cs2-SimpleAdmin/CS2-SimpleAdmin-docs/docs/user/commands/playercommands.md
Ravid-A 530f60366d Fix unban delay, admin loading, rename persistence; add css_history (1.9.0)
Fixes for issues reported by server owners, plus one new command.

Unbans took up to a minute to apply, and on SQLite never applied at all:
- css_unban only wrote to the database, but the connect check reads an
  in-memory cache that syncs on a 61s timer. BanManager.UnbanPlayer now
  marks the bans UNBANNED in CacheManager and rebuilds the indexes, and
  logs failures instead of swallowing them.
- SQLite has no ON UPDATE CURRENT_TIMESTAMP and the unban/expire queries
  never set updated_at, so the delta refresh never saw the change and
  the ban stayed active until a plugin reload. Both queries set it now.
- The delta query uses >= so a change written in the same second as the
  refresh snapshot is not skipped.
- css_unban issues removeid when UnlockedCommands is on, clearing the
  engine-level banid that css_ban adds.
- RebuildIndexes builds fresh dictionaries and swaps them under a lock,
  so the game thread cannot read a half-built index now that unbans can
  trigger a rebuild off the timer thread.

Admin permissions were intermittently missing after a restart:
- The startup reload fired at a fixed 3s, usually before ServerManager
  had resolved ServerId, so the admin query ran with a null server and
  returned only global admins, with nothing reloading afterwards.
  ServerManager now reloads admins once ServerId is set, and on both of
  its failure paths so global admins still load.
- Loading the plugin mid-map (css_plugins load) fires no map start, so
  server loading is kicked off after 5s if it has not happened.
- CreateAdminsJsonFile no longer strips permissions from inside the
  ToDictionary lambda, where it ran once per name group and seconds
  before the new data was loaded. It returns the new cache and
  PermissionManager.ApplyAdminCache applies it on the main thread
  immediately before AdminManager.LoadAdminData.
- Reloads are serialized with a semaphore and carry a generation, so
  overlapping ones cannot race on the JSON files or apply a stale
  snapshot after the hibernation cap.
- GetAllPlayersFlags and GetAllGroupsData rethrow instead of returning
  an empty list; ReloadAdmins catches, logs and aborts. A transient
  database error previously wrote an empty admins.json and stripped
  every admin on the server.

Permanent renames did not survive a restart:
- New sa_renames table (migration 017); css_prename upserts or deletes,
  and the table is loaded into memory once the server is ready.
- The rename is re-applied on connect before the DatabaseProvider /
  CacheManager early return, which previously skipped it whenever the
  DB or cache was not ready yet.
- New EventPlayerChangename handler, and both it and OnPlayerInfo
  re-check after a short delay instead of comparing names at event
  time; the engine may not have written the client's new name yet, and
  Rename itself takes 0.4s to settle.

Smaller fixes:
- css_say printed "ADMIN: <text>" with no name. The caller name is
  passed to the localizer and sa_adminsay_prefix carries {1} in all 13
  languages.
- css_penalties <player> with @css/kick reassigned only the local user
  id while every lookup kept using caller.SteamID, so an admin checking
  another player always saw their own penalties. It now uses the
  target's SteamID, and replies instead of throwing when that player's
  connect data has not finished loading.
- css_rename returned early for an admin in silent mode, which skipped
  the rename itself rather than just the announcement.

New: css_history <#userid|name|steamid64> [bans|gags|mutes|silences|warns]
(@css/kick) prints every ban, gag, mute, silence and warn with status,
duration, the admin who issued it, the reason and, for lifted bans and
mutes, who lifted it, when and why. A SteamID64 works for players who
are not online. Also available in the admin menu under Players >
History. The data was always there: unban, unmute and expiry only flip
the status column, rows are never deleted.

Build:
- The csproj listed all 32 migration files by hand, so a new migration
  silently never reached the output. Replaced with a glob.
- Commands missing from an existing Commands.json are registered under
  their default name, so new commands appear without deleting the file.
  An empty alias list still disables a command.
2026-10-03 02:33:10 +03:00

9.2 KiB

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Player Commands

Commands for managing and manipulating players on your server.

:::note Many of these commands are included in the base plugin. For extended fun commands (god mode, noclip, freeze, etc.), see the Fun Commands Module. :::

Player Management

Slay Player

Kill a player instantly.

css_slay <#userid or name>

Permission: @css/slay

Examples:

css_slay #123
css_slay PlayerName
css_slay @ct  # Slay all CTs
css_slay @t   # Slay all terrorists

Use cases:

  • Punishment for rule breaking
  • Ending rounds quickly
  • Removing camping players

Slap Player

Slap a player, dealing damage and pushing them.

css_slap <#userid or name> [damage]

Permission: @css/slay

Parameters:

  • damage - HP damage to deal (default: 0)

Examples:

css_slap #123      # Slap with no damage
css_slap PlayerName 10  # Slap for 10 HP damage
css_slap @all 5    # Slap everyone for 5 damage

Effects:

  • Player is pushed in a random direction
  • Optional damage dealt
  • Makes slap sound

Use cases:

  • Funny punishment
  • Getting player attention
  • Moving AFK players

Player Attributes

Set Player Health

Set a player's health points.

css_hp <#userid or name> <health>

Permission: @css/slay

Examples:

css_hp #123 100     # Set to full health
css_hp PlayerName 1  # Set to 1 HP
css_hp @ct 200      # Give all CTs 200 HP

Valid range: 1 - 999+


Set Player Speed

Modify a player's movement speed.

css_speed <#userid or name> <speed>

Permission: @css/slay

Parameters:

  • speed - Speed multiplier (1.0 = normal, 2.0 = double speed, 0.5 = half speed)

Examples:

css_speed #123 1.5    # 150% speed
css_speed PlayerName 0.5   # 50% speed (slow motion)
css_speed @all 2.0    # Double speed for everyone
css_speed #123 1.0    # Reset to normal speed

Common values:

  • 0.5 - Slow motion
  • 1.0 - Normal (default)
  • 1.5 - Fast
  • 2.0 - Very fast
  • 3.0 - Extremely fast

Note: Speed persists across respawns until reset.


Set Player Gravity

Modify a player's gravity.

css_gravity <#userid or name> <gravity>

Permission: @css/slay

Parameters:

  • gravity - Gravity multiplier (1.0 = normal, 0.5 = moon jump, 2.0 = heavy)

Examples:

css_gravity #123 0.5   # Moon jump
css_gravity PlayerName 2.0  # Heavy gravity
css_gravity @all 0.1   # Super jump for everyone
css_gravity #123 1.0   # Reset to normal

Common values:

  • 0.1 - Super high jumps
  • 0.5 - Moon gravity
  • 1.0 - Normal (default)
  • 2.0 - Heavy/fast falling

Note: Gravity persists across respawns until reset.


Set Player Money

Set a player's money amount.

css_money <#userid or name> <amount>

Permission: @css/slay

Examples:

css_money #123 16000  # Max money
css_money PlayerName 0     # Remove all money
css_money @ct 10000   # Give all CTs $10,000

Valid range: 0 - 65535 (CS2 engine limit)


Team Management

Switch Player Team

Move a player to a different team.

css_team <#userid or name> [ct/t/spec] [-k]

Permission: @css/kick

Parameters:

  • ct - Counter-Terrorist team
  • t - Terrorist team
  • spec - Spectators
  • -k - Kill player during switch (optional)

Examples:

css_team #123 ct       # Move to CT
css_team PlayerName t  # Move to T
css_team @spec t       # Move all spectators to T
css_team #123 ct -k    # Move to CT and kill

Configuration:

"TeamSwitchType": 1

Determines team switch behavior.


Rename Player

Temporarily rename a player.

css_rename <#userid or name> <new name>

Permission: @css/kick

Examples:

css_rename #123 "NewName"
css_rename PlayerName "RenamedPlayer"
css_rename @all "Everyone"

Notes:

  • Rename is temporary (resets on reconnect)
  • For permanent rename, use css_prename

Permanent Rename

Permanently force a player's name.

css_prename <#userid or name> <new name>

Permission: @css/ban

Examples:

css_prename #123 "EnforcedName"
css_prename PlayerName "NewIdentity"

Notes:

  • Name is enforced even after reconnect, map change and server restart
  • Stored in the database (sa_renames) and shared by every server using that database
  • Player cannot change it; css_prename <player> with no name removes the rename
  • Useful for offensive names

Weapon Management

Give Weapon

Give a weapon to a player.

css_give <#userid or name> <weapon>

Permission: @css/cheats

Weapon names:

  • Rifles: ak47, m4a1, m4a1_silencer, aug, sg556, awp
  • SMGs: mp5sd, mp7, mp9, p90, ump45
  • Heavy: nova, xm1014, mag7, m249, negev
  • Pistols: deagle, elite, fiveseven, glock, hkp2000, p250, tec9, usp_silencer
  • Grenades: flashbang, hegrenade, smokegrenade, molotov, incgrenade, decoy
  • Equipment: kevlar, assaultsuit, defuser, knife

Examples:

css_give #123 awp
css_give PlayerName ak47
css_give @ct m4a1
css_give @all deagle

Strip Weapons

Remove all weapons from a player.

css_strip <#userid or name>

Permission: @css/slay

Examples:

css_strip #123
css_strip PlayerName
css_strip @t  # Disarm all terrorists

Effects:

  • Removes all weapons
  • Leaves player with knife only
  • Removes grenades and equipment

Teleportation

Teleport to Player

Teleport yourself to another player.

css_tp <#userid or name>
css_tpto <#userid or name>
css_goto <#userid or name>

Permission: @css/kick

Examples:

css_tp #123
css_goto PlayerName

Use cases:

  • Checking player behavior
  • Admin help
  • Spectating suspicious players

Teleport Player to You

Bring a player to your location.

css_bring <#userid or name>
css_tphere <#userid or name>

Permission: @css/kick

Examples:

css_bring #123
css_tphere PlayerName
css_bring @all  # Bring everyone to you

Use cases:

  • Moving stuck players
  • Gathering players
  • Admin events

Respawn Player

Respawn a dead player.

css_respawn <#userid or name>

Permission: @css/cheats

Examples:

css_respawn #123
css_respawn PlayerName
css_respawn @ct  # Respawn all dead CTs

Notes:

  • Player spawns at spawn point
  • Equipped with default weapons
  • Can break competitive balance

Player Targeting

All player commands support advanced targeting:

Target Syntax

  • @all - All players
  • @ct - All Counter-Terrorists
  • @t - All Terrorists
  • @spec - All spectators
  • @alive - All alive players
  • @dead - All dead players
  • @bot - All bots
  • @human - All human players
  • @me - Yourself
  • #123 - Specific user ID
  • PlayerName - By name (partial match supported)

Multiple Targets

css_slay @ct  # Kills all CTs
css_hp @all 200  # Give everyone 200 HP
css_speed @t 2.0  # Make all Ts fast

Permission Requirements

Command Required Permission Description
css_slay @css/slay Kill players
css_slap @css/slay Slap players
css_hp @css/slay Set health
css_speed @css/slay Modify speed
css_gravity @css/slay Modify gravity
css_money @css/slay Set money
css_team @css/kick Change team
css_rename @css/kick Temporary rename
css_prename @css/ban Permanent rename
css_give @css/cheats Give weapons
css_strip @css/slay Remove weapons
css_tp @css/kick Teleport to player
css_bring @css/kick Bring player
css_respawn @css/cheats Respawn players

Best Practices

Punishment Commands

Slay:

  • Use for rule violations
  • Better than kick for minor issues
  • Allows player to stay and learn

Slap:

  • Lighter punishment
  • Good for warnings
  • Can be funny/entertaining

Gameplay Modification

HP/Speed/Gravity:

  • Use for events/fun rounds
  • Don't abuse during competitive play
  • Reset to normal after use

Respawn:

  • Very disruptive to gameplay
  • Use sparingly
  • Good for fixing bugs/mistakes

Team Management

Team switching:

  • Balance teams fairly
  • Don't abuse for winning
  • Use -k flag for competitive integrity

Configuration

Team Switch Behavior

"TeamSwitchType": 1

Controls how team switching works.


Troubleshooting

Speed/Gravity not persisting

Solution: These are maintained by a timer. If they reset:

  • Check server console for errors
  • Ensure plugin is loaded correctly
  • Try reapplying the modification

Can't teleport

Check:

  • Target player is connected
  • You have correct permissions
  • Both players are valid

Give weapon not working

Check:

  • Weapon name is correct
  • Player is alive
  • Player has inventory space