Fix pointerizing?

This commit is contained in:
SlynxCZ 2026-04-01 18:15:13 +02:00
parent f90138be00
commit 12585b4161
3 changed files with 64 additions and 282 deletions

View file

@ -89,291 +89,74 @@ namespace RayTraceAPI
}
}
[StructLayout(LayoutKind.Explicit, Size = 8)]
public unsafe struct CUtlString
{
[FieldOffset(0)] public nint _ptr; // make public so Marshal sees it
public string Value
{
get
{
if (_ptr == 0 || _ptr == IntPtr.MaxValue) return string.Empty;
return Marshal.PtrToStringUTF8(_ptr)!; // read UTF8 string from native pointer
}
}
public static implicit operator string(CUtlString s) => s.Value;
}
[StructLayout(LayoutKind.Explicit, Size = 200)]
public unsafe struct CPhysSurfacePropertiesTrace
{
[FieldOffset(0)] public CUtlString Name;
[FieldOffset(8)] public uint NameHash;
[FieldOffset(12)] public uint BaseNameHash;
[FieldOffset(16)] public int ListIndex;
[FieldOffset(20)] public int BaseListIndex;
[MarshalAs(UnmanagedType.I1)]
[FieldOffset(24)] public bool Hidden;
[FieldOffset(32)] public CUtlString Description;
[FieldOffset(40)] public CPhysSurfacePropertiesPhysicsTrace Physics;
[FieldOffset(80)] public CPhysSurfacePropertiesSoundNamesTrace AudioSounds;
[FieldOffset(168)] public CPhysSurfacePropertiesAudioTrace AudioParams;
}
public enum CollisionFunctionMask_t : byte
{
FCOLLISION_FUNC_ENABLE_SOLID_CONTACT = (1 << 0),
FCOLLISION_FUNC_ENABLE_TRACE_QUERY = (1 << 1),
FCOLLISION_FUNC_ENABLE_TOUCH_EVENT = (1 << 2),
FCOLLISION_FUNC_ENABLE_SELF_COLLISIONS = (1 << 3),
FCOLLISION_FUNC_IGNORE_FOR_HITBOX_TEST = (1 << 4),
FCOLLISION_FUNC_ENABLE_TOUCH_PERSISTS = (1 << 5),
}
[StructLayout(LayoutKind.Explicit, Size = 48)]
public struct RnCollisionAttr_t
{
[FieldOffset(0)] public ulong InteractsAs;
[FieldOffset(8)] public ulong InteractsWith;
[FieldOffset(16)] public ulong InteractsExclude;
[FieldOffset(24)] public uint EntityId;
[FieldOffset(28)] public uint OwnerId;
[FieldOffset(32)] public ushort HierarchyId;
[FieldOffset(34)] public ushort DetailLayerMask;
[FieldOffset(36)] public byte DetailLayerMaskType;
[FieldOffset(37)] public byte TargetDetailLayer;
[FieldOffset(38)] public byte CollisionGroup;
[FieldOffset(39)] public byte CollisionFunctionMask;
[FieldOffset(40)] private long _pad;
}
public enum RayType_t : int {
RAY_TYPE_LINE = 0,
RAY_TYPE_SPHERE,
RAY_TYPE_HULL,
RAY_TYPE_CAPSULE,
RAY_TYPE_MESH,
}
[StructLayout(LayoutKind.Explicit, Size = 36)]
public unsafe struct CPhysSurfacePropertiesPhysicsTrace
{
[FieldOffset(0)] public float Friction;
[FieldOffset(4)] public float Elasticity;
[FieldOffset(8)] public float Density;
[FieldOffset(12)] public float Thickness;
[FieldOffset(16)] public float SoftContactFrequency;
[FieldOffset(20)] public float SoftContactDampingRatio;
[FieldOffset(24)] public float WheelDrag;
[FieldOffset(28)] public float HeatConductivity;
[FieldOffset(32)] public float Flashpoint;
}
[StructLayout(LayoutKind.Explicit, Size = 88)]
public unsafe struct CPhysSurfacePropertiesSoundNamesTrace
{
[FieldOffset(0)] public CUtlString ImpactSoft;
[FieldOffset(8)] public CUtlString ImpactHard;
[FieldOffset(16)] public CUtlString ScrapeSmooth;
[FieldOffset(24)] public CUtlString ScrapeRough;
[FieldOffset(32)] public CUtlString BulletImpact;
[FieldOffset(40)] public CUtlString Rolling;
[FieldOffset(48)] public CUtlString Break;
[FieldOffset(56)] public CUtlString Strain;
[FieldOffset(64)] public CUtlString MeleeImpact;
[FieldOffset(72)] public CUtlString PushOff;
[FieldOffset(80)] public CUtlString SkidStop;
}
[StructLayout(LayoutKind.Explicit, Size = 32)]
public unsafe struct CPhysSurfacePropertiesAudioTrace
{
[FieldOffset(0)] public float Reflectivity;
[FieldOffset(4)] public float HardnessFactor;
[FieldOffset(8)] public float RoughnessFactor;
[FieldOffset(12)] public float RoughThreshold;
[FieldOffset(16)] public float HardThreshold;
[FieldOffset(20)] public float HardVelocityThreshold;
[FieldOffset(24)] public float StaticImpactVolume;
[FieldOffset(28)] public float OcclusionFactor;
}
[StructLayout(LayoutKind.Explicit, Size = 4)]
public unsafe struct CUtlStringToken : IEquatable<CUtlStringToken>
{
[FieldOffset(0)] private uint _hashCode;
public CUtlStringToken(uint hashCode)
{
_hashCode = hashCode;
}
public bool IsValid => _hashCode != 0;
public uint GetHashCodeValue() => _hashCode;
public void SetHashCode(uint hash) => _hashCode = hash;
public bool Equals(CUtlStringToken other)
=> _hashCode == other._hashCode;
public override bool Equals(object? obj)
=> obj is CUtlStringToken other && Equals(other);
public override int GetHashCode()
=> (int)_hashCode;
public static bool operator ==(CUtlStringToken a, CUtlStringToken b)
=> a._hashCode == b._hashCode;
public static bool operator !=(CUtlStringToken a, CUtlStringToken b)
=> a._hashCode != b._hashCode;
public static bool operator <(CUtlStringToken a, CUtlStringToken b)
=> a._hashCode < b._hashCode;
public static bool operator >(CUtlStringToken a, CUtlStringToken b)
=> a._hashCode > b._hashCode;
public override string ToString()
=> $"0x{_hashCode:X8}";
}
[StructLayout(LayoutKind.Explicit, Size = 104)]
public unsafe struct CHitBox
{
[FieldOffset(0)] public CUtlString m_name; // pointer to CUtlString
[FieldOffset(8)] public CUtlString m_sSurfaceProperty; // pointer to CUtlString
[FieldOffset(16)] public CUtlString m_sBoneName; // pointer to CUtlString
[FieldOffset(24)] public Vector3 m_vMinBounds; // blittable
[FieldOffset(36)] public Vector3 m_vMaxBounds; // blittable
[FieldOffset(48)] public float m_flShapeRadius;
[FieldOffset(52)] public CUtlStringToken m_nBoneNameHash; // pointer or uint
[FieldOffset(56)] public byte m_nShapeType;
[FieldOffset(57)] public bool m_bTranslationOnly;
[FieldOffset(60)] public uint m_CRC;
[FieldOffset(64)] public uint m_cRenderColor;
[FieldOffset(68)] public ushort m_nHitBoxIndex;
[FieldOffset(70)] public bool m_bForcedTransform;
[FieldOffset(72)] public CTransform m_forcedTransform; // only if blittable (no managed types inside)
}
[StructLayout(LayoutKind.Explicit, Pack = 16, Size = 32)]
public unsafe struct CTransform
{
[FieldOffset(0)] public Vector4 Position; // VectorAligned: use Vector4 for 16-byte alignment
[FieldOffset(16)] public System.Numerics.Quaternion Orientation;
public CTransform(Vector3 position, System.Numerics.Quaternion orientation)
{
Position = new Vector4(position, 1.0f); // w = 1.0f like vec3_origin.w
Orientation = orientation;
}
public bool IsValid()
{
return !Position.Equals(Vector4.Zero) && Orientation != System.Numerics.Quaternion.Identity;
}
public void SetToIdentity()
{
Position = new Vector4(0, 0, 0, 1); // vec3_origin + w = 1
Orientation = System.Numerics.Quaternion.Identity; // quat_identity
}
public static bool operator ==(CTransform a, CTransform b)
{
return a.Position == b.Position && a.Orientation == b.Orientation;
}
public static bool operator !=(CTransform a, CTransform b)
{
return !(a == b);
}
public override bool Equals(object? obj)
{
return obj is CTransform t && this == t;
}
public override int GetHashCode()
{
return HashCode.Combine(Position, Orientation);
}
public override string ToString()
{
return $"CTransform(Position: {Position}, Orientation: {Orientation})";
}
}
[StructLayout(LayoutKind.Explicit, Size = 208)]
[StructLayout(LayoutKind.Explicit, Size = 136)]
public unsafe struct TraceResult
{
[FieldOffset(0)] public float StartPosX;
[FieldOffset(4)] public float StartPosY;
[FieldOffset(8)] public float StartPosZ;
[FieldOffset(0)] public float StartPosX;
[FieldOffset(4)] public float StartPosY;
[FieldOffset(8)] public float StartPosZ;
[FieldOffset(12)] public float EndPosX;
[FieldOffset(16)] public float EndPosY;
[FieldOffset(20)] public float EndPosZ;
[FieldOffset(12)] public float EndPosX;
[FieldOffset(16)] public float EndPosY;
[FieldOffset(20)] public float EndPosZ;
[FieldOffset(24)] public float HitPointX;
[FieldOffset(28)] public float HitPointY;
[FieldOffset(32)] public float HitPointZ;
[FieldOffset(24)] public float HitPointX;
[FieldOffset(28)] public float HitPointY;
[FieldOffset(32)] public float HitPointZ;
[FieldOffset(36)] public float NormalX;
[FieldOffset(40)] public float NormalY;
[FieldOffset(44)] public float NormalZ;
[FieldOffset(36)] public float NormalX;
[FieldOffset(40)] public float NormalY;
[FieldOffset(44)] public float NormalZ;
[FieldOffset(48)] public float Fraction;
[FieldOffset(52)] public float HitOffset;
[FieldOffset(48)] public float Fraction;
[FieldOffset(52)] public float HitOffset;
[FieldOffset(56)] public int TriangleIndex;
[FieldOffset(60)] public int HitboxBoneIndex;
[FieldOffset(56)] public int TriangleIndex;
[FieldOffset(60)] public int HitboxBoneIndex;
[FieldOffset(64)] public int Contents;
[FieldOffset(68)] public int RayType;
[FieldOffset(64)] public int Contents;
[FieldOffset(68)] public int RayType;
[FieldOffset(72)] public byte AllSolid;
[FieldOffset(73)] public byte ExactHitPoint;
[FieldOffset(72)] public int AllSolid;
[FieldOffset(76)] public int ExactHitPoint;
[FieldOffset(74)] private ushort _padFlags;
// pointer section
[FieldOffset(80)] public nint HitEntityPtr;
[FieldOffset(88)] public nint HitboxPtr;
[FieldOffset(96)] public nint SurfacePropsPtr;
[FieldOffset(104)] public nint BodyHandle;
[FieldOffset(112)] public nint ShapeHandle;
[FieldOffset(80)] public nint HitEntityHandle;
[FieldOffset(88)] public nint HitboxHandle;
[FieldOffset(96)] public nint SurfacePropsHandle;
[FieldOffset(104)] public nint BodyHandle;
[FieldOffset(112)] public nint ShapeHandle;
// thread safe heap pointer section
[FieldOffset(120)] public nint BodyTransformPtr;
[FieldOffset(128)] public nint ShapeAttributesPtr;
[FieldOffset(120)] private long _padAlign;
public unsafe ref T GetRef<T>(nint ptr) where T : unmanaged
{
if (ptr == 0)
throw new NullReferenceException();
[FieldOffset(128)] public CTransform BodyTransform;
[FieldOffset(160)] public RnCollisionAttr_t ShapeAttributes;
return ref *(T*)ptr;
}
public T? GetObject<T>(nint ptr) where T : class
{
if (ptr == 0)
return null;
return (T)Activator.CreateInstance(typeof(T), ptr)!;
}
public Vector3 StartPos => new(StartPosX, StartPosY, StartPosZ);
public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ);
public Vector3 Normal => new(NormalX, NormalY, NormalZ);
public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ);
public Vector3 Normal => new(NormalX, NormalY, NormalZ);
public bool DidHit => Fraction < 1.0f;
public bool IsAllSolid => AllSolid != 0;
public bool HasExactHit => ExactHitPoint != 0;
public CPhysSurfacePropertiesTrace SurfaceProps => SurfacePropsHandle == 0 ? default : Marshal.PtrToStructure<CPhysSurfacePropertiesTrace>(SurfacePropsHandle);
public CHitBox Hitbox => HitboxHandle == 0 ? default : Marshal.PtrToStructure<CHitBox>(HitboxHandle);
public CEntityInstance? HitEntity => HitEntityHandle == 0 ? null : new CEntityInstance(HitEntityHandle);
public CEntityInstance? HitEntity => GetObject<CEntityInstance>(HitEntityPtr);
}
#endregion