This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -13,7 +13,7 @@ namespace jRandomSkills
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"), false);
}
public static void NewRound()
@ -33,12 +33,12 @@ namespace jRandomSkills
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn != null && player.IsValid)
{
float newSize = (float)Instance.Random.NextDouble() * (Config.GetValue<float>(skillName, "maxScale") - Config.GetValue<float>(skillName, "minScale")) + Config.GetValue<float>(skillName, "minScale");
float newSize = (float)Instance.Random.NextDouble() * (SkillsInfo.GetValue<float>(skillName, "maxScale") - SkillsInfo.GetValue<float>(skillName, "minScale")) + SkillsInfo.GetValue<float>(skillName, "minScale");
newSize = (float)Math.Round(newSize, 2);
playerInfo.SkillChance = newSize;
SkillUtils.ChangePlayerScale(player, newSize);
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("dwarf")}{ChatColors.Lime}: " + player.GetTranslation("dwarf_desc2", newSize), false);
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName, newSize)}", false);
}
}
@ -56,7 +56,7 @@ namespace jRandomSkills
}
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffff00", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float minScale = .6f, float maxScale = .95f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffff00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float minScale = .6f, float maxScale = .95f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float MinScale { get; set; } = minScale;
public float MaxScale { get; set; } = maxScale;