This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -8,13 +8,11 @@ namespace jRandomSkills
public class Assassin : ISkill
{
private const Skills skillName = Skills.Assassin;
private static readonly float damageMultiplier = Config.GetValue<float>(skillName, "damageMultiplier");
private static readonly float toleranceDeg = Config.GetValue<float>(skillName, "toleranceDeg");
private static readonly string[] nades = ["inferno", "flashbang", "smokegrenade", "decoy", "hegrenade"];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void PlayerHurt(EventPlayerHurt @event)
@ -32,7 +30,7 @@ namespace jRandomSkills
if (playerInfo?.Skill != skillName) return;
if (IsBehind(attacker!, victim!))
SkillUtils.TakeHealth(victim!.PlayerPawn.Value, (int)(damage * (damageMultiplier - 1f)));
SkillUtils.TakeHealth(victim!.PlayerPawn.Value, (int)(damage * (SkillsInfo.GetValue<float>(skillName, "damageMultiplier") - 1f)));
}
private static bool IsBehind(CCSPlayerController attacker, CCSPlayerController victim)
@ -47,6 +45,7 @@ namespace jRandomSkills
private static (float, float) GetAngleRange(float angle)
{
var toleranceDeg = SkillsInfo.GetValue<float>(skillName, "toleranceDeg");
float min = angle - toleranceDeg;
float max = angle + toleranceDeg;
@ -63,7 +62,7 @@ namespace jRandomSkills
return (target >= a || target <= b);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d9d9d9", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float damageMultiplier = 2f, float toleranceDeg = 45f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d9d9d9", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float damageMultiplier = 2f, float toleranceDeg = 45f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float DamageMultiplier { get; set; } = damageMultiplier;
public float ToleranceDeg { get; set; } = toleranceDeg;