v.1.1.7
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143 changed files with 3565 additions and 2344 deletions
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@ -5,17 +5,18 @@ using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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using System.Collections.Concurrent;
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namespace jRandomSkills
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{
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public class C4Camouflage : ISkill
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{
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private const Skills skillName = Skills.C4Camouflage;
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private static readonly Dictionary<ulong, List<uint>> invisibleEntities = [];
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private static readonly ConcurrentDictionary<ulong, List<uint>> invisibleEntities = [];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void WeaponPickup(EventItemPickup @event)
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@ -48,6 +49,16 @@ namespace jRandomSkills
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}
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}
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public static void OnTick()
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!player.PawnIsAlive)
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if (invisibleEntities.ContainsKey(player.SteamID))
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invisibleEntities.TryRemove(player.SteamID, out _);
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}
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}
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public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
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{
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foreach (var (info, player) in infoList)
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@ -81,7 +92,7 @@ namespace jRandomSkills
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{
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SetPlayerVisibility(player, true);
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SetWeaponVisibility(player, true);
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invisibleEntities.Remove(player.SteamID);
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invisibleEntities.TryRemove(player.SteamID, out _);
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}
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private static void SetPlayerVisibility(CCSPlayerController player, bool enabled)
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@ -101,7 +112,7 @@ namespace jRandomSkills
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var playerPawn = player.PlayerPawn.Value!;
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if (playerPawn.WeaponServices == null) return;
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invisibleEntities.Remove(player.SteamID);
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invisibleEntities.TryRemove(player.SteamID, out _);
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foreach (var weapon in playerPawn.WeaponServices.MyWeapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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@ -114,16 +125,16 @@ namespace jRandomSkills
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items.Add(weapon.Index);
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}
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else
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invisibleEntities.Add(player.SteamID, [weapon.Index]);
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invisibleEntities.TryAdd(player.SteamID, [weapon.Index]);
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}
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}
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}
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if (visible)
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invisibleEntities.Remove(player.SteamID);
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invisibleEntities.TryRemove(player.SteamID, out _);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00911f", CsTeam onlyTeam = CsTeam.Terrorist, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00911f", CsTeam onlyTeam = CsTeam.Terrorist, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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}
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}
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