mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-11-07 12:07:05 +01:00
Replace MenuManagerCS2 with Panorama UI Kit for the admin menus and css_vote. Layout names (menu, vote, banner, toast) are configurable under MenuConfig and preloaded on startup; MenuType is removed and ConfigVersion bumped to 26. - Drop MenuManagerApi.dll and the old chat menu classes - Reference PanoramaUiKit.Shared.dll, bump CounterStrikeSharp to 1.0.376 - Add .editorconfig and CODING_CONVENTIONS.md, apply them codebase-wide - Remove the CS2-SimpleAdmin-docs site - Rewrite README for the fork
568 lines
26 KiB
C#
568 lines
26 KiB
C#
using System.Data.Common;
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using System.Globalization;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Admin;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Timers;
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using CounterStrikeSharp.API.ValveConstants.Protobuf;
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using CS2_SimpleAdminApi;
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using Dapper;
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using Microsoft.Extensions.Logging;
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using ZLinq;
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namespace CS2_SimpleAdmin.Managers;
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internal class PlayerManager
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{
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private readonly SemaphoreSlim _loadPlayerSemaphore = new(6);
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private readonly CS2_SimpleAdminConfig _config = CS2_SimpleAdmin.Instance.Config;
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/// <summary>
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/// Loads and initializes player data when a client connects.
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/// </summary>
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/// <param name="player">The <see cref="CCSPlayerController"/> instance representing the connecting player.</param>
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/// <param name="fullConnect">
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/// Determines whether to perform a full synchronization of player data.
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/// If true, full checks (bans, IP history, penalties, warns, mutes) will be loaded and applied.
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/// </param>
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/// <remarks>
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/// This method validates the player's identity, checks for bans, updates the IP history table,
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/// loads penalties (mutes/gags/warns), and optionally notifies admin players about the connecting player's penalties.
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/// </remarks>
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public void LoadPlayerData(CCSPlayerController player, bool fullConnect = false)
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{
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if (!player.UserId.HasValue)
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{
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Helper.KickPlayer(player, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_INVALIDCONNECTION);
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return;
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}
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int userId = player.UserId.Value;
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int slot = player.Slot;
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ulong steamId = player.SteamID;
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string playerName;
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if (!string.IsNullOrEmpty(player.PlayerName))
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{
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playerName = player.PlayerName;
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}
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else
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{
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playerName = CS2_SimpleAdmin._localizer?["sa_unknown"] ?? "Unknown";
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}
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string? ipAddress = player.IpAddress?.Split(":")[0];
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if (CS2_SimpleAdmin.RenamedPlayers.TryGetValue(steamId, out string? renamedTo))
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{
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player.Rename(renamedTo);
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}
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if (CS2_SimpleAdmin.DatabaseProvider == null || CS2_SimpleAdmin.Instance.CacheManager == null)
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{
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return;
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}
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Task.Run(async () =>
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{
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try
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{
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await _loadPlayerSemaphore.WaitAsync();
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// Save ip address before ban check
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await SavePlayerIpAddress(steamId, playerName, ipAddress);
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// Always check bans first, regardless of PlayersInfo state
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bool isBanned = IsBanned(CS2_SimpleAdmin.Instance.CacheManager, CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType,
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CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp, playerName, steamId, ipAddress);
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CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] Player {playerName} ({steamId}) IP: {ipAddress} - BanType: {CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType} - CheckMultiAccounts: {CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp} - isBanned: {isBanned}");
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if (isBanned)
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{
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CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] KICKING {playerName} ({steamId})");
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await Server.NextWorldUpdateAsync(() =>
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{
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CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] Executing kick for {playerName}");
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Helper.KickPlayer(userId, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_BANNED);
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});
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return;
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}
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if (!CS2_SimpleAdmin.PlayersInfo.ContainsKey(steamId))
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{
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PlayerInfo playerInfo = new PlayerInfo(userId, slot, new SteamID(steamId), playerName, ipAddress);
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CS2_SimpleAdmin.PlayersInfo[steamId] = playerInfo;
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if (_config.OtherSettings.CheckMultiAccountsByIp && ipAddress != null)
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{
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playerInfo.AccountsAssociated =
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CS2_SimpleAdmin.Instance.CacheManager?.GetAccountsByIp(ipAddress).AsValueEnumerable()
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.Select(x => (x.SteamId, x.PlayerName)).ToList() ?? [];
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}
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try
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{
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// var isBanned = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0
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// ? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(
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// CS2_SimpleAdmin.PlayersInfo[userId].SteamId.SteamId64.ToString(), null)
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// : CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp
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// ? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerOrAnyIpBanned(CS2_SimpleAdmin
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// .PlayersInfo[userId].SteamId.SteamId64)
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// : CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(CS2_SimpleAdmin.PlayersInfo[userId].SteamId.SteamId64.ToString(), ipAddress);
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if (CS2_SimpleAdmin.PlayersInfo.TryGetValue(steamId, out PlayerInfo? value)) // Temp skip
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{
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List<dynamic> warns = await CS2_SimpleAdmin.Instance.WarnManager.GetPlayerWarns(value, false);
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(int totalMutes, int totalGags, int totalSilences) =
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await CS2_SimpleAdmin.Instance.MuteManager.GetPlayerMutes(value);
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value.TotalBans = CS2_SimpleAdmin.Instance.CacheManager
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?.GetPlayerBansBySteamId(value.SteamId.SteamId64)
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.Count ?? 0;
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value.TotalMutes = totalMutes;
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value.TotalGags = totalGags;
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value.TotalSilences = totalSilences;
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value.TotalWarns = warns.Count;
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List<dynamic> activeMutes =
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await CS2_SimpleAdmin.Instance.MuteManager.IsPlayerMuted(value.SteamId.SteamId64
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.ToString());
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if (activeMutes.Count > 0)
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{
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foreach (dynamic mute in activeMutes)
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{
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string muteType = mute.type;
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DateTime ends = mute.ends;
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int duration = mute.duration;
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switch (muteType)
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{
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// Apply mute penalty based on mute type
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case "GAG":
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PlayerPenaltyManager.AddPenalty(
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CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
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PenaltyType.Gag, ends, duration);
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// if (CS2_SimpleAdmin._localizer != null)
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// mutesList[PenaltyType.Gag].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_gag", ends.ToLocalTime().ToString(CultureInfo.CurrentCulture)]);
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break;
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case "MUTE":
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PlayerPenaltyManager.AddPenalty(
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CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
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PenaltyType.Mute, ends, duration);
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await Server.NextWorldUpdateAsync(() =>
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{
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player.VoiceFlags = VoiceFlags.Muted;
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});
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// if (CS2_SimpleAdmin._localizer != null)
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// mutesList[PenaltyType.Mute].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_mute", ends.ToLocalTime().ToString(CultureInfo.InvariantCulture)]);
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break;
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default:
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PlayerPenaltyManager.AddPenalty(
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CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
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PenaltyType.Silence, ends, duration);
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await Server.NextWorldUpdateAsync(() =>
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{
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player.VoiceFlags = VoiceFlags.Muted;
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});
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// if (CS2_SimpleAdmin._localizer != null)
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// mutesList[PenaltyType.Silence].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_silence", ends.ToLocalTime().ToString(CultureInfo.CurrentCulture)]);
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break;
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}
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}
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}
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if (CS2_SimpleAdmin.Instance.Config.OtherSettings.NotifyPenaltiesToAdminOnConnect)
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{
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await Server.NextWorldUpdateAsync(() =>
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{
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foreach (CCSPlayerController? admin in Helper.GetValidPlayers()
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.Where(p => (AdminManager.PlayerHasPermissions(
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new SteamID(p.SteamID),
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"@css/kick") ||
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AdminManager.PlayerHasPermissions(
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new SteamID(p.SteamID),
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"@css/ban")) &&
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p.Connected == PlayerConnectedState.Connected &&
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!CS2_SimpleAdmin.AdminDisabledJoinComms
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.Contains(p.SteamID)))
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{
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if (CS2_SimpleAdmin._localizer == null || admin == player)
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{
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continue;
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}
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admin.SendLocalizedMessage(CS2_SimpleAdmin._localizer,
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"sa_admin_penalty_info",
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player.PlayerName,
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CS2_SimpleAdmin.PlayersInfo[steamId].TotalBans,
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CS2_SimpleAdmin.PlayersInfo[steamId].TotalGags,
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CS2_SimpleAdmin.PlayersInfo[steamId].TotalMutes,
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CS2_SimpleAdmin.PlayersInfo[steamId].TotalSilences,
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CS2_SimpleAdmin.PlayersInfo[steamId].TotalWarns
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);
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if (CS2_SimpleAdmin.PlayersInfo[steamId].AccountsAssociated.Count >= 2)
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{
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List<IEnumerable<(ulong SteamId, string PlayerName)>> associatedAcccountsChunks =
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CS2_SimpleAdmin.PlayersInfo[steamId].AccountsAssociated.ChunkBy(5)
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.ToList();
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foreach (IEnumerable<(ulong SteamId, string PlayerName)> chunk in associatedAcccountsChunks)
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{
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admin.SendLocalizedMessage(CS2_SimpleAdmin._localizer,
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"sa_admin_associated_accounts",
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player.PlayerName,
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string.Join(", ",
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chunk.Select(a => $"{a.PlayerName} ({a.SteamId})"))
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);
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}
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}
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}
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});
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}
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}
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError("Error processing player connection: {exception}",
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ex.Message);
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}
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}
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}
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finally
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{
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_loadPlayerSemaphore.Release();
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}
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});
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}
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/// <summary>
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/// Returns every ban, gag/mute/silence and warn ever recorded for a SteamID, newest first.
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/// Rows carry: type, status, reason, duration, created, ends, admin_name, lift_reason, lift_date, lift_admin.
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/// </summary>
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/// <param name="steamId">SteamID64 of the player, online or not.</param>
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/// <param name="type">Optional filter: bans, gags, mutes, silences or warns.</param>
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public async Task<List<dynamic>> GetPenaltyHistory(ulong steamId, string? type = null)
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{
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if (CS2_SimpleAdmin.DatabaseProvider == null)
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{
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return [];
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}
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try
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{
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await using DbConnection connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
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string sql = CS2_SimpleAdmin.DatabaseProvider.GetPenaltyHistoryQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode);
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List<dynamic> rows = (await connection.QueryAsync(sql, new { PlayerSteamID = steamId, serverid = CS2_SimpleAdmin.ServerId })).ToList();
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// Filter word is the plural (bans, gags, mutes, silences, warns); rows carry BAN/GAG/MUTE/SILENCE/WARN
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if (type != null)
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{
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rows.RemoveAll(r => !type.Equals((string)r.type + "s", StringComparison.OrdinalIgnoreCase));
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}
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return rows;
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError("Unable to load penalty history: {exception}", ex.Message);
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return [];
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}
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}
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/// <summary>
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/// Dapper gives DateTime on MySQL but can give a string on SQLite; accept both.
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/// </summary>
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internal static DateTime? ToDateTime(object? value) =>
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value switch
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{
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DateTime d => d,
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string s when DateTime.TryParse(s, CultureInfo.InvariantCulture, DateTimeStyles.None, out DateTime parsed) => parsed,
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_ => null
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};
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/// <summary>
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/// Loads permanent renames from the database into memory.
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/// </summary>
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public async Task LoadRenamedPlayers()
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{
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if (CS2_SimpleAdmin.DatabaseProvider == null)
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{
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return;
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}
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try
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{
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await using DbConnection connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
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IEnumerable<(long steamId, string name)> rows = await connection.QueryAsync<(long steamId, string name)>(CS2_SimpleAdmin.DatabaseProvider.GetRenamesQuery());
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await Server.NextWorldUpdateAsync(() =>
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{
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foreach ((long steamId, string? name) in rows)
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{
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CS2_SimpleAdmin.RenamedPlayers[(ulong)steamId] = name;
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}
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});
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError("Unable to load renames: {exception}", ex.Message);
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}
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}
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/// <summary>
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/// Persists or removes a permanent rename (css_prename) for a player.
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/// </summary>
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/// <param name="steamId">SteamID64 of the player.</param>
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/// <param name="name">Forced name, or null/empty to remove the rename.</param>
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public async Task SaveRenamedPlayer(ulong steamId, string? name)
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{
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if (CS2_SimpleAdmin.DatabaseProvider == null)
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{
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return;
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}
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try
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{
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await using DbConnection connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
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if (string.IsNullOrEmpty(name))
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{
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await connection.ExecuteAsync(CS2_SimpleAdmin.DatabaseProvider.GetDeleteRenameQuery(), new { steamId });
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}
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else
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{
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await connection.ExecuteAsync(CS2_SimpleAdmin.DatabaseProvider.GetUpsertRenameQuery(), new { steamId, name });
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}
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError("Unable to save rename: {exception}", ex.Message);
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}
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}
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/// <summary>
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/// Saves player's IP address to the database for multi-account detection.
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/// This is called before ban checks to ensure IP is recorded even if player is banned.
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/// </summary>
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private async Task SavePlayerIpAddress(ulong steamId, string playerName, string? ipAddress)
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{
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if (!_config.OtherSettings.CheckMultiAccountsByIp || ipAddress == null || CS2_SimpleAdmin.DatabaseProvider == null)
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{
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return;
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}
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try
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{
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await using DbConnection connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
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ulong steamId64 = steamId;
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uint ipUint = IpHelper.IpToUint(ipAddress);
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string upsertQuery = CS2_SimpleAdmin.DatabaseProvider.GetUpsertPlayerIpQuery();
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await connection.ExecuteAsync(upsertQuery, new
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{
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SteamID = steamId64,
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playerName,
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IPAddress = ipUint
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});
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError(
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$"Unable to save ip address for {playerName} ({ipAddress}): {ex.Message}");
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}
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}
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/// <summary>
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/// Periodically checks the status of online players and applies timers for speed, gravity,
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/// and penalty expiration validation.
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/// </summary>
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/// <remarks>
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/// This method registers two repeating timers:
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/// <list type="bullet">
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/// <item><description>One short-interval timer to update speed/gravity modifications applied to players.</description></item>
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/// <item><description>
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/// One long-interval timer (default 61 seconds) to expire bans, mutes, warns, refresh caches,
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/// and remove outdated penalties from connected players.
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/// </description></item>
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/// </list>
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/// Additionally, banned players still online are kicked, and admins may be updated about mute statuses based on the configured time mode.
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/// </remarks>
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public void CheckPlayersTimer()
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{
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CS2_SimpleAdmin.Instance.AddTimer(5f, () =>
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{
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foreach ((ulong steamid, string? name) in CS2_SimpleAdmin.RenamedPlayers)
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{
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CCSPlayerController? player = Helper.GetPlayerFromSteamid64(steamid);
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if (player == null || !player.IsValid || player.PlayerName == name)
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{
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continue;
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}
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player.Rename(name);
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}
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}, TimerFlags.REPEAT);
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CS2_SimpleAdmin.Instance.PlayersTimer = CS2_SimpleAdmin.Instance.AddTimer(61.0f, () =>
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{
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#if DEBUG
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CS2_SimpleAdmin._logger?.LogCritical("[OnMapStart] Expired check");
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#endif
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if (CS2_SimpleAdmin.DatabaseProvider == null)
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{
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return;
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}
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// Optimization: Get players once and avoid allocating anonymous types
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List<CCSPlayerController> validPlayers = Helper.GetValidPlayers();
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// Use ValueTuple instead of anonymous type - better performance and less allocations
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List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)> tempPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>(validPlayers.Count);
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foreach (CCSPlayerController p in validPlayers)
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{
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tempPlayers.Add((p.PlayerName, p.SteamID, p.IpAddress, p.UserId, p.Slot));
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}
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CS2_SimpleAdmin pluginInstance = CS2_SimpleAdmin.Instance;
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OtherSettings config = _config.OtherSettings; // Cache config access
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_ = Task.Run(async () =>
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{
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try
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{
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// Run all expire tasks in parallel
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Task[] expireTasks = new[]
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{
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pluginInstance.BanManager.ExpireOldBans(),
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pluginInstance.MuteManager.ExpireOldMutes(),
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pluginInstance.WarnManager.ExpireOldWarns(),
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pluginInstance.CacheManager?.RefreshCacheAsync() ?? Task.CompletedTask,
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pluginInstance.PermissionManager.DeleteOldAdmins()
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};
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await Task.WhenAll(expireTasks);
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError($"Error processing players timer tasks: {ex.Message}");
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if (ex is AggregateException aggregate)
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{
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foreach (Exception inner in aggregate.InnerExceptions)
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{
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CS2_SimpleAdmin._logger?.LogError($"Inner exception: {inner.Message}");
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}
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}
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}
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if (pluginInstance.CacheManager == null)
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{
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return;
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}
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// Optimization: Cache ban type and multi-account check to avoid repeated config access
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int banType = config.BanType;
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bool checkMultiAccounts = config.CheckMultiAccountsByIp;
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List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)> bannedPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>();
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// Manual loop instead of LINQ - better performance
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foreach ((string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot) player in tempPlayers)
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{
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string playerName = player.PlayerName;
|
|
ulong steamId = player.SteamID;
|
|
string? ip = player.IpAddress?.Split(':')[0];
|
|
|
|
bool isBanned = IsBanned(pluginInstance.CacheManager, banType, checkMultiAccounts, playerName, steamId, ip);
|
|
|
|
if (isBanned)
|
|
{
|
|
bannedPlayers.Add(player);
|
|
}
|
|
}
|
|
|
|
if (bannedPlayers.Count > 0)
|
|
{
|
|
foreach ((string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot) player in bannedPlayers)
|
|
{
|
|
if (!player.UserId.HasValue)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
await Server.NextWorldUpdateAsync(() =>
|
|
{
|
|
if (Helper.GetPlayerFromSteamid64(player.SteamID) != null)
|
|
{
|
|
Helper.KickPlayer((int)player.UserId,
|
|
NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_BANNED);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
if (config.TimeMode == 0)
|
|
{
|
|
// Optimization: Manual projection instead of LINQ
|
|
List<(ulong, int?, int)> onlinePlayers = new List<(ulong, int?, int)>(tempPlayers.Count);
|
|
foreach ((string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot) player in tempPlayers)
|
|
{
|
|
onlinePlayers.Add((player.SteamID, player.UserId, player.Slot));
|
|
}
|
|
|
|
if (onlinePlayers.Count > 0)
|
|
{
|
|
await pluginInstance.MuteManager.CheckOnlineModeMutes(onlinePlayers);
|
|
}
|
|
}
|
|
});
|
|
|
|
try
|
|
{
|
|
// Optimization: Process penalties without LINQ allocations
|
|
List<CCSPlayerController> players = Helper.GetValidPlayers();
|
|
foreach (CCSPlayerController player in players)
|
|
{
|
|
if (!PlayerPenaltyManager.IsSlotInPenalties(player.Slot))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
bool isMuted = PlayerPenaltyManager.IsPenalized(player.Slot, PenaltyType.Mute, out _);
|
|
bool isSilenced = PlayerPenaltyManager.IsPenalized(player.Slot, PenaltyType.Silence, out _);
|
|
|
|
// Only reset voice flags if not muted or silenced
|
|
if (!isMuted && !isSilenced)
|
|
{
|
|
player.VoiceFlags = VoiceFlags.Normal;
|
|
}
|
|
}
|
|
|
|
PlayerPenaltyManager.RemoveExpiredPenalties();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
CS2_SimpleAdmin._logger?.LogError($"Unable to remove old penalties: {ex.Message}");
|
|
}
|
|
}, TimerFlags.REPEAT);
|
|
}
|
|
|
|
/// <summary>
|
|
/// BanType 0 checks the SteamID only; otherwise the IP too, and every IP the player used when multi-account checks are on.
|
|
/// </summary>
|
|
private static bool IsBanned(CacheManager cacheManager, int banType, bool checkMultiAccounts, string playerName, ulong steamId, string? ipAddress)
|
|
{
|
|
if (banType == 0)
|
|
{
|
|
return cacheManager.IsPlayerBanned(playerName, steamId, null);
|
|
}
|
|
|
|
if (checkMultiAccounts)
|
|
{
|
|
return cacheManager.IsPlayerOrAnyIpBanned(playerName, steamId, ipAddress);
|
|
}
|
|
|
|
return cacheManager.IsPlayerBanned(playerName, steamId, ipAddress);
|
|
}
|
|
}
|