This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -4,18 +4,18 @@ using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using System.Drawing;
using static jRandomSkills.jRandomSkills;
using System.Collections.Concurrent;
namespace jRandomSkills
{
public class FalconEye : ISkill
{
private const Skills skillName = Skills.FalconEye;
private static readonly float distance = Config.GetValue<float>(skillName, "distance");
private static readonly Dictionary<ulong, (uint, CDynamicProp)> cameras = [];
private static readonly ConcurrentDictionary<ulong, (uint, CDynamicProp)> cameras = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
@ -65,7 +65,7 @@ namespace jRandomSkills
ChangeCamera(player, true);
continue;
}
Vector pos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + 1000);
Vector pos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + SkillsInfo.GetValue<float>(skillName, "distance"));
QAngle angle = new(90, 0, -pawn.V_angle.Y);
cameraInfo.Item2.Teleport(pos, angle);
}
@ -104,12 +104,12 @@ namespace jRandomSkills
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return 0;
Vector pos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + distance);
Vector pos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + SkillsInfo.GetValue<float>(skillName, "distance"));
camera.Render = Color.FromArgb(0, 255, 255, 255);
camera.Teleport(pos, new QAngle(90, 0, 0));
camera.DispatchSpawn();
cameras[player.SteamID] = (pawn.CameraServices!.ViewEntity.Raw, camera);
cameras.AddOrUpdate(player.SteamID, (pawn.CameraServices!.ViewEntity.Raw, camera), (k, v) => (pawn.CameraServices!.ViewEntity.Raw, camera));
return camera.EntityHandle.Raw;
}
@ -132,7 +132,7 @@ namespace jRandomSkills
}
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1f542", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float distance = 1000f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1f542", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float distance = 1000f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float Distance { get; set; } = distance;
}