zio fork 1.8.2b-zio16: backport unban, rename and css_history from upstream 1.9.0
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From upstream 530f603:
- css_unban updates the ban cache at once (and clears the engine banid with
  UnlockedCommands) instead of waiting up to a minute for the cache refresh.
- css_prename is saved in sa_renames (migration 017) and re-applied on connect and
  name change, so it survives restarts. css_rename from a hidden admin renames again.
- New css_history command and Players > History menu entry. Commands missing from an
  existing Commands.json are registered under their default name.
- Migrations are copied with a glob, so 017 reaches the build output.

Upstream's admin-loading changes, css_say change and css_penalties fix are left out.
This commit is contained in:
Astra 2026-10-03 12:08:45 +01:00
parent 8bec658db4
commit 71d51d7b92
35 changed files with 539 additions and 143 deletions

View file

@ -1,5 +1,6 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.ValveConstants.Protobuf;
using CounterStrikeSharp.API.Modules.Entities;
using CS2_SimpleAdminApi;
using Dapper;
using Microsoft.Extensions.Logging;
@ -339,8 +340,34 @@ public async Task UnbanPlayer(string playerPattern, string adminSteamId, string
var sqlUpdateBan = databaseProvider.GetUpdateBanStatusQuery();
await connection.ExecuteAsync(sqlUpdateBan, new { unbanId, banId });
}
// Apply immediately; the periodic cache refresh would otherwise keep rejecting the player for up to a minute
CS2_SimpleAdmin.Instance.CacheManager?.SetBanStatus(bansList.Select(b => (int)b.id), Models.BanStatus.UNBANNED);
// css_ban also issues a native banid when UnlockedCommands is on; clear it so the engine stops
// rejecting the player. Done here, after the rows are updated, and for whichever pattern matched them.
if (CS2_SimpleAdmin.UnlockedCommands)
{
var steamIds = bansList
.Select(b => (object?)b.player_steamid)
.Where(id => id != null)
.Select(id => Convert.ToUInt64(id))
.Where(id => id > 0)
.Distinct()
.ToList();
if (steamIds.Count > 0)
await Server.NextWorldUpdateAsync(() =>
{
foreach (var steamId in steamIds)
Server.ExecuteCommand($"removeid {new SteamID(steamId).SteamId3}");
});
}
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Unable to unban player: {exception}", ex.Message);
}
catch { }
}
// public async Task CheckOnlinePlayers(List<(string? IpAddress, ulong SteamID, int? UserId, int Slot)> players)

View file

@ -10,8 +10,10 @@ namespace CS2_SimpleAdmin.Managers;
internal class CacheManager: IDisposable
{
private readonly ConcurrentDictionary<int, BanRecord> _banCache = [];
private readonly ConcurrentDictionary<ulong, List<BanRecord>> _steamIdIndex = [];
private readonly ConcurrentDictionary<uint, List<BanRecord>> _ipIndex = [];
// Rebuilt into fresh instances and swapped, so unlocked readers on the game thread never see a half-built index
private ConcurrentDictionary<ulong, List<BanRecord>> _steamIdIndex = [];
private ConcurrentDictionary<uint, List<BanRecord>> _ipIndex = [];
private readonly object _indexLock = new();
private readonly ConcurrentDictionary<ulong, HashSet<IpRecord>> _playerIpsCache = [];
private HashSet<uint> _cachedIgnoredIps = [];
@ -178,7 +180,7 @@ internal class CacheManager: IDisposable
player_steamid AS PlayerSteamId,
player_ip AS PlayerIp,
status AS Status
FROM `sa_bans` WHERE updated_at > @lastUpdate OR created > @lastUpdate ORDER BY updated_at DESC
FROM `sa_bans` WHERE updated_at >= @lastUpdate OR created >= @lastUpdate ORDER BY updated_at DESC
""",
new { lastUpdate = lastCheckTime }
)).ToList();
@ -221,7 +223,7 @@ internal class CacheManager: IDisposable
player_steamid AS PlayerSteamId,
player_ip AS PlayerIp,
status AS Status
FROM `sa_bans` WHERE server_id = @serverId AND (updated_at > @lastUpdate OR created > @lastUpdate) ORDER BY updated_at DESC
FROM `sa_bans` WHERE server_id = @serverId AND (updated_at >= @lastUpdate OR created >= @lastUpdate) ORDER BY updated_at DESC
""",
new { serverId = CS2_SimpleAdmin.ServerId, lastUpdate = lastCheckTime }
)).ToList();
@ -294,7 +296,7 @@ internal class CacheManager: IDisposable
.GroupBy(x => x.Address)
.Select(g =>
{
var latest = g.MaxBy(x => x.Used_at);
var latest = g.MaxBy(x => x.Used_at)!; // group is never empty
return new IpRecord(
g.Key,
latest.Used_at,
@ -353,8 +355,36 @@ internal class CacheManager: IDisposable
/// </summary>
private void RebuildIndexes()
{
_steamIdIndex.Clear();
_ipIndex.Clear();
// SetBanStatus (unban thread) and RefreshCacheAsync (timer thread) can both get here
lock (_indexLock)
{
RebuildIndexesCore();
}
}
/// <summary>
/// Updates the status of the given bans in the cache and rebuilds the indexes,
/// so unbans take effect immediately instead of waiting for the next refresh.
/// </summary>
/// <param name="banIds">Ban ids to update.</param>
/// <param name="status">New status.</param>
public void SetBanStatus(IEnumerable<int> banIds, BanStatus status)
{
var changed = false;
foreach (var id in banIds)
{
if (!_banCache.TryGetValue(id, out var ban) || ban.StatusEnum == status) continue;
_banCache[id] = ban with { Status = status.ToString() };
changed = true;
}
if (changed) RebuildIndexes();
}
private void RebuildIndexesCore()
{
var steamIdIndex = new ConcurrentDictionary<ulong, List<BanRecord>>();
var ipIndex = new ConcurrentDictionary<uint, List<BanRecord>>();
// Optimization: Cache config value to avoid repeated property access
var banType = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType;
@ -369,10 +399,10 @@ internal class CacheManager: IDisposable
if (ban.PlayerSteamId.HasValue)
{
var steamId = ban.PlayerSteamId.Value;
if (!_steamIdIndex.TryGetValue(steamId, out var steamList))
if (!steamIdIndex.TryGetValue(steamId, out var steamList))
{
steamList = new List<BanRecord>();
_steamIdIndex[steamId] = steamList;
steamIdIndex[steamId] = steamList;
}
steamList.Add(ban);
}
@ -381,14 +411,18 @@ internal class CacheManager: IDisposable
if (checkIpBans && !string.IsNullOrEmpty(ban.PlayerIp) &&
IpHelper.TryConvertIpToUint(ban.PlayerIp, out var ipUInt))
{
if (!_ipIndex.TryGetValue(ipUInt, out var ipList))
if (!ipIndex.TryGetValue(ipUInt, out var ipList))
{
ipList = new List<BanRecord>();
_ipIndex[ipUInt] = ipList;
ipIndex[ipUInt] = ipList;
}
ipList.Add(ban);
}
}
// Reference swap is atomic; readers finish on the old index or start on the complete new one
Volatile.Write(ref _steamIdIndex, steamIdIndex);
Volatile.Write(ref _ipIndex, ipIndex);
}
/// <summary>

View file

@ -1,3 +1,4 @@
using System.Globalization;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
@ -92,6 +93,11 @@ internal class PlayerManager
// zio: read on the main thread; the ban check below runs on a worker thread.
var bypassIpBans = AdminManager.PlayerHasPermissions(new SteamID(steamId), IpBanBypassPermission);
if (CS2_SimpleAdmin.RenamedPlayers.TryGetValue(steamId, out var renamedTo))
{
player.Rename(renamedTo);
}
if (CS2_SimpleAdmin.DatabaseProvider == null || CS2_SimpleAdmin.Instance.CacheManager == null) return;
Task.Run(async () =>
@ -297,10 +303,92 @@ internal class PlayerManager
_loadPlayerSemaphore.Release();
}
});
}
if (CS2_SimpleAdmin.RenamedPlayers.TryGetValue(player.SteamID, out var name))
/// <summary>
/// Returns every ban, gag/mute/silence and warn ever recorded for a SteamID, newest first.
/// Rows carry: type, status, reason, duration, created, ends, admin_name, lift_reason, lift_date, lift_admin.
/// </summary>
/// <param name="steamId">SteamID64 of the player, online or not.</param>
/// <param name="type">Optional filter: bans, gags, mutes, silences or warns.</param>
public async Task<List<dynamic>> GetPenaltyHistory(ulong steamId, string? type = null)
{
if (CS2_SimpleAdmin.DatabaseProvider == null) return [];
try
{
player.Rename(name);
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
var sql = CS2_SimpleAdmin.DatabaseProvider.GetPenaltyHistoryQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode);
var rows = (await connection.QueryAsync(sql, new { PlayerSteamID = steamId, serverid = CS2_SimpleAdmin.ServerId })).ToList();
// Filter word is the plural (bans, gags, mutes, silences, warns); rows carry BAN/GAG/MUTE/SILENCE/WARN
if (type != null)
rows.RemoveAll(r => !type.Equals((string)r.type + "s", StringComparison.OrdinalIgnoreCase));
return rows;
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Unable to load penalty history: {exception}", ex.Message);
return [];
}
}
/// <summary>
/// Dapper gives DateTime on MySQL but can give a string on SQLite; accept both.
/// </summary>
internal static DateTime? ToDateTime(object? value) =>
value switch
{
DateTime d => d,
string s when DateTime.TryParse(s, CultureInfo.InvariantCulture, DateTimeStyles.None, out var parsed) => parsed,
_ => null
};
/// <summary>
/// Loads permanent renames from the database into memory.
/// </summary>
public async Task LoadRenamedPlayers()
{
if (CS2_SimpleAdmin.DatabaseProvider == null) return;
try
{
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
var rows = await connection.QueryAsync<(long steamId, string name)>(CS2_SimpleAdmin.DatabaseProvider.GetRenamesQuery());
await Server.NextWorldUpdateAsync(() =>
{
foreach (var (steamId, name) in rows)
CS2_SimpleAdmin.RenamedPlayers[(ulong)steamId] = name;
});
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Unable to load renames: {exception}", ex.Message);
}
}
/// <summary>
/// Persists or removes a permanent rename (css_prename) for a player.
/// </summary>
/// <param name="steamId">SteamID64 of the player.</param>
/// <param name="name">Forced name, or null/empty to remove the rename.</param>
public async Task SaveRenamedPlayer(ulong steamId, string? name)
{
if (CS2_SimpleAdmin.DatabaseProvider == null) return;
try
{
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
if (string.IsNullOrEmpty(name))
await connection.ExecuteAsync(CS2_SimpleAdmin.DatabaseProvider.GetDeleteRenameQuery(), new { steamId });
else
await connection.ExecuteAsync(CS2_SimpleAdmin.DatabaseProvider.GetUpsertRenameQuery(), new { steamId, name });
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Unable to save rename: {exception}", ex.Message);
}
}

View file

@ -43,6 +43,7 @@ public class ServerManager
if (_getIpTryCount > 32 && isInvalidIp)
{
CS2_SimpleAdmin._logger?.LogError("Unable to load server data - can't fetch ip address!");
_ = CS2_SimpleAdmin.PlayerManager.LoadRenamedPlayers();
return;
}
@ -103,7 +104,7 @@ public class ServerManager
CS2_SimpleAdmin.ServerId = serverId;
CS2_SimpleAdmin._logger?.LogInformation("Loaded server with ip {ip}", ipAddress);
CS2_SimpleAdmin.ServerLoaded = true;
CS2_SimpleAdmin.ServerLoaded = true;
if (CS2_SimpleAdmin.Instance.CacheManager != null)
{
@ -115,6 +116,9 @@ CS2_SimpleAdmin.ServerLoaded = true;
CS2_SimpleAdmin._logger?.LogCritical("Unable to create or get server_id: " + ex.Message);
}
// Renames are server-independent, so load them even when the server row could not be resolved
await CS2_SimpleAdmin.PlayerManager.LoadRenamedPlayers();
if (CS2_SimpleAdmin.Instance.Config.EnableMetrics)
{
var queryString = $"?address={address}&hostname={hostname}";