['WIN32', '_WINDOWS']
@ -266,37 +362,157 @@ class MMSPluginConfig(object):
# Custom includes here
cxx.includes += [ ]
def HL2Compiler(self, context, cxx, sdk):
compiler = cxx.clone()
mms_core_path = os.path.join(self.mms_root, 'core')
compiler.cxxincludes += [
os.path.join(mms_core_path),
os.path.join(mms_core_path, 'sourcehook'),
os.path.join(context.currentSourcePath),
]
defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
compiler.defines += defines
paths = [['public'],
['public', 'engine'],
['public', 'mathlib'],
['public', 'vstdlib'],
['public', 'tier0'], ['public', 'tier1']]
if sdk.name == 'episode1' or sdk.name == 'darkm':
paths.append(['public', 'dlls'])
paths.append(['game_shared'])
else:
paths.append(['public', 'game', 'server'])
paths.append(['game', 'shared'])
paths.append(['common'])
compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
if sdk.name in ['sdk2013', 'bms', 'pvkii'] and compiler.like('gcc'):
# The 2013 SDK already has these in public/tier0/basetypes.h
compiler.defines.remove('stricmp=strcasecmp')
compiler.defines.remove('_stricmp=strcasecmp')
compiler.defines.remove('_snprintf=snprintf')
compiler.defines.remove('_vsnprintf=vsnprintf')
if compiler.family == 'msvc':
compiler.defines += ['COMPILER_MSVC']
if compiler.target.arch == 'x86':
compiler.defines += ['COMPILER_MSVC32']
elif compiler.target.arch == 'x86_64':
compiler.defines += ['COMPILER_MSVC64']
if compiler.version >= 1900:
compiler.linkflags += ['legacy_stdio_definitions.lib']
else:
compiler.defines += ['COMPILER_GCC']
if compiler.target.arch == 'x86_64':
compiler.defines += ['X64BITS', 'PLATFORM_64BITS']
if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'dota', 'cs2', 'pvkii']:
if compiler.target.platform in ['linux', 'mac']:
compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
if sdk.name in ['csgo', 'blade', 'pvkii'] and compiler.target.platform == 'linux':
compiler.linkflags += ['-lstdc++']
if sdk.name in ['dota', 'cs2']:
compiler.defines += ['META_IS_SOURCE2']
for path in paths:
compiler.cxxincludes += [os.path.join(sdk.path, *path)]
compiler.linkflags += additional_libs
compiler.defines += additional_defines
compiler.cxxincludes += additional_includes
return compiler
def Library(self, cxx, name):
binary = cxx.Library(name)
return binary
def HL2Library(self, context, compiler, name, sdk):
compiler = self.HL2Compiler(context, compiler, sdk)
if compiler.target.platform == 'linux':
if sdk.name == 'episode1':
lib_folder = os.path.join(sdk.path, 'linux_sdk')
elif sdk.name in ['sdk2013', 'bms', 'pvkii']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
elif compiler.target.arch == 'x86_64':
lib_folder = os.path.join(sdk.path, 'lib', 'linux64')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'linux')
elif compiler.target.platform == 'mac':
if sdk.name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
elif compiler.target.arch == 'x86_64':
lib_folder = os.path.join(sdk.path, 'lib', 'osx64')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'mac')
if compiler.target.platform in ['linux', 'mac']:
if sdk.name in ['sdk2013', 'bms', 'pvkii'] or compiler.target.arch == 'x86_64':
tier1 = os.path.join(lib_folder, 'tier1.a')
else:
tier1 = os.path.join(lib_folder, 'tier1_i486.a')
if sdk.name == 'mock' and compiler.target.platform == 'linux':
compiler.linkflags += ['-Wl,-z,origin']
compiler.postlink += [tier1]
if sdk.name in ['blade', 'insurgency', 'doi', 'csgo', 'cs2', 'dota']:
if compiler.target.arch == 'x86_64':
compiler.postlink += [os.path.join(lib_folder, 'interfaces.a')]
else:
compiler.postlink += [os.path.join(lib_folder, 'interfaces_i486.a')]
if sdk.name == 'bms':
compiler.postlink += [os.path.join(lib_folder, 'mathlib.a')]
binary = self.Library(compiler, name)
mms_core_path = os.path.join(self.mms_root, 'core')
cxx = binary.compiler
compiler = binary.compiler
cxx.cxxincludes += [
os.path.join(context.currentSourcePath),
os.path.join(mms_core_path),
os.path.join(self.mms_root, 'third_party', 'khook', 'include'),
]
dynamic_libs = []
if compiler.target.platform == 'linux':
compiler.linkflags[0:0] = ['-lm']
if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
elif compiler.target.arch == 'x86_64' and sdk.name in ['csgo', 'mock']:
dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so']
elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'cs2', 'dota', 'pvkii']:
dynamic_libs = ['libtier0.so']
if sdk.name not in ['dota', 'cs2']:
dynamic_libs += ['libvstdlib.so']
else:
dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
if sdk.name in ['csgo', 'blade']:
compiler.defines += ['_GLIBCXX_USE_CXX11_ABI=0']
elif compiler.target.platform == 'mac':
binary.compiler.linkflags.append('-liconv')
dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
elif compiler.target.platform == 'windows':
libs = ['tier0', 'tier1', 'mathlib']
if sdk.name not in ['dota', 'cs2']:
libs += ['vstdlib']
if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'mcv', 'csgo', 'cs2', 'dota']:
libs.append('interfaces')
for lib in libs:
if compiler.target.arch == 'x86':
lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
elif compiler.target.arch == 'x86_64':
lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib'
binary.compiler.linkflags.append(lib_path)
defines = []
for other_sdk in self.sdk_manifests:
cxx.defines += ['SE_{}={}'.format(other_sdk['define'], other_sdk['code'])]
for library in dynamic_libs:
source_path = os.path.join(lib_folder, library)
output_path = os.path.join(binary.localFolder, library)
if sdk['source2']:
cxx.defines += ['META_IS_SOURCE2']
binary.sources += [
os.path.join(sdk['path'], 'public', 'tier0', 'memoverride.cpp'),
os.path.join(sdk['path'], 'tier1', 'convar.cpp'),
]
context.AddFolder(binary.localFolder)
output = context.AddSymlink(source_path, output_path)
SdkHelpers.configureCxx(context, binary, sdk)
cxx.linkflags += additional_libs(context, binary, sdk)
cxx.defines += additional_defines(context, binary, sdk)
cxx.cxxincludes += additional_includes(context, binary, sdk)
binary.compiler.weaklinkdeps += [output]
binary.compiler.linkflags[0:0] = [library]
return binary

21
AMBuilder generated
View file

@ -6,9 +6,12 @@ import os
# which in the end would ruin the multi-platform (unix, win etc) loading by metamod as it won't be able to append platform specific extension
# so just fall back to the single binary.
# Multi-sdk solutions should be manually loaded with a custom plugin loader (examples being sourcemod, stripper:source)
for sdk_target in MMSPlugin.sdk_targets:
sdk = sdk_target.sdk
cxx = sdk_target.cxx
for sdk_name in MMSPlugin.sdks:
for cxx in MMSPlugin.all_targets:
sdk = MMSPlugin.sdks[sdk_name]
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
continue
binary = MMSPlugin.HL2Library(builder, cxx, MMSPlugin.plugin_name, sdk)
@ -16,9 +19,15 @@ for sdk_target in MMSPlugin.sdk_targets:
'MovementUnlocker.cpp',
]
binary.custom = [builder.tools.Protoc(protoc = sdk_target.protoc, sources = [
os.path.join(sdk['path'], 'common', 'network_connection.proto'),
])]
if sdk_name in ['dota', 'cs2']:
binary.sources += [
os.path.join(sdk.path, 'tier1', 'convar.cpp'),
os.path.join(sdk.path, 'public', 'tier0', 'memoverride.cpp'),
]
if cxx.target.arch == 'x86':
binary.sources += ['sourcehook/sourcehook_hookmangen.cpp']
nodes = builder.Add(binary)
MMSPlugin.binaries += [nodes]
break

View file

@ -1,25 +1,6 @@
/**
* =============================================================================
* Movement Unlocker
* Copyright (C) 2024 Source2ZE
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include "MovementUnlocker.h"
#include "khook/memory.hpp"
#include <sh_memory.h>
#ifdef _WIN32
#include <Windows.h>
#elif __linux__
@ -29,13 +10,13 @@
MovementUnlocker g_MovementUnlocker;
#ifdef _WIN32
const unsigned char *pPatchSignature = (unsigned char *)"\x0F\x86\xAF\x2A\x2A\x2A\x0F\x57\xC0\x0F\x2E\xC2";
const char *pPatchPattern = "xxx???xxxxxx";
int PatchLen = 6;
#elif __linux__
const unsigned char * pPatchSignature = (unsigned char *)"\x76\x2A\xF3\x0F\x51\xC0\xF3\x0F\x7E\xDB\x49\x8B\x06";
const char* pPatchPattern = "x?xxxxxxxxxxx";
const unsigned char *pPatchSignature = (unsigned char *)"\x76\x2A\xF2\x0F\x10\x57\x3C\xF3\x0F\x10\x47\x44\x0F\x28\xCA\xF3\x0F\x59\xC0";
const char *pPatchPattern = "x?xxxxxxxxxxxxxxxxx";
int PatchLen = 1;
#elif __linux__
const unsigned char * pPatchSignature = (unsigned char *)"\x0F\x87\x2A\x2A\x2A\x2A\x49\x8B\x7C\x24\x30\xE8\x2A\x2A\x2A\x2A\x66\x0F\xEF\xED";
const char* pPatchPattern = "xx????xxxxxx????xxxx";
int PatchLen = 6;
#endif
// From https://git.botox.bz/CSSZombieEscape/sm-ext-PhysHooks
@ -110,19 +91,16 @@ bool MovementUnlocker::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxl
return false;
}
KHook::Memory::SetAccess((void*)pPatchAddress, PatchLen, KHook::Memory::READ | KHook::Memory::WRITE | KHook::Memory::EXECUTE);
SourceHook::SetMemAccess((void*)pPatchAddress, PatchLen, SH_MEM_READ | SH_MEM_WRITE | SH_MEM_EXEC);
#ifdef _WIN32
const char* patchBytes[] = {"\xE9", "\xB0", "\x00", "\x00", "\x00", "\x90"};
for (int i = 0; i < PatchLen; i++)
*(unsigned char*)(pPatchAddress + i) = ((unsigned char*)patchBytes[i])[0];
*(unsigned char*)(pPatchAddress) = ((unsigned char*)"\xEB")[0];
#elif __linux__
for (int i = 0; i < PatchLen; i++)
*(unsigned char*)(pPatchAddress + i) = ((unsigned char*)"\xEB")[0];
*(unsigned char*)(pPatchAddress + i) = ((unsigned char*)"\x90")[0];
#endif
KHook::Memory::SetAccess((void*)pPatchAddress, PatchLen, KHook::Memory::READ | KHook::Memory::EXECUTE);
SourceHook::SetMemAccess((void*)pPatchAddress, PatchLen, SH_MEM_READ | SH_MEM_EXEC);
META_CONPRINTF( "[Movement Unlocker] Successfully patched Movement Unlocker!\n" );
return true;
@ -154,7 +132,7 @@ const char *MovementUnlocker::GetLicense()
const char *MovementUnlocker::GetVersion()
{
return "2.0.1";
return "1.0";
}
const char *MovementUnlocker::GetDate()

View file

@ -1,22 +1,3 @@
/**
* =============================================================================
* Movement Unlocker
* Copyright (C) 2024 Source2ZE
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _INCLUDE_MOVEMENT_UNLOCKER_H_
#define _INCLUDE_MOVEMENT_UNLOCKER_H_

View file

@ -4,10 +4,8 @@ A Counter-Strike 2 Metamod plugin that removes the max speed limitation from pla
Ported from the [Movement Unlocker](https://forums.alliedmods.net/showthread.php?t=255298) SourceMod plugin for CS:GO.
Note this plugin is currently incompatible with CS2Fixes, as it also implements unlocked movement. Pick one or the other as you don't need both.
## Installation
- Install [Metamod](https://cs2.poggu.me/metamod/installation/)
- Install [Metamod](https://www.sourcemm.net/downloads.php?branch=dev)
- Download the [latest release package](https://github.com/Source2ZE/MovementUnlocker/releases/latest) for your OS
- Extract the package contents into `game/csgo` on your server

View file

@ -25,8 +25,6 @@ parser.options.add_argument('-a', '--plugin-alias', type=str, dest='plugin_alias
help='Plugin alias')
parser.options.add_argument('--hl2sdk-root', type=str, dest='hl2sdk_root', default=None,
help='Root search folder for HL2SDKs')
parser.options.add_argument('--hl2sdk-manifests', type=str, dest='hl2sdk_manifests', default='hl2sdk-manifests/',
help='HL2SDK manifests source tree folder')
parser.options.add_argument('--mms_path', type=str, dest='mms_path', default=None,
help='Metamod:Source source tree folder')
parser.options.add_argument('--enable-debug', action='store_const', const='1', dest='debug',

@ -1 +0,0 @@
Subproject commit 20b3a014264b38908c4a5d4eb263ba2c488f3dc1