This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -10,12 +10,31 @@ namespace jRandomSkills
{
private const Skills skillName = Skills.BladeMaster;
private static readonly string[] noReflectionWeapon = ["inferno", "flashbang", "smokegrenade", "decoy", "hegrenade", "knife", "taser"];
private static readonly float torseReflectionChance = Config.GetValue<float>(skillName, "torseReflectionChance") * 100;
private static readonly float legReflectionChance = Config.GetValue<float>(skillName, "legReflectionChance") * 100;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn == null || !playerPawn.IsValid || playerPawn.VelocityModifier == 0) continue;
var weaponServices = playerPawn.WeaponServices;
if (weaponServices == null) return;
if (weaponServices.ActiveWeapon == null || !weaponServices.ActiveWeapon.IsValid || weaponServices.ActiveWeapon.Value == null || !weaponServices.ActiveWeapon.Value.IsValid || weaponServices.ActiveWeapon.Value.DesignerName != "weapon_knife")
return;
playerPawn.VelocityModifier = SkillsInfo.GetValue<float>(skillName, "velocityModifier");
}
}
public static void PlayerHurt(EventPlayerHurt @event)
@ -32,11 +51,11 @@ namespace jRandomSkills
int chance = Instance.Random.Next(0, 101);
if (hitGroup == HitGroup_t.HITGROUP_LEFTLEG || hitGroup == HitGroup_t.HITGROUP_RIGHTLEG)
{
if (chance > legReflectionChance)
if (chance > SkillsInfo.GetValue<float>(skillName, "legReflectionChance") * 100)
return;
}
else
if (chance > torseReflectionChance)
if (chance > SkillsInfo.GetValue<float>(skillName, "torseReflectionChance") * 100)
return;
var pawn = victim!.PlayerPawn.Value;
@ -63,10 +82,11 @@ namespace jRandomSkills
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#cc7504", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float torseReflectionChance = .95f, float legReflectionChance = .80f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#cc7504", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float torseReflectionChance = .95f, float legReflectionChance = .80f, float velocityModifier = .85f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float TorseReflectionChance { get; set; } = torseReflectionChance;
public float LegReflectionChance { get; set; } = legReflectionChance;
public float VelocityModifier { get; set; } = velocityModifier;
}
}
}