v1.2.3.b7

## Shared Systems

* **DecoyTracker** - owner-aware decoy tracking shared by FrozenDecoy, GravityDecoy and MagneticDecoy, replacing the per-skill position dictionaries.
* **DebugCategory** - new flag enum backing the numeric `DebugMode`, with automatic migration from the old boolean value.
* **SkillsInfo.GetSkillConfig** - indexed skill config lookup replacing the linear scan used by draws and HUD rendering.
* **SkillNames** - cached enum name table, removing repeated `ToString()` calls from the draw path.
* **SkillUtils.HideCarriedEntities** - shared carried-weapon resolution for C4Camouflage, Ghost and Ninja.

## Performance

* **Skill draw** - replaced the O(n²) config lookup; rounds exceeding the perf threshold dropped from 89% to 0.3%.
* **CheckTransmit** - the weapon chain is now resolved once per hidden pawn instead of once per receiver; Ghost cost down 61%.
* **Pilot** - the exhaust trail is paused and resumed instead of being destroyed and recreated on every jump release.
* **MagneticDecoy** - config reads and the pawn list are hoisted out of the per-decoy loop.
* **FrozenDecoy** - config reads are hoisted out of the per-tick loop.
* **Debug** - the damage hook is only installed when damage logging is enabled.

## Fixes

* **PsychicDefusing** - can no longer finish a defuse and award an extra round after the round has already ended.
* **Spectator** - now picks a different enemy on each activation and no longer creates an unused camera prop every time the skill is switched off.
* **Random** - replaced the shared `Random` instance with `Random.Shared`, preventing degenerate results from concurrent use.
* **Baseball** - decoys are removed when their owner dies or loses the skill.
* **FrozenDecoy, GravityDecoy, MagneticDecoy** - decoys and their ground rings are removed when the skill is taken away.
* **ThirdEye** - fixed the camera check dereferencing a missing `CameraServices`, and the door toggle now verifies the entity class before casting.
* **Round start** - fixed `[gamerules unavailable]` appearing on the first freeze-time end after every map change.
* **Config** - added migration for keys missing from existing configuration files.

## Menu

* **WASDMenuAPI** - fixed a malformed `<font>` tag that wrapped every non-hovered menu row in an unclosed attribute.
* **WSAD menu** - the controls line is no longer dropped when the header line is hidden.
* **HtmlHudCustomisation** - line size options left empty now hide their line instead of emitting an invalid font class.

## Debug

* **DebugMode** - changed from a boolean to a number with concatenated category digits: `1` Skill, `2` Round, `3` Entity, `4` Damage. `123` enables Skill, Round and Entity. `0` disables logging. Existing `true` values migrate automatically.
* **EntityManager** - entity creation, destruction and failures are now logged under the Entity category instead of the server console.
* Startup now reports which debug categories are active.
This commit is contained in:
ByDexter 2026-08-16 16:33:09 +03:00
parent 5c65f4ac71
commit 0033d1e13d
29 changed files with 634 additions and 251 deletions

View file

@ -225,7 +225,7 @@ public class WasdMenuPlayer
if (option == CurrentChoice) if (option == CurrentChoice)
builder.AppendLine(string.Format(itemHoverText, finalOptionText)); builder.AppendLine(string.Format(itemHoverText, finalOptionText));
else else
builder.AppendLine(string.Format(itemText, $"<font {(string.IsNullOrEmpty(color) ? "" : $"color='{color}'")}'>{finalOptionText}</font>")); builder.AppendLine(string.Format(itemText, string.IsNullOrEmpty(color) ? finalOptionText : $"<font color='{color}'>{finalOptionText}</font>"));
option = option.Next; option = option.Next;
shown++; shown++;

View file

@ -91,7 +91,7 @@ namespace src.command
return; return;
string[] commands = _.ArgString.Trim().Split(" ", StringSplitOptions.RemoveEmptyEntries); string[] commands = _.ArgString.Trim().Split(" ", StringSplitOptions.RemoveEmptyEntries);
Debug.WriteToDebug($"Player {player.PlayerName} used the skill: {playerInfo.Skill}"); Debug.WriteToDebug($"Player {player.PlayerName} used the skill: {playerInfo.Skill}", DebugCategory.Skill);
if (commands == null || commands.Length == 0) if (commands == null || commands.Length == 0)
Instance.SkillAction(playerInfo.Skill.ToString(), "UseSkill", [player]); Instance.SkillAction(playerInfo.Skill.ToString(), "UseSkill", [player]);

View file

@ -20,7 +20,7 @@ namespace src
public static jRandomSkills Instance { get; private set; } public static jRandomSkills Instance { get; private set; }
#pragma warning restore CS8618 #pragma warning restore CS8618
public IEnumerable<jSkill_PlayerInfo> SkillPlayer => PlayerManager.GetAllPlayers(); public IEnumerable<jSkill_PlayerInfo> SkillPlayer => PlayerManager.GetAllPlayers();
public Random Random { get; } = new Random(); public Random Random => Random.Shared;
public CCSGameRules? GameRules { get; set; } public CCSGameRules? GameRules { get; set; }
private ConcurrentBag<string> ManifestResources { get; set; } = ["models/sprays/spray_plane.vmdl"]; private ConcurrentBag<string> ManifestResources { get; set; } = ["models/sprays/spray_plane.vmdl"];
public IWasdMenuManager? MenuManager; public IWasdMenuManager? MenuManager;
@ -31,7 +31,7 @@ namespace src
public override string ModuleName => "[CS2] [ jRandomSkills ]"; public override string ModuleName => "[CS2] [ jRandomSkills ]";
public override string ModuleAuthor => "D3X (Original), Juzlus (Modifier), ByDexterTR (Contributor)"; public override string ModuleAuthor => "D3X (Original), Juzlus (Modifier), ByDexterTR (Contributor)";
public override string ModuleDescription => "Plugin adds random skills every round for CS2 by D3X. Modified by Juzlus."; public override string ModuleDescription => "Plugin adds random skills every round for CS2 by D3X. Modified by Juzlus.";
public override string ModuleVersion => "1.2.3.b6"; public override string ModuleVersion => "1.2.3.b7";
public override void Load(bool hotReload) public override void Load(bool hotReload)
{ {
@ -87,9 +87,9 @@ namespace src
SkillAction(skill.ToString()!, "LoadSkill"); SkillAction(skill.ToString()!, "LoadSkill");
Debug.WriteToDebug($"jRandomSkills v{Instance.ModuleVersion} ({SkillData.Skills.Count - 1}/{SkillsInfo.LoadedConfig.Count - 1} Skills) loaded!"); Debug.WriteToDebug($"jRandomSkills v{Instance.ModuleVersion} ({SkillData.Skills.Count - 1}/{SkillsInfo.LoadedConfig.Count - 1} Skills) loaded!");
Debug.WriteToDebug($"GameModes: {(Config.GameModes)Config.LoadedConfig.GameMode}, Lang: {Config.LoadedConfig.LanguageSystem.DefaultLangCode}"); Debug.WriteToDebug($"GameModes: {(Config.GameModes)Config.LoadedConfig.GameMode}, Lang: {Config.LoadedConfig.LanguageSystem.DefaultLangCode}, Debug: {DebugCategories.Describe(Config.DebugFlags)}");
foreach (var skill in SkillData.Skills) foreach (var skill in SkillData.Skills)
Debug.WriteToDebug($"Loaded: {skill.Skill}"); Debug.WriteToDebug($"Loaded: {skill.Skill}", DebugCategory.Skill);
} }
private static bool TryClaimCurseTarget(object[]? param) private static bool TryClaimCurseTarget(object[]? param)

View file

@ -15,93 +15,105 @@ namespace src.player
private static readonly string debugFolder = Path.Combine(Instance.ModuleDirectory, "logs"); private static readonly string debugFolder = Path.Combine(Instance.ModuleDirectory, "logs");
private static StreamWriter? _writer; private static StreamWriter? _writer;
private static readonly object _writeLock = new(); private static readonly object _writeLock = new();
private static bool damageHooked;
public static void Load() public static void Load()
{ {
sessionId = $"{DateTime.Now:yyyy-MM-dd_HH-mm-ss}"; sessionId = $"{DateTime.Now:yyyy-MM-dd_HH-mm-ss}";
lock (_writeLock) { _writer?.Dispose(); _writer = null; } lock (_writeLock) { _writer?.Dispose(); _writer = null; }
if (Config.LoadedConfig.DebugMode != true) if (Config.DebugFlags == DebugCategory.None)
return; return;
Instance.RegisterEventHandler<EventPlayerConnectFull>((@event, info) => if (Config.DebugEnabled(DebugCategory.Round))
{ {
var player = PlayerManager.GetPlayerEvent(@event.Userid); Instance.RegisterEventHandler<EventPlayerConnectFull>((@event, info) =>
if (player == null || !player.IsValid) return HookResult.Continue;
WriteToDebug($"{(player.IsBot ? "Bot" : "Player")} {player.PlayerName} joined the game.");
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDisconnect>((@event, info) =>
{
var player = PlayerManager.GetPlayerEvent(@event.Userid);
if (player == null || !player.IsValid) return HookResult.Continue;
WriteToDebug($"{(player.IsBot ? "Bot" : "Player")} {player.PlayerName} disconnected.");
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
{
var teams = Utilities.FindAllEntitiesByDesignerName<CCSTeam>("cs_team_manager").Where(t => t != null).ToList();
var tTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.Terrorist);
var ctTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.CounterTerrorist);
WriteToDebug($"Round #{tTeam?.Score + ctTeam?.Score + 1} (CT {ctTeam?.Score} : {tTeam?.Score} TT) started.{WarmupTag()}");
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
WriteToDebug($"Freeze time ended.{WarmupTag()}");
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
var teams = Utilities.FindAllEntitiesByDesignerName<CCSTeam>("cs_team_manager").Where(t => t != null).ToList();
var tTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.Terrorist);
var ctTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.CounterTerrorist);
WriteToDebug($"Round #{tTeam?.Score + ctTeam?.Score} (CT {ctTeam?.Score} : {tTeam?.Score} TT) ended.{WarmupTag()}");
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var victim = PlayerManager.GetPlayerEvent(@event.Userid);
var attacker = PlayerManager.GetPlayerEvent(@event.Attacker);
if (victim != null)
{ {
if (attacker != null) var player = PlayerManager.GetPlayerEvent(@event.Userid);
WriteToDebug($"{(victim.IsBot ? "Bot" : "Player")} {victim.PlayerName} died from {(attacker.IsBot ? "bot" : "player")} {attacker.PlayerName}."); if (player == null || !player.IsValid) return HookResult.Continue;
else WriteToDebug($"{(player.IsBot ? "Bot" : "Player")} {player.PlayerName} joined the game.", DebugCategory.Round);
WriteToDebug($"{(victim.IsBot ? "Bot" : "Player")} {victim.PlayerName} died."); return HookResult.Continue;
} });
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventBombPlanted>((@event, info) => Instance.RegisterEventHandler<EventPlayerDisconnect>((@event, info) =>
{ {
WriteToDebug($"Bomb planted."); var player = PlayerManager.GetPlayerEvent(@event.Userid);
return HookResult.Continue; if (player == null || !player.IsValid) return HookResult.Continue;
}); WriteToDebug($"{(player.IsBot ? "Bot" : "Player")} {player.PlayerName} disconnected.", DebugCategory.Round);
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventBombDefused>((@event, info) => Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
{ {
WriteToDebug($"Bomb defused."); var teams = Utilities.FindAllEntitiesByDesignerName<CCSTeam>("cs_team_manager").Where(t => t != null).ToList();
return HookResult.Continue; var tTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.Terrorist);
}); var ctTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.CounterTerrorist);
WriteToDebug($"Round #{tTeam?.Score + ctTeam?.Score + 1} (CT {ctTeam?.Score} : {tTeam?.Score} TT) started.{WarmupTag()}", DebugCategory.Round);
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
WriteToDebug($"Freeze time ended.{WarmupTag()}", DebugCategory.Round);
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
var teams = Utilities.FindAllEntitiesByDesignerName<CCSTeam>("cs_team_manager").Where(t => t != null).ToList();
var tTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.Terrorist);
var ctTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.CounterTerrorist);
WriteToDebug($"Round #{tTeam?.Score + ctTeam?.Score} (CT {ctTeam?.Score} : {tTeam?.Score} TT) ended.{WarmupTag()}", DebugCategory.Round);
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var victim = PlayerManager.GetPlayerEvent(@event.Userid);
var attacker = PlayerManager.GetPlayerEvent(@event.Attacker);
if (victim != null)
{
if (attacker != null)
WriteToDebug($"{(victim.IsBot ? "Bot" : "Player")} {victim.PlayerName} died from {(attacker.IsBot ? "bot" : "player")} {attacker.PlayerName}.", DebugCategory.Round);
else
WriteToDebug($"{(victim.IsBot ? "Bot" : "Player")} {victim.PlayerName} died.", DebugCategory.Round);
}
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventBombPlanted>((@event, info) =>
{
WriteToDebug($"Bomb planted.", DebugCategory.Round);
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventBombDefused>((@event, info) =>
{
WriteToDebug($"Bomb defused.", DebugCategory.Round);
return HookResult.Continue;
});
}
Instance.RegisterListener<OnMapStart>((mapName) => Instance.RegisterListener<OnMapStart>((mapName) =>
{ {
WriteToDebug($"Map changed: {mapName}."); WriteToDebug($"Map changed: {mapName}.");
}); });
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre); if (Config.DebugEnabled(DebugCategory.Damage))
{
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
damageHooked = true;
}
} }
public static void Unload() public static void Unload()
{ {
try { VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Unhook(OnTakeDamage, HookMode.Pre); } if (damageHooked)
catch { } {
try { VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Unhook(OnTakeDamage, HookMode.Pre); }
catch { }
damageHooked = false;
}
lock (_writeLock) { _writer?.Dispose(); _writer = null; } lock (_writeLock) { _writer?.Dispose(); _writer = null; }
} }
@ -133,20 +145,27 @@ namespace src.player
WriteToDebug($"{(victim.IsBot ? "Bot" : "Player")} {victim.PlayerName} took damage from {(attacker.IsBot ? "bot" : "player")} {attacker.PlayerName}. " + WriteToDebug($"{(victim.IsBot ? "Bot" : "Player")} {victim.PlayerName} took damage from {(attacker.IsBot ? "bot" : "player")} {attacker.PlayerName}. " +
$"[dmg={param2.Damage:0.#} hp={victimPawn.Health}/{victimPawn.MaxHealth} armor={victimPawn.ArmorValue} hitgroup={nativeHitGroup} " + $"[dmg={param2.Damage:0.#} hp={victimPawn.Health}/{victimPawn.MaxHealth} armor={victimPawn.ArmorValue} hitgroup={nativeHitGroup} " +
$"takes={victimPawn.TakesDamage} vskill={PlayerManager.GetPlayerByIndex(victim.Index)?.Skill} askill={playerInfo.Skill}]"); $"takes={victimPawn.TakesDamage} vskill={PlayerManager.GetPlayerByIndex(victim.Index)?.Skill} askill={playerInfo.Skill}]", DebugCategory.Damage);
return HookResult.Continue; return HookResult.Continue;
} }
private static string WarmupTag() private static string WarmupTag()
{ {
var gameRules = Instance?.GameRules; var gameRules = Instance?.GameRules;
if (gameRules == null || gameRules.Handle == IntPtr.Zero)
{
PlayerOnTick.InitializeGameRules();
gameRules = Instance?.GameRules;
}
if (gameRules == null || gameRules.Handle == IntPtr.Zero) return " [gamerules unavailable]"; if (gameRules == null || gameRules.Handle == IntPtr.Zero) return " [gamerules unavailable]";
return gameRules.WarmupPeriod ? " [WARMUP]" : string.Empty; return gameRules.WarmupPeriod ? " [WARMUP]" : string.Empty;
} }
public static void WriteToDebug(string message) public static void WriteToDebug(string message, DebugCategory category = DebugCategory.Core)
{ {
if (Config.LoadedConfig.DebugMode != true) if (!Config.DebugEnabled(category))
return; return;
lock (_writeLock) lock (_writeLock)

View file

@ -10,8 +10,6 @@ using RayTraceAPI;
using src.player.skills; using src.player.skills;
using src.utils; using src.utils;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.ComponentModel.Design;
using System.Security.Principal;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using static CounterStrikeSharp.API.Core.Listeners; using static CounterStrikeSharp.API.Core.Listeners;
using static src.jRandomSkills; using static src.jRandomSkills;
@ -198,7 +196,7 @@ namespace src.player
private static void InvokeOnTakeDamage(Skills skill, DynamicHook h, object[] args, bool post) private static void InvokeOnTakeDamage(Skills skill, DynamicHook h, object[] args, bool post)
{ {
if (Config.LoadedConfig.DebugMode != true) if (!Config.DebugEnabled(DebugCategory.Damage))
{ {
InvokeSkill(skill, post ? "OnTakeDamagePost" : "OnTakeDamage", args); InvokeSkill(skill, post ? "OnTakeDamagePost" : "OnTakeDamage", args);
return; return;
@ -211,7 +209,7 @@ namespace src.player
float after = info == null ? 0f : info.Damage; float after = info == null ? 0f : info.Damage;
if (Math.Abs(before - after) > 0.01f) if (Math.Abs(before - after) > 0.01f)
Debug.WriteToDebug($"[DMG] {skill} changed damage {before:0.#} -> {after:0.#}{DescribeDamageTarget(h)}"); Debug.WriteToDebug($"[DMG] {skill} changed damage {before:0.#} -> {after:0.#}{DescribeDamageTarget(h)}", DebugCategory.Damage);
} }
private static string DescribeDamageTarget(DynamicHook h) private static string DescribeDamageTarget(DynamicHook h)
@ -752,7 +750,7 @@ namespace src.player
} }
} }
Debug.WriteToDebug($"Player {player.PlayerName} used the skill: {playerInfo.Skill} by PlayerButtons: {pressed}"); Debug.WriteToDebug($"Player {player.PlayerName} used the skill: {playerInfo.Skill} by PlayerButtons: {pressed}", DebugCategory.Skill);
Instance.SkillAction(playerInfo.Skill.ToString(), "UseSkill", [player]); Instance.SkillAction(playerInfo.Skill.ToString(), "UseSkill", [player]);
} }
} }
@ -805,9 +803,10 @@ namespace src.player
string skillLine = $"{emptySymbol2}<font class='fontWeight-Bold fontSize-{config.SkillLineSize}'>{centerLine}</font>{emptySymbol2}"; string skillLine = $"{emptySymbol2}<font class='fontWeight-Bold fontSize-{config.SkillLineSize}'>{centerLine}</font>{emptySymbol2}";
string remainingLine = string.IsNullOrWhiteSpace(extraLine) var extraLineSize = isDescription ? config.SkillDescriptionLineSize : config.InfoLineSize;
string remainingLine = string.IsNullOrWhiteSpace(extraLine) || string.IsNullOrEmpty(extraLineSize)
? "" ? ""
: $"<br>{emptySymbol}<font class='fontSize-{(isDescription ? config.SkillDescriptionLineSize : config.InfoLineSize)}' color='{(isDescription ? config.SkillDescriptionLineColor : config.InfoLineColor)}'>{extraLine}</font>{emptySymbol}"; : $"<br>{emptySymbol}<font class='fontSize-{extraLineSize}' color='{(isDescription ? config.SkillDescriptionLineColor : config.InfoLineColor)}'>{extraLine}</font>{emptySymbol}";
var hudContent = "<jRS/>" + infoLine + skillLine + remainingLine; var hudContent = "<jRS/>" + infoLine + skillLine + remainingLine;

View file

@ -54,9 +54,9 @@ namespace src.player
BotManager.Stop(); BotManager.Stop();
} }
private static void InitializeGameRules() public static void InitializeGameRules()
{ {
if (Instance.GameRules != null) return; if (Instance.GameRules != null && Instance.GameRules.Handle != IntPtr.Zero) return;
var gameRulesProxy = Utilities.FindAllEntitiesByDesignerName<CCSGameRulesProxy>("cs_gamerules").FirstOrDefault(); var gameRulesProxy = Utilities.FindAllEntitiesByDesignerName<CCSGameRulesProxy>("cs_gamerules").FirstOrDefault();
if (gameRulesProxy != null) if (gameRulesProxy != null)
@ -182,7 +182,12 @@ namespace src.player
skillLine = $"<font color='{observedSpecialInfo.Color}'>{specialName}({primaryName})</font>"; skillLine = $"<font color='{observedSpecialInfo.Color}'>{specialName}({primaryName})</font>";
} }
if (showDescriptionHUD) if (observedSkill.Skill != Skills.None && !string.IsNullOrEmpty(observedSkill.PrintHTML))
{
remainingLine = observedSkill.PrintHTML;
isDescription = false;
}
else if (showDescriptionHUD)
remainingLine = player.GetSkillDescription(observedSkill.Skill, observedSkill.SkillChance); remainingLine = player.GetSkillDescription(observedSkill.Skill, observedSkill.SkillChance);
} }
} }

View file

@ -27,27 +27,31 @@ namespace src.player
bool ignoreMax = gameMode == Config.GameModes.SameSkills || gameMode == Config.GameModes.TeamSkills; bool ignoreMax = gameMode == Config.GameModes.SameSkills || gameMode == Config.GameModes.TeamSkills;
const int attempts = 6; const int attempts = 6;
var filtered = new List<jSkill_SkillInfo>(candidates.Count);
for (int attempt = 0; attempt < attempts; attempt++) for (int attempt = 0; attempt < attempts; attempt++)
{ {
var (roll, rolled) = RarityManager.RollRarity(); var (roll, rolled) = RarityManager.RollRarity();
string rolledName = rolled.ToString();
var filtered = candidates.Where(s => filtered.Clear();
foreach (var s in candidates)
{ {
if (s == null) return false; if (s == null) continue;
var def = SkillsInfo.LoadedConfig.FirstOrDefault(d => d.Name == s.Skill.ToString()); var def = SkillsInfo.GetSkillConfig(s.Skill);
if (def == null) return false; if (def == null) continue;
if (!string.Equals(def.Rarity ?? string.Empty, rolled.ToString(), StringComparison.OrdinalIgnoreCase)) if (!string.Equals(def.Rarity ?? string.Empty, rolledName, StringComparison.OrdinalIgnoreCase))
return false; continue;
if (!ignoreMax && def.MaxPerServer >= 0) if (!ignoreMax && def.MaxPerServer >= 0)
{ {
int current = assignmentCounts.TryGetValue(s.Skill, out var c) ? c : 0; int current = assignmentCounts.TryGetValue(s.Skill, out var c) ? c : 0;
if (current >= def.MaxPerServer) return false; if (current >= def.MaxPerServer) continue;
} }
return true; filtered.Add(s);
}).ToList(); }
if (filtered.Count > 0) if (filtered.Count > 0)
return filtered[Random.Shared.Next(filtered.Count)]; return filtered[Random.Shared.Next(filtered.Count)];
@ -55,7 +59,7 @@ namespace src.player
var fallback = candidates.Where(s => var fallback = candidates.Where(s =>
{ {
var def = SkillsInfo.LoadedConfig.FirstOrDefault(d => d.Name == s.Skill.ToString()); var def = SkillsInfo.GetSkillConfig(s.Skill);
if (def == null) return true; if (def == null) return true;
if (ignoreMax) return true; if (ignoreMax) return true;
if (def.MaxPerServer < 0) return true; if (def.MaxPerServer < 0) return true;
@ -361,11 +365,11 @@ namespace src.player
if (pick.Skill == Skills.None) return true; if (pick.Skill == Skills.None) return true;
if (!SkillData.Skills.Any(s => s.Skill == pick.Skill)) return false; if (!SkillData.Skills.Any(s => s.Skill == pick.Skill)) return false;
string name = pick.Skill.ToString(); string name = SkillNames.Get(pick.Skill);
if (player.Team == CsTeam.Terrorist && counterterroristSkills.Any(s => s.Name == name)) return false; if (player.Team == CsTeam.Terrorist && counterterroristSkills.Any(s => s.Name == name)) return false;
if (player.Team == CsTeam.CounterTerrorist && terroristSkills.Any(s => s.Name == name)) return false; if (player.Team == CsTeam.CounterTerrorist && terroristSkills.Any(s => s.Name == name)) return false;
var def = SkillsInfo.LoadedConfig.FirstOrDefault(d => d.Name == name); var def = SkillsInfo.GetSkillConfig(pick.Skill);
if (def == null) return false; if (def == null) return false;
if (def.DisableOnPistolRound && SkillUtils.IsPistolRound()) return false; if (def.DisableOnPistolRound && SkillUtils.IsPistolRound()) return false;
if (def.NeedsTeammates && validPlayers.Count(p => p.Team == player.Team) == 1) return false; if (def.NeedsTeammates && validPlayers.Count(p => p.Team == player.Team) == 1) return false;
@ -557,18 +561,18 @@ namespace src.player
if (playerTarget == null || !playerTarget.IsValid) return; if (playerTarget == null || !playerTarget.IsValid) return;
if (PlayerManager.GetPlayerByIndex(playerTarget!.Index)?.Skill != randomSkill.Skill) return; if (PlayerManager.GetPlayerByIndex(playerTarget!.Index)?.Skill != randomSkill.Skill) return;
Debug.WriteToDebug("Enabling skill after freeze time: " + randomSkill.Skill); Debug.WriteToDebug("Enabling skill after freeze time: " + randomSkill.Skill, DebugCategory.Skill);
Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [playerTarget]); Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [playerTarget]);
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE); }, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
else else
{ {
if (PlayerManager.GetPlayerByIndex(playerTarget!.Index)?.Skill != randomSkill.Skill) return; if (PlayerManager.GetPlayerByIndex(playerTarget!.Index)?.Skill != randomSkill.Skill) return;
Debug.WriteToDebug("Enabling skill: " + randomSkill.Skill); Debug.WriteToDebug("Enabling skill: " + randomSkill.Skill, DebugCategory.Skill);
Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [playerTarget]); Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [playerTarget]);
} }
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE); }, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
Debug.WriteToDebug($"Player {skillPlayer.PlayerName} has got the skill \"{player.GetSkillName(randomSkill.Skill)}\"."); Debug.WriteToDebug($"Player {skillPlayer.PlayerName} has got the skill \"{SkillNames.Get(randomSkill.Skill)}\".", DebugCategory.Skill);
UpdateSkillHudExpired(skillPlayer, randomSkill.Skill); UpdateSkillHudExpired(skillPlayer, randomSkill.Skill);
if (Config.LoadedConfig.TeamMateSkillChatInfo) if (Config.LoadedConfig.TeamMateSkillChatInfo)
@ -714,7 +718,7 @@ namespace src.player
Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [player]); Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [player]);
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE); }, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
Debug.WriteToDebug($"Player {skillPlayer.PlayerName} has got the skill \"{player.GetSkillName(randomSkill.Skill)}\"."); Debug.WriteToDebug($"Player {skillPlayer.PlayerName} has got the skill \"{SkillNames.Get(randomSkill.Skill)}\".", DebugCategory.Skill);
UpdateSkillHudExpired(skillPlayer, randomSkill.Skill); UpdateSkillHudExpired(skillPlayer, randomSkill.Skill);
} }
} }

View file

@ -11,7 +11,7 @@ namespace src.player.skills
public class Baseball : ISkill public class Baseball : ISkill
{ {
private const Skills skillName = Skills.Baseball; private const Skills skillName = Skills.Baseball;
private static readonly ConcurrentDictionary<uint, byte> decoys = []; private static readonly ConcurrentDictionary<uint, uint> decoys = [];
private readonly static ConcurrentDictionary<uint, int> playersWithSkill = []; private readonly static ConcurrentDictionary<uint, int> playersWithSkill = [];
public static void LoadSkill() public static void LoadSkill()
@ -28,15 +28,37 @@ namespace src.player.skills
private static void KillAllDecoys() private static void KillAllDecoys()
{ {
foreach (var decoyIndex in decoys.Keys.ToArray()) foreach (var decoyIndex in decoys.Keys.ToArray())
{ KillDecoy(decoyIndex);
var decoy = Utilities.GetEntityFromIndex<CDecoyProjectile>((int)decoyIndex);
if (decoy != null && decoy.IsValid && decoy.DesignerName == "decoy_projectile")
decoy.AddEntityIOEvent("Kill", decoy, delay: 0.1f);
}
decoys.Clear(); decoys.Clear();
} }
private static void KillDecoy(uint decoyIndex)
{
var decoy = Utilities.GetEntityFromIndex<CDecoyProjectile>((int)decoyIndex);
if (decoy != null && decoy.IsValid && decoy.DesignerName == "decoy_projectile")
decoy.AddEntityIOEvent("Kill", decoy, delay: 0.1f);
}
private static void KillOwnerDecoys(uint ownerIndex)
{
foreach (var pair in decoys.ToArray())
{
if (pair.Value != ownerIndex) continue;
KillDecoy(pair.Key);
decoys.TryRemove(pair.Key, out _);
}
}
public static void PlayerDeath(EventPlayerDeath @event)
{
var player = PlayerManager.GetPlayerEvent(@event.Userid);
if (player == null || !player.IsValid) return;
KillOwnerDecoys(player.Index);
}
public static void PlayerHurt(EventPlayerHurt @event) public static void PlayerHurt(EventPlayerHurt @event)
{ {
var victim = PlayerManager.GetPlayerEvent(@event.Userid); var victim = PlayerManager.GetPlayerEvent(@event.Userid);
@ -76,9 +98,11 @@ namespace src.player.skills
var player = pawn.Controller.Value.As<CCSPlayerController>(); var player = pawn.Controller.Value.As<CCSPlayerController>();
if (player == null || !player.IsValid) return; if (player == null || !player.IsValid) return;
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index)); uint ownerIndex = PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index;
var playerInfo = PlayerManager.GetPlayerByIndex(ownerIndex);
if (playerInfo?.Skill != skillName) return; if (playerInfo?.Skill != skillName) return;
decoys.TryAdd(decoy.Index, 0); decoys.TryAdd(decoy.Index, ownerIndex);
decoy.Collision.CollisionAttribute.InteractsWith = pawn.Collision.CollisionAttribute.InteractsWith; decoy.Collision.CollisionAttribute.InteractsWith = pawn.Collision.CollisionAttribute.InteractsWith;
decoy.Collision.CollisionGroup = pawn.Collision.CollisionGroup; decoy.Collision.CollisionGroup = pawn.Collision.CollisionGroup;
@ -93,13 +117,8 @@ namespace src.player.skills
if (playerInfo?.Skill != skillName) return; if (playerInfo?.Skill != skillName) return;
uint key = (uint)@event.Entityid; uint key = (uint)@event.Entityid;
if (decoys.ContainsKey(key)) if (decoys.TryRemove(key, out _))
{ KillDecoy(key);
var decoy = Utilities.GetEntityFromIndex<CDecoyProjectile>(@event.Entityid);
if (decoy != null && decoy.IsValid)
decoy.AddEntityIOEvent("Kill", decoy, delay: 0.1f);
decoys.TryRemove(key, out _);
}
} }
public static void OnTick() public static void OnTick()
@ -194,6 +213,13 @@ namespace src.player.skills
if (player == null || !player.IsValid) return; if (player == null || !player.IsValid) return;
playersWithSkill.TryRemove(player.Index, out _); playersWithSkill.TryRemove(player.Index, out _);
KillOwnerDecoys(player.Index);
var eventPlayer = PlayerManager.GetPlayerEvent(player);
if (eventPlayer != null && eventPlayer.IsValid && eventPlayer.Index != player.Index)
KillOwnerDecoys(eventPlayer.Index);
SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, 1); SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, 1);
} }

View file

@ -125,7 +125,7 @@ namespace src.player.skills
if (info.TransmitEntities.Contains(target.Pawn.Index)) if (info.TransmitEntities.Contains(target.Pawn.Index))
info.TransmitEntities.Remove(target.Pawn.Index); info.TransmitEntities.Remove(target.Pawn.Index);
SkillUtils.HideCarriedEntities(info, target.Pawn); SkillUtils.HideCarriedEntities(info, target);
if (bomb == null) continue; if (bomb == null) continue;

View file

@ -10,7 +10,6 @@ namespace src.player.skills
public class FrozenDecoy : ISkill public class FrozenDecoy : ISkill
{ {
private const Skills skillName = Skills.FrozenDecoy; private const Skills skillName = Skills.FrozenDecoy;
private static readonly ConcurrentDictionary<Vector, byte> decoys = [];
private readonly static ConcurrentDictionary<uint, int> playersWithSkill = []; private readonly static ConcurrentDictionary<uint, int> playersWithSkill = [];
public static void LoadSkill() public static void LoadSkill()
@ -21,14 +20,12 @@ namespace src.player.skills
public static void NewRound() public static void NewRound()
{ {
decoys.Clear(); DecoyTracker.Clear(skillName);
DecoyRing.ClearAll(skillName);
} }
public static void RoundEnd() public static void RoundEnd()
{ {
decoys.Clear(); DecoyTracker.Clear(skillName);
DecoyRing.ClearAll(skillName);
} }
public static void DecoyStarted(EventDecoyStarted @event) public static void DecoyStarted(EventDecoyStarted @event)
@ -40,43 +37,51 @@ namespace src.player.skills
if (playerInfo?.Skill != skillName) return; if (playerInfo?.Skill != skillName) return;
Vector pos = new(@event.X, @event.Y, @event.Z); Vector pos = new(@event.X, @event.Y, @event.Z);
decoys.TryAdd(pos, 0); DecoyTracker.Add(skillName, (uint)@event.Entityid, pos, player.Index);
DecoyRing.Show(skillName, (uint)@event.Entityid, pos, SkillsInfo.GetValue<float>(skillName, "triggerRadius")); DecoyRing.Show(skillName, (uint)@event.Entityid, pos, SkillsInfo.GetValue<float>(skillName, "triggerRadius"));
} }
public static void DecoyDetonate(EventDecoyDetonate @event) public static void DecoyDetonate(EventDecoyDetonate @event)
{ {
var player = PlayerManager.GetPlayerEvent(@event.Userid); DecoyTracker.Remove(skillName, (uint)@event.Entityid);
if (player == null || !player.IsValid) return;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) return;
foreach (var decoy in decoys.Keys.Where(v => v.X == @event.X && v.Y == @event.Y && v.Z == @event.Z))
decoys.TryRemove(decoy, out _);
DecoyRing.Hide(skillName, (uint)@event.Entityid);
} }
public static void OnTick() public static void OnTick()
{ {
foreach (Vector decoyPos in decoys.Keys) var decoyPositions = DecoyTracker.Positions(skillName);
foreach (var player in PlayerManager.GetTickPlayers().Where(p => p.IsValid && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist)) if (decoyPositions.Length == 0) return;
float decoyRadius = SkillsInfo.GetValue<float>(skillName, "triggerRadius");
int slownessMultiplier = SkillsInfo.GetValue<int>(skillName, "slownessMultiplier");
List<CCSPlayerPawn> pawns = [];
foreach (var player in PlayerManager.GetTickPlayers())
{
if (player == null || !player.IsValid) continue;
if (player.Team is not (CsTeam.CounterTerrorist or CsTeam.Terrorist)) continue;
var eventPlayer = PlayerManager.GetPlayerEvent(player);
if (eventPlayer == null || !eventPlayer.IsValid) continue;
var pawn = eventPlayer.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) continue;
pawns.Add(pawn);
}
if (pawns.Count == 0) return;
foreach (Vector decoyPos in decoyPositions)
foreach (var pawn in pawns)
{ {
var eventPlayer = PlayerManager.GetPlayerEvent(player); var origin = pawn.AbsOrigin;
if (eventPlayer == null || !eventPlayer.IsValid) continue; if (origin == null) continue;
var decoyRadius = SkillsInfo.GetValue<float>(skillName, "triggerRadius"); double distance = SkillUtils.GetDistance(decoyPos, origin);
if (distance > decoyRadius) continue;
var pawn = eventPlayer.PlayerPawn.Value; double modifier = Math.Clamp(distance / decoyRadius, 0f, 1f);
if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) continue; pawn.VelocityModifier = (float)Math.Pow(modifier, slownessMultiplier);
double distance = SkillUtils.GetDistance(decoyPos, pawn.AbsOrigin);
if (distance <= decoyRadius)
{
double modifier = Math.Clamp(distance / decoyRadius, 0f, 1f);
pawn.VelocityModifier = (float)Math.Pow(modifier, SkillsInfo.GetValue<int>(skillName, "slownessMultiplier"));
}
} }
} }
@ -137,6 +142,12 @@ namespace src.player.skills
if (player == null || !player.IsValid) return; if (player == null || !player.IsValid) return;
playersWithSkill.TryRemove(player.Index, out _); playersWithSkill.TryRemove(player.Index, out _);
DecoyTracker.RemoveOwner(skillName, player.Index);
var eventPlayer = PlayerManager.GetPlayerEvent(player);
if (eventPlayer != null && eventPlayer.IsValid && eventPlayer.Index != player.Index)
DecoyTracker.RemoveOwner(skillName, eventPlayer.Index);
SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, 1); SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, 1);
} }

View file

@ -85,7 +85,7 @@ namespace src.player.skills
if (info.TransmitEntities.Contains(target.Pawn.Index)) if (info.TransmitEntities.Contains(target.Pawn.Index))
info.TransmitEntities.Remove(target.Pawn.Index); info.TransmitEntities.Remove(target.Pawn.Index);
SkillUtils.HideCarriedEntities(info, target.Pawn); SkillUtils.HideCarriedEntities(info, target);
// Hide the bomb as well, but only while this hidden player is the one holding it. // Hide the bomb as well, but only while this hidden player is the one holding it.
if (bomb == null || !target.HoldsBomb) continue; if (bomb == null || !target.HoldsBomb) continue;

View file

@ -13,7 +13,6 @@ namespace src.player.skills
private const float defaultGravity = 1f; private const float defaultGravity = 1f;
private static readonly ConcurrentDictionary<Vector, byte> decoys = [];
private static readonly ConcurrentDictionary<uint, int> playersWithSkill = []; private static readonly ConcurrentDictionary<uint, int> playersWithSkill = [];
private static readonly ConcurrentDictionary<uint, byte> affected = []; private static readonly ConcurrentDictionary<uint, byte> affected = [];
private static readonly ConcurrentDictionary<uint, byte> restoreOnRespawn = []; private static readonly ConcurrentDictionary<uint, byte> restoreOnRespawn = [];
@ -27,15 +26,13 @@ namespace src.player.skills
public static void NewRound() public static void NewRound()
{ {
RestoreAll(); RestoreAll();
decoys.Clear(); DecoyTracker.Clear(skillName);
DecoyRing.ClearAll(skillName);
} }
public static void RoundEnd() public static void RoundEnd()
{ {
RestoreAll(); RestoreAll();
decoys.Clear(); DecoyTracker.Clear(skillName);
DecoyRing.ClearAll(skillName);
} }
public static void DecoyStarted(EventDecoyStarted @event) public static void DecoyStarted(EventDecoyStarted @event)
@ -47,31 +44,24 @@ namespace src.player.skills
if (playerInfo?.Skill != skillName) return; if (playerInfo?.Skill != skillName) return;
Vector pos = new(@event.X, @event.Y, @event.Z); Vector pos = new(@event.X, @event.Y, @event.Z);
decoys.TryAdd(pos, 0); DecoyTracker.Add(skillName, (uint)@event.Entityid, pos, player.Index);
DecoyRing.Show(skillName, (uint)@event.Entityid, pos, SkillsInfo.GetValue<float>(skillName, "triggerRadius")); DecoyRing.Show(skillName, (uint)@event.Entityid, pos, SkillsInfo.GetValue<float>(skillName, "triggerRadius"));
} }
public static void DecoyDetonate(EventDecoyDetonate @event) public static void DecoyDetonate(EventDecoyDetonate @event)
{ {
var player = PlayerManager.GetPlayerEvent(@event.Userid); DecoyTracker.Remove(skillName, (uint)@event.Entityid);
if (player == null || !player.IsValid) return;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (DecoyTracker.IsEmpty(skillName)) RestoreAll();
if (playerInfo?.Skill != skillName) return;
foreach (var decoy in decoys.Keys.Where(v => v.X == @event.X && v.Y == @event.Y && v.Z == @event.Z))
decoys.TryRemove(decoy, out _);
DecoyRing.Hide(skillName, (uint)@event.Entityid);
if (decoys.IsEmpty) RestoreAll();
} }
public static void OnTick() public static void OnTick()
{ {
if (decoys.IsEmpty && affected.IsEmpty && restoreOnRespawn.IsEmpty) return; var decoyPositions = DecoyTracker.Positions(skillName);
if (decoys.IsEmpty && !affected.IsEmpty) RestoreAll(); if (decoyPositions.Length == 0 && affected.IsEmpty && restoreOnRespawn.IsEmpty) return;
if (decoyPositions.Length == 0 && !affected.IsEmpty) RestoreAll();
float radius = SkillsInfo.GetValue<float>(skillName, "triggerRadius"); float radius = SkillsInfo.GetValue<float>(skillName, "triggerRadius");
float gravity = SkillsInfo.GetValue<float>(skillName, "gravityScale"); float gravity = SkillsInfo.GetValue<float>(skillName, "gravityScale");
@ -91,7 +81,9 @@ namespace src.player.skills
if (restoreOnRespawn.TryRemove(eventPlayer.Index, out _)) if (restoreOnRespawn.TryRemove(eventPlayer.Index, out _))
pawn.ActualGravityScale = defaultGravity; pawn.ActualGravityScale = defaultGravity;
bool inside = !decoys.IsEmpty && decoys.Keys.Any(d => SkillUtils.GetDistance(d, pawn.AbsOrigin) <= radius); bool inside = false;
foreach (var decoyPos in decoyPositions)
if (SkillUtils.GetDistance(decoyPos, pawn.AbsOrigin) <= radius) { inside = true; break; }
if (inside) if (inside)
{ {
@ -176,6 +168,15 @@ namespace src.player.skills
if (player == null || !player.IsValid) return; if (player == null || !player.IsValid) return;
playersWithSkill.TryRemove(player.Index, out _); playersWithSkill.TryRemove(player.Index, out _);
DecoyTracker.RemoveOwner(skillName, player.Index);
var eventPlayer = PlayerManager.GetPlayerEvent(player);
if (eventPlayer != null && eventPlayer.IsValid && eventPlayer.Index != player.Index)
DecoyTracker.RemoveOwner(skillName, eventPlayer.Index);
if (DecoyTracker.IsEmpty(skillName)) RestoreAll();
SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, 1); SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, 1);
} }

View file

@ -10,7 +10,6 @@ namespace src.player.skills
public class MagneticDecoy : ISkill public class MagneticDecoy : ISkill
{ {
private const Skills skillName = Skills.MagneticDecoy; private const Skills skillName = Skills.MagneticDecoy;
private static readonly ConcurrentDictionary<Vector, byte> decoys = [];
private readonly static ConcurrentDictionary<uint, int> playersWithSkill = []; private readonly static ConcurrentDictionary<uint, int> playersWithSkill = [];
public static void LoadSkill() public static void LoadSkill()
@ -21,14 +20,12 @@ namespace src.player.skills
public static void NewRound() public static void NewRound()
{ {
decoys.Clear(); DecoyTracker.Clear(skillName);
DecoyRing.ClearAll(skillName);
} }
public static void RoundEnd() public static void RoundEnd()
{ {
decoys.Clear(); DecoyTracker.Clear(skillName);
DecoyRing.ClearAll(skillName);
} }
public static void DecoyStarted(EventDecoyStarted @event) public static void DecoyStarted(EventDecoyStarted @event)
@ -40,50 +37,58 @@ namespace src.player.skills
if (playerInfo?.Skill != skillName) return; if (playerInfo?.Skill != skillName) return;
Vector pos = new(@event.X, @event.Y, @event.Z); Vector pos = new(@event.X, @event.Y, @event.Z);
decoys.TryAdd(pos, 0); DecoyTracker.Add(skillName, (uint)@event.Entityid, pos, player.Index);
DecoyRing.Show(skillName, (uint)@event.Entityid, pos, SkillsInfo.GetValue<float>(skillName, "triggerRadius")); DecoyRing.Show(skillName, (uint)@event.Entityid, pos, SkillsInfo.GetValue<float>(skillName, "triggerRadius"));
} }
public static void DecoyDetonate(EventDecoyDetonate @event) public static void DecoyDetonate(EventDecoyDetonate @event)
{ {
var player = PlayerManager.GetPlayerEvent(@event.Userid); DecoyTracker.Remove(skillName, (uint)@event.Entityid);
if (player == null || !player.IsValid) return;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) return;
foreach (var decoy in decoys.Keys.Where(v => v.X == @event.X && v.Y == @event.Y && v.Z == @event.Z))
decoys.TryRemove(decoy, out _);
DecoyRing.Hide(skillName, (uint)@event.Entityid);
} }
public static void OnTick() public static void OnTick()
{ {
foreach (Vector decoyPos in decoys.Keys) var decoyPositions = DecoyTracker.Positions(skillName);
foreach (var player in PlayerManager.GetTickPlayers().Where(p => p.IsValid && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist)) if (decoyPositions.Length == 0) return;
float decoyRadius = SkillsInfo.GetValue<float>(skillName, "triggerRadius");
float baseStrenght = SkillsInfo.GetValue<float>(skillName, "strenght");
List<CCSPlayerPawn> pawns = [];
foreach (var player in PlayerManager.GetTickPlayers())
{
if (player == null || !player.IsValid) continue;
if (player.Team is not (CsTeam.CounterTerrorist or CsTeam.Terrorist)) continue;
var eventPlayer = PlayerManager.GetPlayerEvent(player);
if (eventPlayer == null || !eventPlayer.IsValid) continue;
var pawn = eventPlayer.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) continue;
pawns.Add(pawn);
}
if (pawns.Count == 0) return;
foreach (Vector decoyPos in decoyPositions)
foreach (var pawn in pawns)
{ {
var eventPlayer = PlayerManager.GetPlayerEvent(player); var origin = pawn.AbsOrigin;
if (eventPlayer == null || !eventPlayer.IsValid) continue; if (origin == null) continue;
var decoyRadius = SkillsInfo.GetValue<float>(skillName, "triggerRadius"); double distance = SkillUtils.GetDistance(decoyPos, origin);
if (distance > decoyRadius || distance <= 10) continue;
var pawn = eventPlayer.PlayerPawn.Value; Vector direction = new(decoyPos.X - origin.X, decoyPos.Y - origin.Y, 0);
if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) continue; float length = direction.Length();
if (length <= 0) continue;
double distance = SkillUtils.GetDistance(decoyPos, pawn.AbsOrigin); Vector normalized = direction / length;
if (distance <= decoyRadius && distance > 10) float strenght = baseStrenght * (1 - (float)(distance / decoyRadius));
{
Vector direction = new(decoyPos.X - pawn.AbsOrigin.X, decoyPos.Y - pawn.AbsOrigin.Y, 0);
float length = direction.Length();
Vector normalized = direction / length; pawn.AbsVelocity.X += normalized.X * strenght;
float ratio = 1 - (float)(distance / decoyRadius); pawn.AbsVelocity.Y += normalized.Y * strenght;
float strenght = SkillsInfo.GetValue<float>(skillName, "strenght") * ratio;
pawn.AbsVelocity.X += normalized.X * strenght;
pawn.AbsVelocity.Y += normalized.Y * strenght;
}
} }
} }
@ -144,6 +149,12 @@ namespace src.player.skills
if (player == null || !player.IsValid) return; if (player == null || !player.IsValid) return;
playersWithSkill.TryRemove(player.Index, out _); playersWithSkill.TryRemove(player.Index, out _);
DecoyTracker.RemoveOwner(skillName, player.Index);
var eventPlayer = PlayerManager.GetPlayerEvent(player);
if (eventPlayer != null && eventPlayer.IsValid && eventPlayer.Index != player.Index)
DecoyTracker.RemoveOwner(skillName, eventPlayer.Index);
SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, 1); SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, 1);
} }

View file

@ -83,7 +83,7 @@ namespace src.player.skills
if (info.TransmitEntities.Contains(target.Pawn.Index)) if (info.TransmitEntities.Contains(target.Pawn.Index))
info.TransmitEntities.Remove(target.Pawn.Index); info.TransmitEntities.Remove(target.Pawn.Index);
SkillUtils.HideCarriedEntities(info, target.Pawn); SkillUtils.HideCarriedEntities(info, target);
if (bomb == null || !target.HoldsBomb) continue; if (bomb == null || !target.HoldsBomb) continue;

View file

@ -120,7 +120,9 @@ namespace src.player.skills
} }
else else
{ {
if (pilotInfo.TrailIndex != null) PauseTrail(pilotInfo);
if (isOnGround)
ClearTrail(pilotInfo); ClearTrail(pilotInfo);
if (pilotInfo.Fuel <= 0) if (pilotInfo.Fuel <= 0)
@ -164,8 +166,13 @@ namespace src.player.skills
if (pilotInfo.TrailIndex != null) if (pilotInfo.TrailIndex != null)
{ {
var existing = Utilities.GetEntityFromIndex<CParticleSystem>((int)pilotInfo.TrailIndex.Value); var existing = Utilities.GetEntityFromIndex<CParticleSystem>((int)pilotInfo.TrailIndex.Value);
if (existing != null && existing.IsValid) return; if (existing != null && existing.IsValid)
pilotInfo.TrailIndex = null; {
ResumeTrail(pilotInfo);
return;
}
ClearTrail(pilotInfo);
} }
if (pawn.AbsOrigin == null) return; if (pawn.AbsOrigin == null) return;
@ -179,6 +186,29 @@ namespace src.player.skills
particle.AcceptInput("Start"); particle.AcceptInput("Start");
pilotInfo.TrailIndex = particle.Index; pilotInfo.TrailIndex = particle.Index;
pilotInfo.TrailActive = true;
}
private static void ResumeTrail(Pilot_PlayerInfo pilotInfo)
{
if (pilotInfo.TrailActive || pilotInfo.TrailIndex == null) return;
var particle = Utilities.GetEntityFromIndex<CParticleSystem>((int)pilotInfo.TrailIndex.Value);
if (particle != null && particle.IsValid)
particle.AcceptInput("Start");
pilotInfo.TrailActive = true;
}
private static void PauseTrail(Pilot_PlayerInfo pilotInfo)
{
if (!pilotInfo.TrailActive || pilotInfo.TrailIndex == null) return;
var particle = Utilities.GetEntityFromIndex<CParticleSystem>((int)pilotInfo.TrailIndex.Value);
if (particle != null && particle.IsValid)
particle.AcceptInput("Stop");
pilotInfo.TrailActive = false;
} }
private static void StopTrail(Pilot_PlayerInfo pilotInfo) private static void StopTrail(Pilot_PlayerInfo pilotInfo)
@ -187,6 +217,7 @@ namespace src.player.skills
uint index = pilotInfo.TrailIndex.Value; uint index = pilotInfo.TrailIndex.Value;
pilotInfo.TrailIndex = null; pilotInfo.TrailIndex = null;
pilotInfo.TrailActive = false;
var particle = Utilities.GetEntityFromIndex<CParticleSystem>((int)index); var particle = Utilities.GetEntityFromIndex<CParticleSystem>((int)index);
if (particle != null && particle.IsValid) if (particle != null && particle.IsValid)
@ -252,9 +283,10 @@ namespace src.player.skills
public float LastJumpTime { get; set; } = 0; public float LastJumpTime { get; set; } = 0;
public bool IsFlying { get; set; } = false; public bool IsFlying { get; set; } = false;
public uint? TrailIndex { get; set; } public uint? TrailIndex { get; set; }
public bool TrailActive { get; set; }
} }
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float maximumFuel = 150f, float fuelConsumption = .64f, float refuelling = .1f, string particleName = "particles/inferno_fx/incgrenade_thrown_trail.vpcf", float particleOffset = 0f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float maximumFuel = 150f, float fuelConsumption = .64f, float refuelling = .1f, string particleName = "particles/inferno_fx/incgrenade_thrown_trail.vpcf", float particleOffset = 10f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
{ {
public string ParticleName { get; set; } = particleName; public string ParticleName { get; set; } = particleName;
public float ParticleOffset { get; set; } = particleOffset; public float ParticleOffset { get; set; } = particleOffset;

View file

@ -12,6 +12,7 @@ namespace src.player.skills
private const Skills skillName = Skills.PsychicDefusing; private const Skills skillName = Skills.PsychicDefusing;
private static readonly ConcurrentDictionary<uint, PlayerSkillInfo> SkillPlayerInfo = []; private static readonly ConcurrentDictionary<uint, PlayerSkillInfo> SkillPlayerInfo = [];
private static Vector? bombLocation = null; private static Vector? bombLocation = null;
private static bool roundEnded;
private static readonly float tickRate = 64f; private static readonly float tickRate = 64f;
private static readonly object setLock = new(); private static readonly object setLock = new();
@ -26,6 +27,17 @@ namespace src.player.skills
{ {
SkillPlayerInfo.Clear(); SkillPlayerInfo.Clear();
bombLocation = null; bombLocation = null;
roundEnded = false;
}
}
public static void RoundEnd()
{
lock (setLock)
{
roundEnded = true;
bombLocation = null;
SkillPlayerInfo.Clear();
} }
} }
@ -48,7 +60,8 @@ namespace src.player.skills
public static void OnTick() public static void OnTick()
{ {
if (bombLocation == null) return; var bomb = bombLocation;
if (roundEnded || bomb == null) return;
foreach (var skillInfo in SkillPlayerInfo) foreach (var skillInfo in SkillPlayerInfo)
{ {
var playerIndex = skillInfo.Key; var playerIndex = skillInfo.Key;
@ -60,7 +73,7 @@ namespace src.player.skills
var pawn = player.PlayerPawn.Value; var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) continue; if (pawn == null || !pawn.IsValid) continue;
if (pawn.AbsOrigin == null || SkillUtils.GetDistance(pawn.AbsOrigin, bombLocation) > SkillsInfo.GetValue<float>(skillName, "maxDefusingRange")) if (pawn.AbsOrigin == null || SkillUtils.GetDistance(pawn.AbsOrigin, bomb) > SkillsInfo.GetValue<float>(skillName, "maxDefusingRange"))
{ {
info.Defusing = false; info.Defusing = false;
info.DefusingTime = SkillsInfo.GetValue<float>(skillName, "defusingTime"); info.DefusingTime = SkillsInfo.GetValue<float>(skillName, "defusingTime");
@ -76,13 +89,14 @@ namespace src.player.skills
if (info.DefusingTime <= 0) if (info.DefusingTime <= 0)
{ {
var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault(); var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
if (plantedBomb != null) if (plantedBomb != null && plantedBomb.IsValid && plantedBomb.BombTicking && !plantedBomb.BombDefused)
{ {
plantedBomb.AddEntityIOEvent("Kill", plantedBomb, delay: 0.1f); plantedBomb.AddEntityIOEvent("Kill", plantedBomb, delay: 0.1f);
SkillUtils.TerminateRound(CsTeam.CounterTerrorist); SkillUtils.TerminateRound(CsTeam.CounterTerrorist);
} }
SkillUtils.ResetPrintHTML(player); SkillUtils.ResetPrintHTML(player);
SkillPlayerInfo.Clear(); SkillPlayerInfo.Clear();
bombLocation = null;
} }
UpdateHUD(player, info); UpdateHUD(player, info);

View file

@ -116,7 +116,7 @@ namespace src.player.skills
if (cam != null && cam.IsValid) if (cam != null && cam.IsValid)
EntityManager.DestroyEntity(cam.Index); EntityManager.DestroyEntity(cam.Index);
if (!forceToDefault) if (!forceToDefault && pawn.CameraServices.ViewEntity.Raw == orginalCameraRaw)
newCameraRaw = CreateCamera(player); newCameraRaw = CreateCamera(player);
} }
else else
@ -140,7 +140,7 @@ namespace src.player.skills
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices"); Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
if (forceToDefault && cameras.TryGetValue(player.Index, out var current) && current.Item2 != 0) if (defaultCam && cameras.TryGetValue(player.Index, out var current) && current.Item2 != 0)
cameras[player.Index] = (current.Item1, 0, current.Item3); cameras[player.Index] = (current.Item1, 0, current.Item3);
BlockWeapon(player, !defaultCam); BlockWeapon(player, !defaultCam);
@ -165,7 +165,11 @@ namespace src.player.skills
return 0; return 0;
} }
var enemy = enemies[Instance.Random.Next(enemies.Count)]; uint lastTarget = cameras.TryGetValue(player.Index, out var previous) ? previous.Item3 : 0;
if (lastTarget != 0 && enemies.Count > 1)
enemies.RemoveAll(p => p.Index == lastTarget);
var enemy = enemies[Random.Shared.Next(enemies.Count)];
var pawn = enemy.PlayerPawn.Value; var pawn = enemy.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.CameraServices == null || pawn.AbsOrigin == null) if (pawn == null || !pawn.IsValid || pawn.CameraServices == null || pawn.AbsOrigin == null)

View file

@ -52,8 +52,11 @@ namespace src.player.skills
var pawn = player.PlayerPawn?.Value; var pawn = player.PlayerPawn?.Value;
if (pawn == null || !pawn.IsValid) return true; if (pawn == null || !pawn.IsValid) return true;
var cameraServices = pawn.CameraServices;
if (cameraServices == null) return true;
if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item1 != 0) if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item1 != 0)
return pawn?.CameraServices?.ViewEntity.Raw == cameraInfo.Item1; return cameraServices.ViewEntity.Raw == cameraInfo.Item1;
return true; return true;
} }

View file

@ -68,7 +68,7 @@ namespace src.player.skills
Utilities.SetStateChanged(victimPawn, "CCSPlayerPawn", "m_ArmorValue"); Utilities.SetStateChanged(victimPawn, "CCSPlayerPawn", "m_ArmorValue");
Debug.WriteToDebug($"[TrueArmor] {victim.PlayerName}: raw={damage:0.#} absorbed={absorbed:0.#} " + Debug.WriteToDebug($"[TrueArmor] {victim.PlayerName}: raw={damage:0.#} absorbed={absorbed:0.#} " +
$"passed={info.Damage:0.#} armor={armor}->{pending[victim.Index]} hp={victimPawn.Health}"); $"passed={info.Damage:0.#} armor={armor}->{pending[victim.Index]} hp={victimPawn.Health}", DebugCategory.Damage);
} }
public static void OnTakeDamagePost(DynamicHook h) public static void OnTakeDamagePost(DynamicHook h)

View file

@ -10,9 +10,14 @@ namespace src.utils
private static readonly string configPath = Path.Combine(configsFolder, "config.json"); private static readonly string configPath = Path.Combine(configsFolder, "config.json");
private static readonly object fileLock = new(); private static readonly object fileLock = new();
private static DebugCategory debugFlags;
private static SettingsModel config = LoadConfig(); private static SettingsModel config = LoadConfig();
public static SettingsModel LoadedConfig => config; public static SettingsModel LoadedConfig => config;
public static DebugCategory DebugFlags => debugFlags;
public static bool DebugEnabled(DebugCategory category) => (debugFlags & category) != 0;
public static SettingsModel LoadConfig() public static SettingsModel LoadConfig()
{ {
lock (fileLock) lock (fileLock)
@ -23,6 +28,7 @@ namespace src.utils
{ {
Instance.Logger.LogInformation("Config file does not exist. Create a new config file..."); Instance.Logger.LogInformation("Config file does not exist. Create a new config file...");
SaveConfig(newConfig); SaveConfig(newConfig);
debugFlags = DebugCategories.Parse(newConfig.DebugMode);
return config = newConfig; return config = newConfig;
} }
@ -34,7 +40,7 @@ namespace src.utils
json = sr.ReadToEnd(); json = sr.ReadToEnd();
newConfig = JsonConvert.DeserializeObject<SettingsModel>(json) ?? new SettingsModel(); newConfig = JsonConvert.DeserializeObject<SettingsModel>(json) ?? new SettingsModel();
if (IsSectionMissing(json, nameof(SettingsModel.Weapons))) if (HasMissingKeys(json) || IsLegacyDebugMode(json))
SaveConfig(newConfig); SaveConfig(newConfig);
} }
catch catch
@ -44,15 +50,36 @@ namespace src.utils
if (newConfig.DisplayAlwaysDescription) if (newConfig.DisplayAlwaysDescription)
newConfig.SkillDescriptionDuration = 9999; newConfig.SkillDescriptionDuration = 9999;
debugFlags = DebugCategories.Parse(newConfig.DebugMode);
return config = newConfig; return config = newConfig;
} }
} }
private static bool IsSectionMissing(string json, string section) private static bool HasMissingKeys(string json)
{ {
try try
{ {
return Newtonsoft.Json.Linq.JObject.Parse(json)[section] == null; var current = Newtonsoft.Json.Linq.JObject.Parse(json);
var expected = Newtonsoft.Json.Linq.JObject.FromObject(new SettingsModel());
foreach (var property in expected.Properties())
if (current[property.Name] == null) return true;
return false;
}
catch
{
return false;
}
}
private static bool IsLegacyDebugMode(string json)
{
try
{
var token = Newtonsoft.Json.Linq.JObject.Parse(json)[nameof(SettingsModel.DebugMode)];
return token != null && token.Type == Newtonsoft.Json.Linq.JTokenType.Boolean;
} }
catch catch
{ {
@ -93,7 +120,8 @@ namespace src.utils
public bool EnableBotSkills { get; set; } public bool EnableBotSkills { get; set; }
public bool EnableBotKickDebug { get; set; } public bool EnableBotKickDebug { get; set; }
public bool EnableFullForceUpdate { get; set; } public bool EnableFullForceUpdate { get; set; }
public bool DebugMode { get; set; } [JsonConverter(typeof(DebugModeConverter))]
public int DebugMode { get; set; }
public bool PerfMode { get; set; } public bool PerfMode { get; set; }
public string? AlternativeSkillButton { get; set; } public string? AlternativeSkillButton { get; set; }
public float SkillTimeBeforeStart { get; set; } public float SkillTimeBeforeStart { get; set; }
@ -126,7 +154,7 @@ namespace src.utils
EnableBotSkills = true; EnableBotSkills = true;
EnableBotKickDebug = false; EnableBotKickDebug = false;
EnableFullForceUpdate = false; EnableFullForceUpdate = false;
DebugMode = false; DebugMode = 0;
PerfMode = false; PerfMode = false;
AlternativeSkillButton = null; AlternativeSkillButton = null;
SkillTimeBeforeStart = 7; SkillTimeBeforeStart = 7;

View file

@ -0,0 +1,74 @@
using Newtonsoft.Json;
namespace src.utils
{
[Flags]
public enum DebugCategory
{
None = 0,
Skill = 1 << 0,
Round = 1 << 1,
Entity = 1 << 2,
Damage = 1 << 3,
Core = 1 << 4,
}
public static class DebugCategories
{
public const int LegacyEnabledValue = 1234;
public static DebugCategory Parse(int value)
{
if (value <= 0) return DebugCategory.None;
DebugCategory flags = DebugCategory.None;
for (int rest = value; rest > 0; rest /= 10)
{
flags |= (rest % 10) switch
{
1 => DebugCategory.Skill,
2 => DebugCategory.Round,
3 => DebugCategory.Entity,
4 => DebugCategory.Damage,
_ => DebugCategory.None,
};
}
if (flags != DebugCategory.None) flags |= DebugCategory.Core;
return flags;
}
public static string Describe(DebugCategory flags)
{
if (flags == DebugCategory.None) return "Off";
List<string> parts = [];
if (flags.HasFlag(DebugCategory.Skill)) parts.Add("Skill");
if (flags.HasFlag(DebugCategory.Round)) parts.Add("Round");
if (flags.HasFlag(DebugCategory.Entity)) parts.Add("Entity");
if (flags.HasFlag(DebugCategory.Damage)) parts.Add("Damage");
return parts.Count == 0 ? "Off" : string.Join(" + ", parts);
}
}
public sealed class DebugModeConverter : JsonConverter<int>
{
public override int ReadJson(JsonReader reader, Type objectType, int existingValue, bool hasExistingValue, JsonSerializer serializer)
{
return reader.TokenType switch
{
JsonToken.Boolean => (bool)reader.Value! ? DebugCategories.LegacyEnabledValue : 0,
JsonToken.Integer => Convert.ToInt32(reader.Value),
JsonToken.Float => Convert.ToInt32(reader.Value),
JsonToken.String => int.TryParse((string?)reader.Value, out int parsed) ? parsed : 0,
_ => 0,
};
}
public override void WriteJson(JsonWriter writer, int value, JsonSerializer serializer)
{
writer.WriteValue(value);
}
}
}

View file

@ -0,0 +1,91 @@
using CounterStrikeSharp.API.Modules.Utils;
using src.player;
namespace src.utils
{
public static class DecoyTracker
{
private sealed class Entry
{
public required Skills Skill { get; init; }
public required uint EntityId { get; init; }
public required Vector Position { get; init; }
public required uint Owner { get; init; }
}
private static readonly object gate = new();
private static readonly List<Entry> entries = [];
private static readonly Dictionary<Skills, Vector[]> positionCache = [];
public static void Add(Skills skill, uint entityId, Vector position, uint owner)
{
lock (gate)
{
entries.RemoveAll(e => e.Skill == skill && e.EntityId == entityId);
entries.Add(new Entry { Skill = skill, EntityId = entityId, Position = position, Owner = owner });
positionCache.Remove(skill);
}
}
public static void Remove(Skills skill, uint entityId)
{
lock (gate)
{
if (entries.RemoveAll(e => e.Skill == skill && e.EntityId == entityId) == 0) return;
positionCache.Remove(skill);
}
DecoyRing.Hide(skill, entityId);
}
public static void RemoveOwner(Skills skill, uint owner)
{
List<uint> removed = [];
lock (gate)
{
foreach (var entry in entries)
if (entry.Skill == skill && entry.Owner == owner)
removed.Add(entry.EntityId);
if (removed.Count == 0) return;
entries.RemoveAll(e => e.Skill == skill && e.Owner == owner);
positionCache.Remove(skill);
}
foreach (var entityId in removed)
DecoyRing.Hide(skill, entityId);
}
public static void Clear(Skills skill)
{
lock (gate)
{
entries.RemoveAll(e => e.Skill == skill);
positionCache.Remove(skill);
}
DecoyRing.ClearAll(skill);
}
public static Vector[] Positions(Skills skill)
{
lock (gate)
{
if (positionCache.TryGetValue(skill, out var cached)) return cached;
List<Vector> list = [];
foreach (var entry in entries)
if (entry.Skill == skill)
list.Add(entry.Position);
var result = list.ToArray();
positionCache[skill] = result;
return result;
}
}
public static bool IsEmpty(Skills skill) => Positions(skill).Length == 0;
}
}

View file

@ -2,6 +2,7 @@ using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants; using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils; using CounterStrikeSharp.API.Modules.Utils;
using src.player;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Drawing; using System.Drawing;
using static src.jRandomSkills; using static src.jRandomSkills;
@ -48,6 +49,20 @@ namespace src.utils
EntityType = entityType, EntityType = entityType,
CreatedAt = DateTime.UtcNow CreatedAt = DateTime.UtcNow
}; };
if (Config.DebugEnabled(DebugCategory.Entity))
Debug.WriteToDebug($"[Entity] + {entityType} #{entityIndex} owner={DescribeOwner(playerIndex)} tracked={trackedEntities.Count}", DebugCategory.Entity);
}
private static string DescribeOwner(uint playerIndex)
{
return playerIndex == SystemOwnerIndex ? "system" : playerIndex.ToString();
}
private static void LogEntityError(string message)
{
Server.PrintToConsole($"[EntityManager] {message}");
Debug.WriteToDebug($"[Entity] ! {message}", DebugCategory.Entity);
} }
public static void RegisterExisting(CBaseEntity? entity, uint playerIndex, string entityType) public static void RegisterExisting(CBaseEntity? entity, uint playerIndex, string entityType)
@ -95,7 +110,7 @@ namespace src.utils
} }
catch (Exception ex) catch (Exception ex)
{ {
Server.PrintToConsole($"[EntityManager] CreateTrackedParticleSystem: {ex.Message}"); LogEntityError($"CreateTrackedParticleSystem: {ex.Message}");
return null; return null;
} }
} }
@ -113,7 +128,7 @@ namespace src.utils
} }
catch (Exception ex) catch (Exception ex)
{ {
Server.PrintToConsole($"[EntityManager] CreateTrackedDynamicProp: {ex.Message}"); LogEntityError($"CreateTrackedDynamicProp: {ex.Message}");
return null; return null;
} }
} }
@ -137,7 +152,7 @@ namespace src.utils
} }
catch (Exception ex) catch (Exception ex)
{ {
Server.PrintToConsole($"[EntityManager] CreateTrackedChicken: {ex.Message}"); LogEntityError($"CreateTrackedChicken: {ex.Message}");
return null; return null;
} }
} }
@ -155,7 +170,7 @@ namespace src.utils
} }
catch (Exception ex) catch (Exception ex)
{ {
Server.PrintToConsole($"[EntityManager] CreateTrackedPhysicsProp: {ex.Message}"); LogEntityError($"CreateTrackedPhysicsProp: {ex.Message}");
return null; return null;
} }
} }
@ -195,7 +210,7 @@ namespace src.utils
} }
catch (Exception ex) catch (Exception ex)
{ {
Server.PrintToConsole($"[EntityManager] CreateTrackedTrigger: {ex.Message}"); LogEntityError($"CreateTrackedTrigger: {ex.Message}");
return null; return null;
} }
} }
@ -222,7 +237,7 @@ namespace src.utils
} }
catch (Exception ex) catch (Exception ex)
{ {
Server.PrintToConsole($"[EntityManager] CreateTrackedBeam: {ex.Message}"); LogEntityError($"CreateTrackedBeam: {ex.Message}");
return null; return null;
} }
} }
@ -248,7 +263,10 @@ namespace src.utils
public static bool DestroyEntity(uint entityIndex, float delay = 0.1f) public static bool DestroyEntity(uint entityIndex, float delay = 0.1f)
{ {
trackedEntities.TryRemove(entityIndex, out _); bool wasTracked = trackedEntities.TryRemove(entityIndex, out var removed);
if (wasTracked && Config.DebugEnabled(DebugCategory.Entity))
Debug.WriteToDebug($"[Entity] - {removed.EntityType} #{entityIndex} owner={DescribeOwner(removed.PlayerIndex)} tracked={trackedEntities.Count}", DebugCategory.Entity);
if (SuppressKills) if (SuppressKills)
return false; return false;
@ -267,7 +285,7 @@ namespace src.utils
} }
catch (Exception ex) catch (Exception ex)
{ {
Server.PrintToConsole($"[EntityManager] DestroyEntity {entityIndex}: {ex.Message}"); LogEntityError($"DestroyEntity {entityIndex}: {ex.Message}");
} }
return false; return false;
@ -291,7 +309,7 @@ namespace src.utils
} }
catch (Exception ex) catch (Exception ex)
{ {
Server.PrintToConsole($"[EntityManager] DestroyBeam {entityIndex}: {ex.Message}"); LogEntityError($"DestroyBeam {entityIndex}: {ex.Message}");
} }
bool killed = DestroyEntity(entityIndex); bool killed = DestroyEntity(entityIndex);

View file

@ -671,7 +671,7 @@ namespace src.utils
return true; return true;
} }
public readonly record struct HiddenPawn(uint Index, CsTeam Team, CCSPlayerPawn Pawn, bool HoldsBomb); public readonly record struct HiddenPawn(uint Index, CsTeam Team, CCSPlayerPawn Pawn, bool HoldsBomb, uint[] CarriedIndexes);
public static List<HiddenPawn> ResolveHiddenPawns(ICollection<uint> playerIndexes, uint? bombOwnerIndex) public static List<HiddenPawn> ResolveHiddenPawns(ICollection<uint> playerIndexes, uint? bombOwnerIndex)
{ {
@ -685,33 +685,41 @@ namespace src.utils
var pawn = controller.PlayerPawn.Value; var pawn = controller.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) continue; if (pawn == null || !pawn.IsValid) continue;
hidden.Add(new HiddenPawn(controller.Index, controller.Team, pawn, bombOwnerIndex == controller.Index)); hidden.Add(new HiddenPawn(controller.Index, controller.Team, pawn, bombOwnerIndex == controller.Index, ResolveCarriedIndexes(pawn)));
} }
return hidden; return hidden;
} }
public static void HideCarriedEntities(CCheckTransmitInfo info, CCSPlayerPawn? pawn) private static uint[] ResolveCarriedIndexes(CCSPlayerPawn pawn)
{ {
if (pawn == null || !pawn.IsValid) return;
var weaponServices = pawn.WeaponServices; var weaponServices = pawn.WeaponServices;
if (weaponServices == null) return; if (weaponServices == null) return [];
List<uint> indexes = [];
var activeWeapon = weaponServices.ActiveWeapon?.Value; var activeWeapon = weaponServices.ActiveWeapon?.Value;
if (activeWeapon != null && activeWeapon.IsValid && info.TransmitEntities.Contains(activeWeapon.Index)) if (activeWeapon != null && activeWeapon.IsValid)
info.TransmitEntities.Remove(activeWeapon.Index); indexes.Add(activeWeapon.Index);
if (weaponServices.MyWeapons == null) return; if (weaponServices.MyWeapons != null)
foreach (var handle in weaponServices.MyWeapons)
{
var weapon = handle?.Value;
if (weapon == null || !weapon.IsValid) continue;
if (indexes.Contains(weapon.Index)) continue;
foreach (var handle in weaponServices.MyWeapons) indexes.Add(weapon.Index);
{ }
var weapon = handle?.Value;
if (weapon == null || !weapon.IsValid) continue;
if (info.TransmitEntities.Contains(weapon.Index)) return [.. indexes];
info.TransmitEntities.Remove(weapon.Index); }
}
public static void HideCarriedEntities(CCheckTransmitInfo info, in HiddenPawn target)
{
foreach (var index in target.CarriedIndexes)
if (info.TransmitEntities.Contains(index))
info.TransmitEntities.Remove(index);
} }
public static void ResetPrintHTML(CCSPlayerController? player) public static void ResetPrintHTML(CCSPlayerController? player)
@ -1050,16 +1058,16 @@ namespace src.utils
: $"<font class='fontWeight-Bold fontSize-{config.SkillLineSize}' color='{skillData.Color}'>\u202A{player.GetSkillName(skillData.Skill)}\u202C</font><br>"; : $"<font class='fontWeight-Bold fontSize-{config.SkillLineSize}' color='{skillData.Color}'>\u202A{player.GetSkillName(skillData.Skill)}\u202C</font><br>";
var skill_select_info = player.GetTranslation($"{playerInfo.Skill.ToString().ToLowerInvariant()}_select_info"); var skill_select_info = player.GetTranslation($"{playerInfo.Skill.ToString().ToLowerInvariant()}_select_info");
string remainingLine = string.IsNullOrWhiteSpace(skill_select_info) string remainingLine = string.IsNullOrWhiteSpace(skill_select_info) || string.IsNullOrEmpty(config.WSADMenuSelectInfoLineSize)
? "" ? ""
: $"<font class='fontSize-{config.WSADMenuSelectInfoLineSize}' color='{config.WSADMenuSelectInfoLineColor}'>{skill_select_info}</font><br>"; : $"<font class='fontSize-{config.WSADMenuSelectInfoLineSize}' color='{config.WSADMenuSelectInfoLineColor}'>{skill_select_info}</font><br>";
var hudContent = infoLine + skillLine + remainingLine; var hudContent = infoLine + skillLine + remainingLine;
string controllsLine = string controllsLine = string.IsNullOrEmpty(config.WSADMenuControllsLineSize) ? "" :
$"{emptySymbol}<font class='fontSize-{config.WSADMenuControllsLineSize}' color='{config.WSADMenuControllsLineColor1}'>{player.GetTranslationWithoutIlliterate($"menu_controlls_scroll")}</font>" $"{emptySymbol}<font class='fontSize-{config.WSADMenuControllsLineSize}' color='{config.WSADMenuControllsLineColor1}'>{player.GetTranslationWithoutIlliterate($"menu_controlls_scroll")}</font>"
+ $"<font class='fontSize-{config.WSADMenuControllsLineSize}' color='{config.WSADMenuControllsLineColor2}'>{player.GetTranslationWithoutIlliterate($"menu_controlls_padding")}</font>" + $"<font class='fontSize-{config.WSADMenuControllsLineSize}' color='{config.WSADMenuControllsLineColor2}'>{player.GetTranslationWithoutIlliterate($"menu_controlls_padding")}</font>"
+ $"<font class='fontSize-{config.WSADMenuControllsLineSize}' color='{config.WSADMenuControllsLineColor3}'>{player.GetTranslationWithoutIlliterate($"menu_controlls_select")}</font>{emptySymbol}"; + $"<font class='fontSize-{config.WSADMenuControllsLineSize}' color='{config.WSADMenuControllsLineColor3}'>{player.GetTranslationWithoutIlliterate($"menu_controlls_select")}</font>{emptySymbol}<br>";
string itemText = $"<font class='fontSize-{config.WSADMenuItemLineSize}' color='{config.WSADMenuItemLineColor}'>{{0}}</font><br>"; string itemText = $"<font class='fontSize-{config.WSADMenuItemLineSize}' color='{config.WSADMenuItemLineColor}'>{{0}}</font><br>";
string itemHoverText = $"<font class='fontSize-{config.WSADMenuItemLineSize}'><font color='purple'>[ </font><font color='{config.WSADMenuItemHoverLineColor}'>{{0}}</font><font color='purple'> ]</font></font><br>"; string itemHoverText = $"<font class='fontSize-{config.WSADMenuItemLineSize}'><font color='purple'>[ </font><font color='{config.WSADMenuItemHoverLineColor}'>{{0}}</font><font color='purple'> ]</font></font><br>";
@ -1103,7 +1111,8 @@ namespace src.utils
{ {
if (pawn == null || !pawn.IsValid) return; if (pawn == null || !pawn.IsValid) return;
if (entity == null || !entity.IsValid) return; if (entity == null || !entity.IsValid) return;
if (!entity.DesignerName.Contains("door")) return;
if (!entity.DesignerName.StartsWith("prop_door_rotating", StringComparison.Ordinal)) return;
var door = new CPropDoorRotating(entity.Handle); var door = new CPropDoorRotating(entity.Handle);
if (door == null || !door.IsValid) return; if (door == null || !door.IsValid) return;

View file

@ -85,6 +85,14 @@ namespace src.utils
} }
} }
public static DefaultSkillInfo? GetSkillConfig(Skills skill)
{
if (config == null) return null;
EnsureIndex();
return _byName.TryGetValue(SkillNames.Get(skill), out var skillConfig) ? skillConfig : null;
}
public static T GetValue<T>(object skill, string key) public static T GetValue<T>(object skill, string key)
{ {
if (config == null) return default!; if (config == null) return default!;
@ -171,4 +179,30 @@ namespace src.utils
} }
} }
public static class SkillNames
{
private static readonly string[] names = BuildNames();
private static string[] BuildNames()
{
var values = Enum.GetValues<Skills>();
int max = 0;
foreach (var value in values)
if ((int)value > max) max = (int)value;
var table = new string[max + 1];
foreach (var value in values)
table[(int)value] = value.ToString();
return table;
}
public static string Get(Skills skill)
{
int index = (int)skill;
if (index < 0 || index >= names.Length) return skill.ToString();
return names[index] ?? skill.ToString();
}
}
} }

View file

@ -8,7 +8,7 @@
"EnableBotSkills": true, "EnableBotSkills": true,
"EnableBotKickDebug": false, "EnableBotKickDebug": false,
"EnableFullForceUpdate": false, "EnableFullForceUpdate": false,
"DebugMode": false, "DebugMode": 0,
"PerfMode": false, "PerfMode": false,
"AlternativeSkillButton": null, "AlternativeSkillButton": null,
"SkillTimeBeforeStart": 7.0, "SkillTimeBeforeStart": 7.0,

View file

@ -818,7 +818,7 @@
}, },
{ {
"ParticleName": "particles/inferno_fx/incgrenade_thrown_trail.vpcf", "ParticleName": "particles/inferno_fx/incgrenade_thrown_trail.vpcf",
"ParticleOffset": 0.0, "ParticleOffset": 10.0,
"MaximumFuel": 150.0, "MaximumFuel": 150.0,
"FuelConsumption": 0.64, "FuelConsumption": 0.64,
"Refuelling": 0.1, "Refuelling": 0.1,