This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -9,13 +9,10 @@ namespace jRandomSkills
public class BunnyHop : ISkill
{
private const Skills skillName = Skills.BunnyHop;
private static readonly float maxSpeed = Config.GetValue<float>(skillName, "maxSpeed");
private static readonly float bunnyHopVelocity = Config.GetValue<float>(skillName, "jumpVelocity");
private static readonly float jumpBoost = Config.GetValue<float>(skillName, "jumpBoost");
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void OnTick()
@ -39,7 +36,8 @@ namespace jRandomSkills
if (buttons.HasFlag(PlayerButtons.Jump) && flags.HasFlag(PlayerFlags.FL_ONGROUND) && !playerPawn.MoveType.HasFlag(MoveType_t.MOVETYPE_LADDER))
{
playerPawn.AbsVelocity.Z = bunnyHopVelocity;
playerPawn.AbsVelocity.Z = SkillsInfo.GetValue<float>(skillName, "jumpVelocity");
var maxSpeed = SkillsInfo.GetValue<float>(skillName, "maxSpeed");
var vX = playerPawn.AbsVelocity.X;
var vY = playerPawn.AbsVelocity.Y;
@ -48,7 +46,7 @@ namespace jRandomSkills
if (speed2D < maxSpeed)
{
var newSpeed = Math.Min(speed2D * jumpBoost, maxSpeed);
var newSpeed = Math.Min(speed2D * SkillsInfo.GetValue<float>(skillName, "jumpBoost"), maxSpeed);
scale = newSpeed / (speed2D == 0 ? 1 : speed2D);
}
else if (speed2D > maxSpeed)
@ -59,7 +57,7 @@ namespace jRandomSkills
}
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1430a", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float maxSpeed = 500f, float jumpVelocity = 300f, float jumpBoost = 2f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1430a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float maxSpeed = 500f, float jumpVelocity = 300f, float jumpBoost = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float MaxSpeed { get; set; } = maxSpeed;
public float JumpVelocity { get; set; } = jumpVelocity;