This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -9,11 +9,10 @@ namespace jRandomSkills
public class Dracula : ISkill
{
private const Skills skillName = Skills.Dracula;
private static readonly float healthRegainScale = Config.GetValue<float>(skillName, "healthRegainScale");
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void PlayerHurt(EventPlayerHurt @event)
@ -33,7 +32,7 @@ namespace jRandomSkills
var attackerPawn = attacker.PlayerPawn.Value;
if (attackerPawn == null) return;
int newHealth = (int)(attackerPawn.Health + (damage * healthRegainScale));
int newHealth = (int)(attackerPawn.Health + (damage * SkillsInfo.GetValue<float>(skillName, "healthRegainScale")));
attackerPawn.MaxHealth = Math.Max(newHealth, 100);
Utilities.SetStateChanged(attackerPawn, "CBaseEntity", "m_iMaxHealth");
@ -42,7 +41,7 @@ namespace jRandomSkills
Utilities.SetStateChanged(attackerPawn, "CBaseEntity", "m_iHealth");
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FA050D", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float healthRegainScale = .3f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FA050D", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float healthRegainScale = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float HealthRegainScale { get; set; } = healthRegainScale;
}