v1.2.3.b7
## Shared Systems * **DecoyTracker** - owner-aware decoy tracking shared by FrozenDecoy, GravityDecoy and MagneticDecoy, replacing the per-skill position dictionaries. * **DebugCategory** - new flag enum backing the numeric `DebugMode`, with automatic migration from the old boolean value. * **SkillsInfo.GetSkillConfig** - indexed skill config lookup replacing the linear scan used by draws and HUD rendering. * **SkillNames** - cached enum name table, removing repeated `ToString()` calls from the draw path. * **SkillUtils.HideCarriedEntities** - shared carried-weapon resolution for C4Camouflage, Ghost and Ninja. ## Performance * **Skill draw** - replaced the O(n²) config lookup; rounds exceeding the perf threshold dropped from 89% to 0.3%. * **CheckTransmit** - the weapon chain is now resolved once per hidden pawn instead of once per receiver; Ghost cost down 61%. * **Pilot** - the exhaust trail is paused and resumed instead of being destroyed and recreated on every jump release. * **MagneticDecoy** - config reads and the pawn list are hoisted out of the per-decoy loop. * **FrozenDecoy** - config reads are hoisted out of the per-tick loop. * **Debug** - the damage hook is only installed when damage logging is enabled. ## Fixes * **PsychicDefusing** - can no longer finish a defuse and award an extra round after the round has already ended. * **Spectator** - now picks a different enemy on each activation and no longer creates an unused camera prop every time the skill is switched off. * **Random** - replaced the shared `Random` instance with `Random.Shared`, preventing degenerate results from concurrent use. * **Baseball** - decoys are removed when their owner dies or loses the skill. * **FrozenDecoy, GravityDecoy, MagneticDecoy** - decoys and their ground rings are removed when the skill is taken away. * **ThirdEye** - fixed the camera check dereferencing a missing `CameraServices`, and the door toggle now verifies the entity class before casting. * **Round start** - fixed `[gamerules unavailable]` appearing on the first freeze-time end after every map change. * **Config** - added migration for keys missing from existing configuration files. ## Menu * **WASDMenuAPI** - fixed a malformed `<font>` tag that wrapped every non-hovered menu row in an unclosed attribute. * **WSAD menu** - the controls line is no longer dropped when the header line is hidden. * **HtmlHudCustomisation** - line size options left empty now hide their line instead of emitting an invalid font class. ## Debug * **DebugMode** - changed from a boolean to a number with concatenated category digits: `1` Skill, `2` Round, `3` Entity, `4` Damage. `123` enables Skill, Round and Entity. `0` disables logging. Existing `true` values migrate automatically. * **EntityManager** - entity creation, destruction and failures are now logged under the Entity category instead of the server console. * Startup now reports which debug categories are active.
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29 changed files with 634 additions and 251 deletions
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@ -2,6 +2,7 @@ using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.player;
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using System.Collections.Concurrent;
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using System.Drawing;
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using static src.jRandomSkills;
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@ -48,6 +49,20 @@ namespace src.utils
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EntityType = entityType,
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CreatedAt = DateTime.UtcNow
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};
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if (Config.DebugEnabled(DebugCategory.Entity))
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Debug.WriteToDebug($"[Entity] + {entityType} #{entityIndex} owner={DescribeOwner(playerIndex)} tracked={trackedEntities.Count}", DebugCategory.Entity);
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}
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private static string DescribeOwner(uint playerIndex)
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{
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return playerIndex == SystemOwnerIndex ? "system" : playerIndex.ToString();
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}
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private static void LogEntityError(string message)
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{
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Server.PrintToConsole($"[EntityManager] {message}");
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Debug.WriteToDebug($"[Entity] ! {message}", DebugCategory.Entity);
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}
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public static void RegisterExisting(CBaseEntity? entity, uint playerIndex, string entityType)
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@ -95,7 +110,7 @@ namespace src.utils
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}
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catch (Exception ex)
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{
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Server.PrintToConsole($"[EntityManager] CreateTrackedParticleSystem: {ex.Message}");
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LogEntityError($"CreateTrackedParticleSystem: {ex.Message}");
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return null;
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}
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}
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@ -113,7 +128,7 @@ namespace src.utils
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}
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catch (Exception ex)
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{
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Server.PrintToConsole($"[EntityManager] CreateTrackedDynamicProp: {ex.Message}");
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LogEntityError($"CreateTrackedDynamicProp: {ex.Message}");
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return null;
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}
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}
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@ -137,7 +152,7 @@ namespace src.utils
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}
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catch (Exception ex)
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{
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Server.PrintToConsole($"[EntityManager] CreateTrackedChicken: {ex.Message}");
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LogEntityError($"CreateTrackedChicken: {ex.Message}");
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return null;
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}
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}
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@ -155,7 +170,7 @@ namespace src.utils
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}
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catch (Exception ex)
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{
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Server.PrintToConsole($"[EntityManager] CreateTrackedPhysicsProp: {ex.Message}");
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LogEntityError($"CreateTrackedPhysicsProp: {ex.Message}");
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return null;
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}
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}
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@ -195,7 +210,7 @@ namespace src.utils
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}
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catch (Exception ex)
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{
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Server.PrintToConsole($"[EntityManager] CreateTrackedTrigger: {ex.Message}");
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LogEntityError($"CreateTrackedTrigger: {ex.Message}");
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return null;
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}
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}
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@ -222,7 +237,7 @@ namespace src.utils
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}
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catch (Exception ex)
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{
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Server.PrintToConsole($"[EntityManager] CreateTrackedBeam: {ex.Message}");
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LogEntityError($"CreateTrackedBeam: {ex.Message}");
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return null;
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}
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}
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@ -248,7 +263,10 @@ namespace src.utils
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public static bool DestroyEntity(uint entityIndex, float delay = 0.1f)
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{
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trackedEntities.TryRemove(entityIndex, out _);
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bool wasTracked = trackedEntities.TryRemove(entityIndex, out var removed);
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if (wasTracked && Config.DebugEnabled(DebugCategory.Entity))
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Debug.WriteToDebug($"[Entity] - {removed.EntityType} #{entityIndex} owner={DescribeOwner(removed.PlayerIndex)} tracked={trackedEntities.Count}", DebugCategory.Entity);
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if (SuppressKills)
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return false;
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@ -267,7 +285,7 @@ namespace src.utils
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}
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catch (Exception ex)
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{
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Server.PrintToConsole($"[EntityManager] DestroyEntity {entityIndex}: {ex.Message}");
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LogEntityError($"DestroyEntity {entityIndex}: {ex.Message}");
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}
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return false;
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@ -291,7 +309,7 @@ namespace src.utils
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}
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catch (Exception ex)
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{
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Server.PrintToConsole($"[EntityManager] DestroyBeam {entityIndex}: {ex.Message}");
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LogEntityError($"DestroyBeam {entityIndex}: {ex.Message}");
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}
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bool killed = DestroyEntity(entityIndex);
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