update files refactor and rebuild

This commit is contained in:
SlynxCZ 2026-03-10 17:22:39 +01:00
parent 8ede9ca66e
commit 2117f6608c
13 changed files with 324 additions and 314 deletions

View file

@ -94,6 +94,8 @@ public:
### C++ (Metamod plugin) ### C++ (Metamod plugin)
Include header from `public/craytraceinterface.h`
``` cpp ``` cpp
CRayTraceInterface* g_pRayTrace = nullptr; CRayTraceInterface* g_pRayTrace = nullptr;
bool g_bRayTraceLoaded = false; bool g_bRayTraceLoaded = false;

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@ -10,343 +10,344 @@ using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
namespace RayTraceAPI namespace RayTraceAPI
{ {
#region Native Structs (matching C++ layout exactly) #region Native Structs (matching C++ layout exactly)
[Flags] [Flags]
public enum InteractionLayers : ulong public enum InteractionLayers : ulong
{ {
Solid = 0x1, Solid = 0x1,
Hitboxes = 0x2, Hitboxes = 0x2,
Trigger = 0x4, Trigger = 0x4,
Sky = 0x8, Sky = 0x8,
PlayerClip = 0x10, PlayerClip = 0x10,
NPCClip = 0x20, NPCClip = 0x20,
BlockLOS = 0x40, BlockLOS = 0x40,
BlockLight = 0x80, BlockLight = 0x80,
Ladder = 0x100, Ladder = 0x100,
Pickup = 0x200, Pickup = 0x200,
BlockSound = 0x400, BlockSound = 0x400,
NoDraw = 0x800, NoDraw = 0x800,
Window = 0x1000, Window = 0x1000,
PassBullets = 0x2000, PassBullets = 0x2000,
WorldGeometry = 0x4000, WorldGeometry = 0x4000,
Water = 0x8000, Water = 0x8000,
Slime = 0x10000, Slime = 0x10000,
TouchAll = 0x20000, TouchAll = 0x20000,
Player = 0x40000, Player = 0x40000,
NPC = 0x80000, NPC = 0x80000,
Debris = 0x100000, Debris = 0x100000,
Physics_Prop = 0x200000, Physics_Prop = 0x200000,
NavIgnore = 0x400000, NavIgnore = 0x400000,
NavLocalIgnore = 0x800000, NavLocalIgnore = 0x800000,
PostProcessingVolume = 0x1000000, PostProcessingVolume = 0x1000000,
UnusedLayer3 = 0x2000000, UnusedLayer3 = 0x2000000,
CarriedObject = 0x4000000, CarriedObject = 0x4000000,
PushAway = 0x8000000, PushAway = 0x8000000,
ServerEntityOnClient = 0x10000000, ServerEntityOnClient = 0x10000000,
CarriedWeapon = 0x20000000, CarriedWeapon = 0x20000000,
StaticLevel = 0x40000000, StaticLevel = 0x40000000,
csgo_team1 = 0x80000000, csgo_team1 = 0x80000000,
csgo_team2 = 0x100000000, csgo_team2 = 0x100000000,
csgo_grenadeclip = 0x200000000, csgo_grenadeclip = 0x200000000,
csgo_droneclip = 0x400000000, csgo_droneclip = 0x400000000,
csgo_moveable = 0x800000000, csgo_moveable = 0x800000000,
csgo_opaque = 0x1000000000, csgo_opaque = 0x1000000000,
csgo_monster = 0x2000000000, csgo_monster = 0x2000000000,
csgo_thrown_grenade = 0x8000000000, csgo_thrown_grenade = 0x8000000000,
MASK_SHOT_PHYSICS = Solid | PlayerClip | Window | PassBullets | Player | NPC | Physics_Prop, MASK_SHOT_PHYSICS = Solid | PlayerClip | Window | PassBullets | Player | NPC | Physics_Prop,
MASK_SHOT_HITBOX = Hitboxes | Player | NPC, MASK_SHOT_HITBOX = Hitboxes | Player | NPC,
MASK_SHOT_FULL = MASK_SHOT_PHYSICS | Hitboxes, MASK_SHOT_FULL = MASK_SHOT_PHYSICS | Hitboxes,
MASK_WORLD_ONLY = Solid | Window | PassBullets, MASK_WORLD_ONLY = Solid | Window | PassBullets,
MASK_GRENADE = Solid | Window | Physics_Prop | PassBullets, MASK_GRENADE = Solid | Window | Physics_Prop | PassBullets,
MASK_BRUSH_ONLY = Solid | Window, MASK_BRUSH_ONLY = Solid | Window,
MASK_PLAYER_MOVE = Solid | Window | PlayerClip | PassBullets, MASK_PLAYER_MOVE = Solid | Window | PlayerClip | PassBullets,
MASK_NPC_MOVE = Solid | Window | NPCClip | PassBullets MASK_NPC_MOVE = Solid | Window | NPCClip | PassBullets
} }
[StructLayout(LayoutKind.Explicit, Size = 32)] [StructLayout(LayoutKind.Explicit, Size = 32)]
public struct TraceOptions public unsafe struct TraceOptions
{ {
[FieldOffset(0)] public ulong InteractsAs; [FieldOffset(0)] public ulong InteractsAs;
[FieldOffset(8)] public ulong InteractsWith; [FieldOffset(8)] public ulong InteractsWith;
[FieldOffset(16)] public ulong InteractsExclude; [FieldOffset(16)] public ulong InteractsExclude;
[FieldOffset(24)] public int DrawBeam; [FieldOffset(24)] public int DrawBeam;
public TraceOptions() public TraceOptions()
{ {
InteractsAs = 0; InteractsAs = 0;
InteractsWith = (ulong)InteractionLayers.MASK_SHOT_PHYSICS; InteractsWith = (ulong)InteractionLayers.MASK_SHOT_PHYSICS;
InteractsExclude = 0; InteractsExclude = 0;
DrawBeam = 0; DrawBeam = 0;
} }
public TraceOptions(InteractionLayers interactsAs, InteractionLayers interactsWith, public TraceOptions(InteractionLayers interactsAs, InteractionLayers interactsWith,
InteractionLayers interactsExclude = 0, bool drawBeam = false) InteractionLayers interactsExclude = 0, bool drawBeam = false)
{ {
InteractsAs = (ulong)interactsAs; InteractsAs = (ulong)interactsAs;
InteractsWith = (ulong)interactsWith; InteractsWith = (ulong)interactsWith;
InteractsExclude = (ulong)interactsExclude; InteractsExclude = (ulong)interactsExclude;
DrawBeam = drawBeam ? 1 : 0; DrawBeam = drawBeam ? 1 : 0;
} }
} }
[StructLayout(LayoutKind.Sequential, Size = 8)]
public struct CUtlString
{
public nint _ptr; // make public so Marshal sees it
public string Value [StructLayout(LayoutKind.Explicit, Size = 8)]
{ public unsafe struct CUtlString
get {
{ [FieldOffset(0)] public nint _ptr; // make public so Marshal sees it
if (_ptr == 0 || _ptr == IntPtr.MaxValue) return string.Empty;
return Marshal.PtrToStringUTF8(_ptr)!; // read UTF8 string from native pointer
}
}
public static implicit operator string(CUtlString s) => s.Value; public string Value
} {
get
{
if (_ptr == 0 || _ptr == IntPtr.MaxValue) return string.Empty;
return Marshal.PtrToStringUTF8(_ptr)!; // read UTF8 string from native pointer
}
}
[StructLayout(LayoutKind.Sequential)] public static implicit operator string(CUtlString s) => s.Value;
public struct CPhysSurfacePropertiesTrace }
{
public CUtlString Name;
public uint NameHash;
public uint BaseNameHash;
public int ListIndex;
public int BaseListIndex;
[MarshalAs(UnmanagedType.I1)]
public bool Hidden;
public CUtlString Description;
public CPhysSurfacePropertiesPhysicsTrace Physics;
public CPhysSurfacePropertiesSoundNamesTrace AudioSounds;
public CPhysSurfacePropertiesAudioTrace AudioParams;
}
public enum CollisionFunctionMask_t : byte [StructLayout(LayoutKind.Explicit, Size = 200)]
{ public unsafe struct CPhysSurfacePropertiesTrace
FCOLLISION_FUNC_ENABLE_SOLID_CONTACT = (1 << 0), {
FCOLLISION_FUNC_ENABLE_TRACE_QUERY = (1 << 1), [FieldOffset(0)] public CUtlString Name;
FCOLLISION_FUNC_ENABLE_TOUCH_EVENT = (1 << 2), [FieldOffset(8)] public uint NameHash;
FCOLLISION_FUNC_ENABLE_SELF_COLLISIONS = (1 << 3), [FieldOffset(12)] public uint BaseNameHash;
FCOLLISION_FUNC_IGNORE_FOR_HITBOX_TEST = (1 << 4), [FieldOffset(16)] public int ListIndex;
FCOLLISION_FUNC_ENABLE_TOUCH_PERSISTS = (1 << 5), [FieldOffset(20)] public int BaseListIndex;
}
[StructLayout(LayoutKind.Sequential)] [MarshalAs(UnmanagedType.I1)] [FieldOffset(24)]
public struct RnCollisionAttr_t public bool Hidden;
{
public ulong InteractsAs;
public ulong InteractsWith;
public ulong InteractsExclude;
public uint EntityId;
public uint OwnerId;
public ushort HierarchyId;
public CollisionGroup CollisionGroup;
public CollisionFunctionMask_t CollisionFunctionMask;
}
public enum RayType_t : byte [FieldOffset(32)] public CUtlString Description;
{ [FieldOffset(40)] public CPhysSurfacePropertiesPhysicsTrace Physics;
RAY_TYPE_LINE = 0, [FieldOffset(80)] public CPhysSurfacePropertiesSoundNamesTrace AudioSounds;
RAY_TYPE_SPHERE, [FieldOffset(168)] public CPhysSurfacePropertiesAudioTrace AudioParams;
RAY_TYPE_HULL, }
RAY_TYPE_CAPSULE,
RAY_TYPE_MESH,
}
[StructLayout(LayoutKind.Sequential)] public enum CollisionFunctionMask_t : byte
public struct CPhysSurfacePropertiesPhysicsTrace {
{ FCOLLISION_FUNC_ENABLE_SOLID_CONTACT = (1 << 0),
public float Friction; FCOLLISION_FUNC_ENABLE_TRACE_QUERY = (1 << 1),
public float Elasticity; FCOLLISION_FUNC_ENABLE_TOUCH_EVENT = (1 << 2),
public float Density; FCOLLISION_FUNC_ENABLE_SELF_COLLISIONS = (1 << 3),
public float Thickness; FCOLLISION_FUNC_IGNORE_FOR_HITBOX_TEST = (1 << 4),
public float SoftContactFrequency; FCOLLISION_FUNC_ENABLE_TOUCH_PERSISTS = (1 << 5),
public float SoftContactDampingRatio; }
public float WheelDrag;
public float HeatConductivity;
public float Flashpoint;
}
[StructLayout(LayoutKind.Sequential)] [StructLayout(LayoutKind.Explicit, Size = 48)]
public struct CPhysSurfacePropertiesSoundNamesTrace public unsafe struct RnCollisionAttr_t
{ {
public CUtlString ImpactSoft; [FieldOffset(0)] public ulong InteractsAs;
public CUtlString ImpactHard; [FieldOffset(8)] public ulong InteractsWith;
public CUtlString ScrapeSmooth; [FieldOffset(16)] public ulong InteractsExclude;
public CUtlString ScrapeRough; [FieldOffset(24)] public uint EntityId;
public CUtlString BulletImpact; [FieldOffset(28)] public uint OwnerId;
public CUtlString Rolling; [FieldOffset(32)] public ushort HierarchyId;
public CUtlString Break; [FieldOffset(36)] public CollisionGroup CollisionGroup;
public CUtlString Strain; [FieldOffset(40)] public CollisionFunctionMask_t CollisionFunctionMask;
public CUtlString MeleeImpact; }
public CUtlString PushOff;
public CUtlString SkidStop;
}
[StructLayout(LayoutKind.Sequential)] public enum RayType_t : byte
public struct CPhysSurfacePropertiesAudioTrace {
{ RAY_TYPE_LINE = 0,
public float Reflectivity; RAY_TYPE_SPHERE,
public float HardnessFactor; RAY_TYPE_HULL,
public float RoughnessFactor; RAY_TYPE_CAPSULE,
public float RoughThreshold; RAY_TYPE_MESH,
public float HardThreshold; }
public float HardVelocityThreshold;
public float StaticImpactVolume;
public float OcclusionFactor;
}
[StructLayout(LayoutKind.Sequential)] [StructLayout(LayoutKind.Explicit, Size = 36)]
public struct CUtlStringToken : IEquatable<CUtlStringToken> public unsafe struct CPhysSurfacePropertiesPhysicsTrace
{ {
private uint _hashCode; [FieldOffset(0)] public float Friction;
[FieldOffset(4)] public float Elasticity;
[FieldOffset(8)] public float Density;
[FieldOffset(12)] public float Thickness;
[FieldOffset(16)] public float SoftContactFrequency;
[FieldOffset(20)] public float SoftContactDampingRatio;
[FieldOffset(24)] public float WheelDrag;
[FieldOffset(28)] public float HeatConductivity;
[FieldOffset(32)] public float Flashpoint;
}
public CUtlStringToken(uint hashCode) [StructLayout(LayoutKind.Explicit, Size = 88)]
{ public unsafe struct CPhysSurfacePropertiesSoundNamesTrace
_hashCode = hashCode; {
} [FieldOffset(0)] public CUtlString ImpactSoft;
[FieldOffset(8)] public CUtlString ImpactHard;
[FieldOffset(16)] public CUtlString ScrapeSmooth;
[FieldOffset(24)] public CUtlString ScrapeRough;
[FieldOffset(32)] public CUtlString BulletImpact;
[FieldOffset(40)] public CUtlString Rolling;
[FieldOffset(48)] public CUtlString Break;
[FieldOffset(56)] public CUtlString Strain;
[FieldOffset(64)] public CUtlString MeleeImpact;
[FieldOffset(72)] public CUtlString PushOff;
[FieldOffset(80)] public CUtlString SkidStop;
}
public bool IsValid => _hashCode != 0; [StructLayout(LayoutKind.Explicit, Size = 32)]
public unsafe struct CPhysSurfacePropertiesAudioTrace
{
[FieldOffset(0)] public float Reflectivity;
[FieldOffset(4)] public float HardnessFactor;
[FieldOffset(8)] public float RoughnessFactor;
[FieldOffset(12)] public float RoughThreshold;
[FieldOffset(16)] public float HardThreshold;
[FieldOffset(20)] public float HardVelocityThreshold;
[FieldOffset(24)] public float StaticImpactVolume;
[FieldOffset(28)] public float OcclusionFactor;
}
public uint GetHashCodeValue() => _hashCode; [StructLayout(LayoutKind.Explicit, Size = 4)]
public unsafe struct CUtlStringToken : IEquatable<CUtlStringToken>
{
[FieldOffset(0)] private uint _hashCode;
public void SetHashCode(uint hash) => _hashCode = hash; public CUtlStringToken(uint hashCode)
{
_hashCode = hashCode;
}
public bool Equals(CUtlStringToken other) public bool IsValid => _hashCode != 0;
=> _hashCode == other._hashCode;
public override bool Equals(object? obj) public uint GetHashCodeValue() => _hashCode;
=> obj is CUtlStringToken other && Equals(other);
public override int GetHashCode() public void SetHashCode(uint hash) => _hashCode = hash;
=> (int)_hashCode;
public static bool operator ==(CUtlStringToken a, CUtlStringToken b) public bool Equals(CUtlStringToken other)
=> a._hashCode == b._hashCode; => _hashCode == other._hashCode;
public static bool operator !=(CUtlStringToken a, CUtlStringToken b) public override bool Equals(object? obj)
=> a._hashCode != b._hashCode; => obj is CUtlStringToken other && Equals(other);
public static bool operator <(CUtlStringToken a, CUtlStringToken b) public override int GetHashCode()
=> a._hashCode < b._hashCode; => (int)_hashCode;
public static bool operator >(CUtlStringToken a, CUtlStringToken b) public static bool operator ==(CUtlStringToken a, CUtlStringToken b)
=> a._hashCode > b._hashCode; => a._hashCode == b._hashCode;
public override string ToString() public static bool operator !=(CUtlStringToken a, CUtlStringToken b)
=> $"0x{_hashCode:X8}"; => a._hashCode != b._hashCode;
}
[StructLayout(LayoutKind.Sequential)] public static bool operator <(CUtlStringToken a, CUtlStringToken b)
public struct CHitBox => a._hashCode < b._hashCode;
{
public CUtlString m_name; // pointer to CUtlString
public CUtlString m_sSurfaceProperty; // pointer to CUtlString
public CUtlString m_sBoneName; // pointer to CUtlString
public Vector3 m_vMinBounds; // blittable public static bool operator >(CUtlStringToken a, CUtlStringToken b)
public Vector3 m_vMaxBounds; // blittable => a._hashCode > b._hashCode;
public float m_flShapeRadius;
public CUtlStringToken m_nBoneNameHash; // pointer or uint public override string ToString()
=> $"0x{_hashCode:X8}";
}
public byte m_nShapeType;
public bool m_bTranslationOnly;
public uint m_CRC;
public uint m_cRenderColor;
public ushort m_nHitBoxIndex;
public bool m_bForcedTransform;
public CTransform m_forcedTransform; // only if blittable (no managed types inside) [StructLayout(LayoutKind.Explicit, Size = 104)]
} public unsafe struct CHitBox
{
[FieldOffset(0)] public CUtlString m_name; // pointer to CUtlString
[FieldOffset(8)] public CUtlString m_sSurfaceProperty; // pointer to CUtlString
[FieldOffset(16)] public CUtlString m_sBoneName; // pointer to CUtlString
[StructLayout(LayoutKind.Sequential, Pack = 16)] [FieldOffset(24)] public Vector3 m_vMinBounds; // blittable
public struct CTransform [FieldOffset(36)] public Vector3 m_vMaxBounds; // blittable
{ [FieldOffset(48)] public float m_flShapeRadius;
public Vector4 Position; // VectorAligned: use Vector4 for 16-byte alignment
public System.Numerics.Quaternion Orientation;
public CTransform(Vector3 position, System.Numerics.Quaternion orientation) [FieldOffset(52)] public CUtlStringToken m_nBoneNameHash; // pointer or uint
{
Position = new Vector4(position, 1.0f); // w = 1.0f like vec3_origin.w
Orientation = orientation;
}
public bool IsValid() [FieldOffset(56)] public byte m_nShapeType;
{ [FieldOffset(57)] public bool m_bTranslationOnly;
return !Position.Equals(Vector4.Zero) && Orientation != System.Numerics.Quaternion.Identity; [FieldOffset(60)] public uint m_CRC;
} [FieldOffset(64)] public uint m_cRenderColor;
[FieldOffset(68)] public ushort m_nHitBoxIndex;
[FieldOffset(70)] public bool m_bForcedTransform;
public void SetToIdentity() [FieldOffset(72)] public CTransform m_forcedTransform; // only if blittable (no managed types inside)
{ }
Position = new Vector4(0, 0, 0, 1); // vec3_origin + w = 1
Orientation = System.Numerics.Quaternion.Identity; // quat_identity
}
public static bool operator ==(CTransform a, CTransform b) [StructLayout(LayoutKind.Explicit, Pack = 16, Size = 32)]
{ public unsafe struct CTransform
return a.Position == b.Position && a.Orientation == b.Orientation; {
} [FieldOffset(0)] public Vector4 Position; // VectorAligned: use Vector4 for 16-byte alignment
[FieldOffset(16)] public System.Numerics.Quaternion Orientation;
public static bool operator !=(CTransform a, CTransform b) public CTransform(Vector3 position, System.Numerics.Quaternion orientation)
{ {
return !(a == b); Position = new Vector4(position, 1.0f); // w = 1.0f like vec3_origin.w
} Orientation = orientation;
}
public override bool Equals(object? obj) public bool IsValid()
{ {
return obj is CTransform t && this == t; return !Position.Equals(Vector4.Zero) && Orientation != System.Numerics.Quaternion.Identity;
} }
public override int GetHashCode() public void SetToIdentity()
{ {
return HashCode.Combine(Position, Orientation); Position = new Vector4(0, 0, 0, 1); // vec3_origin + w = 1
} Orientation = System.Numerics.Quaternion.Identity; // quat_identity
}
public override string ToString() public static bool operator ==(CTransform a, CTransform b)
{ {
return $"CTransform(Position: {Position}, Orientation: {Orientation})"; return a.Position == b.Position && a.Orientation == b.Orientation;
} }
}
[StructLayout(LayoutKind.Explicit, Size = 208)] public static bool operator !=(CTransform a, CTransform b)
public struct TraceResult {
{ return !(a == b);
[FieldOffset(0)] public float StartPosX; }
[FieldOffset(4)] public float StartPosY;
[FieldOffset(8)] public float StartPosZ;
[FieldOffset(12)] public float EndPosX;
[FieldOffset(16)] public float EndPosY;
[FieldOffset(20)] public float EndPosZ;
[FieldOffset(24)] public float HitPointX;
[FieldOffset(28)] public float HitPointY;
[FieldOffset(32)] public float HitPointZ;
[FieldOffset(36)] public float NormalX;
[FieldOffset(40)] public float NormalY;
[FieldOffset(44)] public float NormalZ;
[FieldOffset(48)] public float Fraction;
[FieldOffset(52)] public float HitOffset;
[FieldOffset(56)] public int TriangleIndex; public override bool Equals(object? obj)
[FieldOffset(60)] public int HitboxBoneIndex; {
[FieldOffset(64)] public int Contents; return obj is CTransform t && this == t;
[FieldOffset(68)] public int RayType; }
[FieldOffset(72)] public int AllSolid;
[FieldOffset(76)] public int ExactHitPoint;
[FieldOffset(80)] public nint HitEntityHandle; public override int GetHashCode()
[FieldOffset(88)] public nint HitboxHandle; {
[FieldOffset(96)] public nint SurfacePropsHandle; return HashCode.Combine(Position, Orientation);
[FieldOffset(104)] public nint BodyHandle; }
[FieldOffset(112)] public nint ShapeHandle;
public override string ToString()
{
return $"CTransform(Position: {Position}, Orientation: {Orientation})";
}
}
[StructLayout(LayoutKind.Explicit, Size = 208)]
public struct TraceResult
{
[FieldOffset(0)] public float StartPosX;
[FieldOffset(4)] public float StartPosY;
[FieldOffset(8)] public float StartPosZ;
[FieldOffset(12)] public float EndPosX;
[FieldOffset(16)] public float EndPosY;
[FieldOffset(20)] public float EndPosZ;
[FieldOffset(24)] public float HitPointX;
[FieldOffset(28)] public float HitPointY;
[FieldOffset(32)] public float HitPointZ;
[FieldOffset(36)] public float NormalX;
[FieldOffset(40)] public float NormalY;
[FieldOffset(44)] public float NormalZ;
[FieldOffset(48)] public float Fraction;
[FieldOffset(52)] public float HitOffset;
[FieldOffset(56)] public int TriangleIndex;
[FieldOffset(60)] public int HitboxBoneIndex;
[FieldOffset(64)] public InteractionLayers Contents;
[FieldOffset(68)] public RayType_t RayType;
[FieldOffset(72)] public int AllSolid;
[FieldOffset(76)] public int ExactHitPoint;
[FieldOffset(80)] public nint HitEntityHandle;
[FieldOffset(88)] public nint HitboxHandle;
[FieldOffset(96)] public nint SurfacePropsHandle;
[FieldOffset(104)] public nint BodyHandle;
[FieldOffset(112)] public nint ShapeHandle;
[FieldOffset(128)] public CTransform BodyTransform; [FieldOffset(128)] public CTransform BodyTransform;
[FieldOffset(160)] public RnCollisionAttr_t ShapeAttributes; [FieldOffset(160)] public RnCollisionAttr_t ShapeAttributes;
public Vector3 StartPos => new(StartPosX, StartPosY, StartPosZ); public Vector3 StartPos => new(StartPosX, StartPosY, StartPosZ);
public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ); public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ); public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ);
public Vector3 Normal => new(NormalX, NormalY, NormalZ); public Vector3 Normal => new(NormalX, NormalY, NormalZ);
@ -362,14 +363,21 @@ namespace RayTraceAPI
=> HitboxHandle == 0 ? default : Marshal.PtrToStructure<CHitBox>(HitboxHandle); => HitboxHandle == 0 ? default : Marshal.PtrToStructure<CHitBox>(HitboxHandle);
public CPhysSurfacePropertiesTrace SurfaceProps public CPhysSurfacePropertiesTrace SurfaceProps
=> SurfacePropsHandle == 0 ? default : Marshal.PtrToStructure<CPhysSurfacePropertiesTrace>(SurfacePropsHandle); => SurfacePropsHandle == 0
} ? default
: Marshal.PtrToStructure<CPhysSurfacePropertiesTrace>(SurfacePropsHandle);
}
#endregion #endregion
public interface CRayTraceInterface public interface CRayTraceInterface
{ {
public unsafe bool TraceShape(Vector origin, QAngle angles, CBaseEntity? ignoreEntity, TraceOptions options, out TraceResult result); public unsafe bool TraceShape(Vector origin, QAngle angles, CBaseEntity? ignoreEntity, TraceOptions options,
public unsafe bool TraceEndShape(Vector origin, Vector endOrigin, CBaseEntity? ignoreEntity, TraceOptions options, out TraceResult result); out TraceResult result);
public unsafe bool TraceHullShape(Vector vecStart, Vector vecEnd, Vector hullMins, Vector hullMaxs, CBaseEntity? ignoreEntity, TraceOptions options, out TraceResult result);
} public unsafe bool TraceEndShape(Vector origin, Vector endOrigin, CBaseEntity? ignoreEntity,
TraceOptions options, out TraceResult result);
public unsafe bool TraceHullShape(Vector vecStart, Vector vecEnd, Vector hullMins, Vector hullMaxs,
CBaseEntity? ignoreEntity, TraceOptions options, out TraceResult result);
}
} }

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@ -1,6 +1,6 @@
#include "Plugin.h" #include "plugin.h"
#include "path.h" #include "path.h"
#include "Shared.h" #include "shared.h"
#include "dynlibutils/module.h" #include "dynlibutils/module.h"
#include <entitysystem.h> #include <entitysystem.h>
#include "igameevents.h" #include "igameevents.h"
@ -13,10 +13,10 @@
#include <fstream> #include <fstream>
#include <gameconfig.h> #include <gameconfig.h>
#include <regex> #include <regex>
#include <listeners/Listeners.h> #include <listeners/listeners.h>
#include "CRayTraceInterface.h" #include "craytraceinterface.h"
#include "log.h" #include "log.h"
#include "RayTrace.h" #include "raytrace.h"
#include "tasks.h" #include "tasks.h"
#define VERSION_STRING SEMVER " @ " GITHUB_SHA #define VERSION_STRING SEMVER " @ " GITHUB_SHA

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@ -2,8 +2,8 @@
// Created by Michal Přikryl on 30.08.2025. // Created by Michal Přikryl on 30.08.2025.
// Copyright (c) 2025 slynxcz. All rights reserved. // Copyright (c) 2025 slynxcz. All rights reserved.
// //
#include "RayTrace.h" #include "raytrace.h"
#include <Shared.h> #include <shared.h>
#include "schema/CBaseModelEntity.h" #include "schema/CBaseModelEntity.h"
#include "vectorextends.h" #include "vectorextends.h"
#include "dynlibutils/memaddr.h" #include "dynlibutils/memaddr.h"

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@ -4,7 +4,7 @@
// //
#include "gameconfig.h" #include "gameconfig.h"
#include <fstream> #include <fstream>
#include <Plugin.h> #include <plugin.h>
namespace RayTracePlugin namespace RayTracePlugin
{ {

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@ -2,9 +2,9 @@
// Created by Michal Přikryl on 10.07.2025. // Created by Michal Přikryl on 10.07.2025.
// Copyright (c) 2025 slynxcz. All rights reserved. // Copyright (c) 2025 slynxcz. All rights reserved.
// //
#include "Listeners.h" #include "listeners.h"
#include <RayTrace.h> #include <raytrace.h>
#include <Shared.h> #include <shared.h>
#include <tasks.h> #include <tasks.h>
#include <dynlibutils/module.h> #include <dynlibutils/module.h>

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@ -6,7 +6,7 @@
#include <eiface.h> #include <eiface.h>
#include <string> #include <string>
#include "Shared.h" #include "shared.h"
namespace RayTracePlugin::Paths { namespace RayTracePlugin::Paths {
static std::string gameDirectory; static std::string gameDirectory;

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@ -11,7 +11,7 @@
#include "globaltypes.h" #include "globaltypes.h"
#include "virtual.h" #include "virtual.h"
#include "dynlibutils/module.h" #include "dynlibutils/module.h"
#include "Shared.h" #include "shared.h"
#include "ehandle.h" #include "ehandle.h"
using namespace RayTracePlugin; using namespace RayTracePlugin;

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@ -4,7 +4,7 @@
// //
#include "CTimer.h" #include "CTimer.h"
#include <Shared.h> #include <shared.h>
namespace namespace
RayTracePlugin RayTracePlugin

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@ -7,7 +7,7 @@
#include <list> #include <list>
#include <memory> #include <memory>
#include <platform.h> #include <platform.h>
#include <Shared.h> #include <shared.h>
#include "tasks.h" #include "tasks.h"

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@ -19,7 +19,7 @@
#pragma once #pragma once
#include <cstdint> #include <cstdint>
#include "Plugin.h" #include "plugin.h"
class CGameEntitySystem; class CGameEntitySystem;

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@ -2,7 +2,7 @@
// Created by Michal Přikryl on 20.09.2025. // Created by Michal Přikryl on 20.09.2025.
// Copyright (c) 2025 slynxcz. All rights reserved. // Copyright (c) 2025 slynxcz. All rights reserved.
// //
#include "Shared.h" #include "shared.h"
#include <icvar.h> #include <icvar.h>
#include <iserver.h> #include <iserver.h>
#include <schemasystem.h> #include <schemasystem.h>