This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -13,7 +13,7 @@ namespace jRandomSkills
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"), false);
}
public static void EnableSkill(CCSPlayerController player)
@ -21,10 +21,10 @@ namespace jRandomSkills
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo == null) return;
float newScale = (float)Instance.Random.NextDouble() * (Config.GetValue<float>(skillName, "ChanceTo") - Config.GetValue<float>(skillName, "ChanceFrom")) + Config.GetValue<float>(skillName, "ChanceFrom");
float newScale = (float)Instance.Random.NextDouble() * (SkillsInfo.GetValue<float>(skillName, "ChanceTo") - SkillsInfo.GetValue<float>(skillName, "ChanceFrom")) + SkillsInfo.GetValue<float>(skillName, "ChanceFrom");
playerInfo.SkillChance = newScale;
newScale = (float)Math.Round(newScale, 2);
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("armored")}{ChatColors.Lime}: " + player.GetTranslation("armored_desc2", newScale), false);
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName, newScale)}", false);
}
public static void OnTakeDamage(DynamicHook h)
@ -57,7 +57,7 @@ namespace jRandomSkills
}
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1430a", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float chanceFrom = .65f, float chanceTo = .85f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1430a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float chanceFrom = .65f, float chanceTo = .85f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float ChanceFrom { get; set; } = chanceFrom;
public float ChanceTo { get; set; } = chanceTo;