v.1.1.7
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143 changed files with 3565 additions and 2344 deletions
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@ -2,36 +2,45 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using System.Collections.Concurrent;
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namespace jRandomSkills
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{
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public class Distancer : ISkill
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{
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private const Skills skillName = Skills.Distancer;
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private static readonly HashSet<CCSPlayerController> distancerPlayers = [];
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private static readonly ConcurrentDictionary<CCSPlayerController, byte> distancerPlayers = [];
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private static readonly object setLock = new();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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distancerPlayers.Clear();
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lock (setLock)
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distancerPlayers.Clear();
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}
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public static void OnTick()
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{
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foreach (var player in distancerPlayers)
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if (SkillUtils.IsFreezeTime()) return;
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foreach (var player in distancerPlayers.Keys)
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{
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var playerInfo = jRandomSkills.Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
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if (playerInfo == null) return;
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if (playerInfo.SkillDescriptionHudExpired >= DateTime.Now)
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{
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playerInfo.PrintHTML = null;
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return;
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}
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn == null || !playerPawn.IsValid) return;
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if (playerPawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
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var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
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if (skillData == null) return;
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string closetEnemy = "Bot";
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double closetDistance = double.MaxValue;
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@ -47,27 +56,22 @@ namespace jRandomSkills
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}
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string distanceColor = closetDistance > 1500 ? "#00FF00" : closetDistance > 600 ? "#FFFF00" : "#FF0000";
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string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{player.GetTranslation("your_skill")}:</font> <br>";
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string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{player.GetSkillName(skillData.Skill)}</font> <br>";
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string remainingLine = $"<font class='fontSize-m' color='#FFFFFF'>{closetEnemy}: <font color='{distanceColor}'>{closetDistance}</font></font> <br>";
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var hudContent = infoLine + skillLine + remainingLine;
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player.PrintToCenterHtml(hudContent);
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playerInfo.PrintHTML = $"{closetEnemy}: <font color='{distanceColor}'>{closetDistance}</font>";
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}
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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distancerPlayers.Add(player);
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distancerPlayers.TryAdd(player, 0);
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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distancerPlayers.Remove(player);
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distancerPlayers.TryRemove(player, out _);
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SkillUtils.ResetPrintHTML(player);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00f2ff", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00f2ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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}
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}
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