Ray-Trace/README.md
2026-02-06 21:16:58 +04:00

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# Ray-Trace
**Shared ray tracing interface for Metamod:Source & CounterStrikeSharp plugins**
------------------------------------------------------------------------
## Overview
`Ray-Trace` is a lightweight **Metamod interface module** for
**Counter-Strike 2** servers.
It exposes a shared interface: `CRayTraceInterface001` which can be
consumed from:
- Native **Metamod C++ plugins**
- Managed **CounterStrikeSharp C# plugins**
The interface is implemented as a **C++ virtual class** and is accessed
from C# by calling its **vtable functions directly** using a native
handle.
The goal is to provide a **single tracing backend** usable from both
worlds without duplicating engine detours.
------------------------------------------------------------------------
## Features
- Metamod meta interface (`CRayTraceInterface001`)
- Works in **C++ and C#**
- Physics / hitbox / world trace presets
- Custom collision masks
- Optional debug beam rendering
- Zero configuration
- Ultra low overhead
- ABI-safe (no STL types in interface)
- Virtual destructor for safe lifetime management
------------------------------------------------------------------------
## Exposed Interface (C++)
```cpp
class CRayTraceInterface
{
public:
virtual ~CRayTraceInterface() = default;
virtual bool TraceShape(
const Vector* pOrigin,
const QAngle* pViewAngles,
CBaseEntity* pIgnorePlayer,
const TraceOptions* pOpts,
TraceResult* pOutResult
) = 0;
virtual bool TraceEndShape(
const Vector* pOrigin,
const Vector* pEndOrigin,
CBaseEntity* pIgnorePlayer,
const TraceOptions* pOpts,
TraceResult* pOutResult
) = 0;
virtual bool TraceShapeEx(
const Vector* pVecStart,
const Vector* pVecEnd,
CTraceFilter* pFilterInc,
Ray_t* rayInc,
TraceResult* pOutResult
) = 0;
};
````
**Return value:**
* `true` → trace hit something, `TraceResult` is valid
* `false` → no hit
---
## Getting the interface
### C++ (Metamod plugin)
```cpp
CRayTraceInterface* g_pRayTrace = nullptr;
bool g_bRayTraceLoaded = false;
bool LoadRayTrace()
{
int iRet = 0;
g_pRayTrace = static_cast<CRayTraceInterface*>(
g_SMAPI->MetaFactory("CRayTraceInterface001", &iRet, nullptr)
);
if (iRet == META_IFACE_FAILED || !g_pRayTrace)
{
FP_ERROR("Failed to lookup Ray-Trace interface!");
return false;
}
g_bRayTraceLoaded = true;
return true;
}
```
### C# (CounterStrikeSharp plugin)
For managed plugins, use the provided official wrapper:
```
public/Example.cs
```
This file contains:
* Correct vtable bindings for Linux & Windows
* Native-compatible struct layouts (`TraceOptions`, `TraceResult`)
* High-level safe API for tracing
* No need to manually bind delegates
---
## Calling methods from C++ (Metamod)
### TraceShape example
```cpp
Vector vecOrigin{};
QAngle angView{};
TraceOptions traceOpts{};
traceOpts.InteractsWith = static_cast<uint64_t>(MASK_SHOT_FULL);
traceOpts.DrawBeam = 1;
TraceResult traceResult{};
if (g_pRayTrace && g_bRayTraceLoaded)
{
bool bHit = g_pRayTrace->TraceShape(
&vecOrigin,
&angView,
nullptr,
&traceOpts,
&traceResult
);
if (bHit)
{
Msg("Hit fraction: %f\n", traceResult.Fraction);
Msg("End pos: %f %f %f\n",
traceResult.EndPos.x,
traceResult.EndPos.y,
traceResult.EndPos.z);
}
}
```
---
## Calling methods from C# (CounterStrikeSharp plugin)
The official managed API is implemented in:
```
public/Example.cs
```
### Example usage
```csharp
using RayTrace;
using CounterStrikeSharp.API.Modules.Utils;
public void DoTrace(CCSPlayerController player)
{
Vector origin = player.PlayerPawn.Value!.AbsOrigin;
QAngle angles = player.PlayerPawn.Value!.EyeAngles;
TraceOptions options = new(
InteractionLayers.MASK_SHOT_FULL
);
if (CRayTrace.TraceShape(origin, angles, null, options, out TraceResult result))
{
Console.WriteLine($"Hit fraction: {result.Fraction}");
Console.WriteLine($"EndPos: {result.EndPos}");
}
}
```
---
## VTable offsets (ABI note)
Due to C++ ABI differences:
| Platform | TraceShape index | TraceEndShape index |
| ------------------- | ---------------- | ------------------- |
| Linux (Itanium ABI) | 2 | 3 |
| Windows (MSVC ABI) | 1 | 2 |
`public/Example.cs` applies Itanium offsets by default.
---
## Notes about ABI & Destructor
* `CRayTraceInterface` has a virtual destructor.
* The object is owned by the Ray-Trace Metamod module.
* Plugins must never call `delete` on the interface pointer.
* C# must only clear its handle on unload.
* All parameters are passed as native pointers (`nint`).
---
## License
GPLv3
[https://www.gnu.org/licenses/gpl-3.0.en.html](https://www.gnu.org/licenses/gpl-3.0.en.html)
---
## Author
**Michal "Slynx" Přikryl**
[https://slynxdev.cz](https://slynxdev.cz)