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Restrict flashlight by CT/T/Any via config, drop tracked docs, and ship the 0.1.1 version bump. Co-authored-by: Cursor <cursoragent@cursor.com>
108 lines
3.1 KiB
Markdown
108 lines
3.1 KiB
Markdown
# Flashlight
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Flashlight is a Counter-Strike 2 server plugin written in C# with [CounterStrikeSharp](https://docs.cssharp.dev). It gives human players a toggleable flashlight using a parented `light_barn` entity.
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## Features
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- Toggle with the Use key (`E` by default) or `css_fl_toggle`
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- One `light_barn` per player, parented to the pawn attachment (no per-tick spawn/teleport)
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- Configurable brightness, range, color, shadows, offsets, and attachment
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- Optional team restriction (`Any`, `CT`, or `T`)
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- Automatically turns off on death, spawn, and team change
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- Bots ignored
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## Requirements
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- CounterStrikeSharp **1.0.371+** (API minimum version enforced)
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- .NET **10** runtime as provided by your CounterStrikeSharp install
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## Installation
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1. Download the latest release ZIP.
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2. Extract it.
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3. Place the plugin folder in `game/csgo/addons/counterstrikesharp/plugins/Flashlight`.
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## Usage
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- Press Use (`E`) to toggle, if enabled in config.
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- Or bind a key:
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```
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bind f "css_fl_toggle"
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```
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## Configuration
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On first load, CounterStrikeSharp writes a JSON config for the plugin. Defaults:
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| Key | Default | Description |
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| --- | --- | --- |
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| `Enabled` | `true` | Master switch |
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| `AllowUseKey` | `true` | Allow Use-key toggle |
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| `AllowedTeam` | `Any` | Who may use it: `Any`, `CT`, or `T` |
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| `ToggleCooldownSeconds` | `0.25` | Toggle cooldown |
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| `Brightness` | `1.0` | Light brightness |
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| `Range` | `2048` | Light range |
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| `ColorR` / `ColorG` / `ColorB` | `255` | Light color |
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| `ColorTemperature` | `6500` | Kelvin temperature |
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| `CastShadows` | `true` | Cast dynamic shadows |
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| `SoftX` / `SoftY` | `1.0` | Softness |
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| `Skirt` / `SkirtNear` | `0.5` / `1.0` | Skirt falloff |
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| `SizeX` / `SizeY` / `SizeZ` | `45` / `45` / `0.03` | Beam size params |
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| `ForwardDistance` | `54` | Spawn offset along view forward |
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| `StandEyeOffsetZ` | `64` | Standing eye height offset |
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| `CrouchEyeOffsetZ` | `46` | Crouching eye height offset |
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| `AttachmentName` | `axis_of_intent` | Parent attachment |
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| `LightCookie` | `materials/effects/lightcookies/flashlight.vtex` | Flashlight cookie texture |
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## Development
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### Prerequisites
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- .NET 10 SDK
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- CounterStrikeSharp.API 1.0.371+
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### Build
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```bash
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dotnet restore
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dotnet build
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```
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### Test
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```bash
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dotnet test
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```
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Unit tests cover toggle/cooldown logic, Use-key edge detection, origin math, create/destroy policy, and config clamping. Entity parenting requires a live CS2 server.
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## Changelog
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### v0.1.1
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- Updated to .NET 10 and CounterStrikeSharp.API 1.0.371
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- Replaced per-tick `light_omni2` spawn/teleport with parented `light_barn`
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- Added `IPluginConfig` settings for light and toggle behavior
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- Added `AllowedTeam` config (`Any` / `CT` / `T`) to restrict flashlight by side
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- Added focused xUnit tests for pure helpers
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- Updated GitHub Actions for .NET 10, PR tests, and tag releases
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- Switched logging to `BasePlugin.Logger`
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### v0.0.6
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- Updated to .NET 8.0 and CounterStrikeSharp.API v1.0.363
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- Added initial xUnit test project
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- Improved CSS API compatibility (`V_angle`, entity validity checks)
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### v0.0.5
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- Initial release
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## License
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GNU General Public License. See `LICENSE`.
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## Author
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[creazy.eth](https://github.com/creazy231)
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