238 lines
5.3 KiB
Markdown
238 lines
5.3 KiB
Markdown
# Ray-Trace
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**Shared ray tracing interface for Metamod:Source & CounterStrikeSharp plugins**
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------------------------------------------------------------------------
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## Overview
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`Ray-Trace` is a lightweight **Metamod interface module** for
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**Counter-Strike 2** servers.
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It exposes a shared interface: `CRayTraceInterface001` which can be
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consumed from:
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- Native **Metamod C++ plugins**
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- Managed **CounterStrikeSharp C# plugins**
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The interface is implemented as a **C++ virtual class** and is accessed
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from C# by calling its **vtable functions directly** using a native
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handle.
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The goal is to provide a **single tracing backend** usable from both
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worlds without duplicating engine detours.
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------------------------------------------------------------------------
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## Features
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- Metamod meta interface (`CRayTraceInterface001`)
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- Works in **C++ and C#**
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- Physics / hitbox / world trace presets
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- Custom collision masks
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- Optional debug beam rendering
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- Zero configuration
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- Ultra low overhead
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- ABI-safe (no STL types in interface)
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- Virtual destructor for safe lifetime management
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------------------------------------------------------------------------
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## Exposed Interface (C++)
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```cpp
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class CRayTraceInterface
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{
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public:
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virtual ~CRayTraceInterface() = default;
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virtual bool TraceShape(
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const Vector* pOrigin,
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const QAngle* pViewAngles,
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CBaseEntity* pIgnoreEntity,
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const TraceOptions* pOpts,
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TraceResult* pOutResult
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) = 0;
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virtual bool TraceEndShape(
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const Vector* pOrigin,
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const Vector* pEndOrigin,
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CBaseEntity* pIgnoreEntity,
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const TraceOptions* pOpts,
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TraceResult* pOutResult
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) = 0;
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virtual bool TraceHullShape(
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const Vector* pVecStart,
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const Vector* pVecEnd,
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const Vector* pHullMins,
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const Vector* pHullMaxs,
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CBaseEntity* pIgnoreEntity,
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const TraceOptions* pOpts,
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TraceResult* pOutResult
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) = 0;
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virtual bool TraceShapeEx(
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const Vector* pVecStart,
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const Vector* pVecEnd,
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CTraceFilter* pFilterInc,
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Ray_t* rayInc,
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TraceResult* pOutResult
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) = 0;
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};
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````
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**Return value:**
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* `true` → trace hit something, `TraceResult` is valid
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* `false` → no hit
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---
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## Getting the interface
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### C++ (Metamod plugin)
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```cpp
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CRayTraceInterface* g_pRayTrace = nullptr;
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bool g_bRayTraceLoaded = false;
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bool LoadRayTrace()
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{
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int iRet = 0;
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g_pRayTrace = static_cast<CRayTraceInterface*>(
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g_SMAPI->MetaFactory("CRayTraceInterface001", &iRet, nullptr)
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);
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if (iRet == META_IFACE_FAILED || !g_pRayTrace)
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{
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FP_ERROR("Failed to lookup Ray-Trace interface!");
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return false;
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}
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g_bRayTraceLoaded = true;
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return true;
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}
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```
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### C# (CounterStrikeSharp plugin)
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For managed plugins, use the provided official wrapper:
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```
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public/Example.cs
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```
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This file contains:
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* Correct vtable bindings for Linux & Windows
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* Native-compatible struct layouts (`TraceOptions`, `TraceResult`)
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* High-level safe API for tracing
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* No need to manually bind delegates
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---
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## Calling methods from C++ (Metamod)
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### TraceShape example
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```cpp
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Vector vecOrigin{};
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QAngle angView{};
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TraceOptions traceOpts{};
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traceOpts.InteractsWith = static_cast<uint64_t>(MASK_SHOT_PHYSICS);
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traceOpts.DrawBeam = 1;
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TraceResult traceResult{};
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if (g_pRayTrace && g_bRayTraceLoaded)
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{
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bool bHit = g_pRayTrace->TraceShape(
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&vecOrigin,
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&angView,
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nullptr,
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&traceOpts,
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&traceResult
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);
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if (bHit)
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{
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Msg("Hit fraction: %f\n", traceResult.Fraction);
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Msg("End pos: %f %f %f\n",
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traceResult.EndPos.x,
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traceResult.EndPos.y,
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traceResult.EndPos.z);
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}
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}
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```
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---
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## Calling methods from C# (CounterStrikeSharp plugin)
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The official managed API is implemented in:
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```
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public/Example.cs
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```
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### Example usage
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```csharp
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using RayTrace;
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using CounterStrikeSharp.API.Modules.Utils;
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public void DoTrace(CCSPlayerController player)
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{
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Vector origin = player.PlayerPawn.Value!.AbsOrigin;
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QAngle angles = player.PlayerPawn.Value!.EyeAngles;
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TraceOptions options = new(
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InteractionLayers.MASK_SHOT_PHYSICS
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);
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if (CRayTrace.TraceShape(origin, angles, null, options, out TraceResult result))
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{
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Console.WriteLine($"Hit fraction: {result.Fraction}");
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Console.WriteLine($"EndPos: {result.EndPos}");
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}
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}
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```
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---
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## VTable offsets (ABI note)
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Due to C++ ABI differences:
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| Platform | TraceShape index | TraceEndShape index | TraceHullShape index |
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| ------------------- | ---------------- | ------------------- |----------------------|
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| Linux (Itanium ABI) | 2 | 3 | 4 |
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| Windows (MSVC ABI) | 1 | 2 | 3 |
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`public/Example.cs` applies correct offsets by default.
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---
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## Notes about ABI & Destructor
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* `CRayTraceInterface` has a virtual destructor.
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* The object is owned by the Ray-Trace Metamod module.
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* Plugins must never call `delete` on the interface pointer.
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* C# must only clear its handle on unload.
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* All parameters are passed as native pointers (`nint`).
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---
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## License
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GPLv3
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[https://www.gnu.org/licenses/gpl-3.0.en.html](https://www.gnu.org/licenses/gpl-3.0.en.html)
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---
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## Author
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**Michal "Slynx" Přikryl**
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[https://slynxdev.cz](https://slynxdev.cz)
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