• v1.2.4.b3-panorama5 941d1f29af

    astra released this 2026-10-03 01:19:46 +02:00 | 1 commits to main since this release

    setstaticskill, next: target by part of a name, @me, #userid, ...

    Same rules as setskill, but only when one player matches. Bump to 1.2.4.b3-panorama5.

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  • v1.2.4.b3-panorama4 75f4788236

    astra released this 2026-10-03 01:04:10 +02:00 | 2 commits to main since this release

    setoverride: same targets as setskill (@me, @all, @ct, @t, @random, ...)

    Several targets are all set to one state: on if any is off, otherwise off.
    Bump to 1.2.4.b3-panorama4.

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  • v1.2.4.b3-panorama3 b16e6fb213

    astra released this 2026-09-30 00:31:45 +02:00 | 3 commits to main since this release

    setskill: @me/@all/@ct/@t/@random/@randomct/@randomt targets, respect team-only skills

    css_setskill takes CSS's target selectors plus @random, @randomct and @randomt
    (one random alive player the skill is allowed for). Players on the wrong team
    for a team-only skill (e.g. ChillOut) are skipped and keep their skill.
    Bump ModuleVersion to 1.2.4.b3-panorama3.

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  • v1.2.4.b3-panorama2 8a514255c1

    astra released this 2026-09-29 17:01:28 +02:00 | 4 commits to main since this release

    Cooldown override: follow bot takeovers, cover BlastShot and Dash

    css_setoverride only reset cooldowns before UseSkill, checked against the
    controller the skill ran on. After a bot takeover that's the bot (SteamID 0),
    so the human's override was ignored; it now resolves to the controlling human.
    Bots are keyed by slot, so overriding one bot no longer toggles all of them.

    BlastShot and Dash trigger from OnTick, not UseSkill, so they never saw the
    override. They check it now; BlastShot fires once per right-click press while
    overridden instead of every tick.

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  • v1.2.4.b3-panorama1 d6f1bbb24f

    astra released this 2026-09-25 13:23:02 +02:00 | 7 commits to main since this release

    Merge upstream v1.2.4.b3: native CSS traces, drop Ray-Trace

    Upstream replaced RayTraceApi/RayTraceImpl with CounterStrikeSharp's own Trace API
    (CSS 1.0.375), so RayTrace-MM and RayTrace-CSS-API are no longer needed. Also brings the
    CS2 1.41.8.3 gamedata fixes and the No Recoil, Long Zeus, Long Knife, Fragile Bomb and
    Tripwire fixes.

    Kept from this fork: Panorama skill card and target menu (PanoramaManager), css_setoverride,
    WASDMenuAPI removed, no tracked "Server Files" build output. Version 1.2.4.b3-panorama1.

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