This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -6,29 +6,30 @@ using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
using System.Collections.Concurrent;
namespace jRandomSkills
{
public class Fortnite : ISkill
{
private const Skills skillName = Skills.Fortnite;
private static readonly float timerCooldown = Config.GetValue<float>(skillName, "cooldown");
private static readonly int barricadeHealth = Config.GetValue<int>(skillName, "barricadeHealth");
private static readonly string propModel = Config.GetValue<string>(skillName, "propModel");
private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = [];
private static readonly Dictionary<ulong, int> barricades = [];
private static readonly ConcurrentDictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = [];
private static readonly ConcurrentDictionary<ulong, int> barricades = [];
private static readonly object setLock = new();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
Instance.RegisterListener<OnServerPrecacheResources>((ResourceManifest manifest) => manifest.AddResource(propModel));
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"), false);
Instance.RegisterListener<OnServerPrecacheResources>((ResourceManifest manifest) => manifest.AddResource(SkillsInfo.GetValue<string>(skillName, "propModel")));
}
public static void NewRound()
{
SkillPlayerInfo.Clear();
barricades.Clear();
lock (setLock)
{
SkillPlayerInfo.Clear();
barricades.Clear();
}
}
public static void OnTick()
@ -44,17 +45,18 @@ namespace jRandomSkills
public static void EnableSkill(CCSPlayerController player)
{
SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
SkillPlayerInfo.TryAdd(player.SteamID, new PlayerSkillInfo
{
SteamID = player.SteamID,
CanUse = true,
Cooldown = DateTime.MinValue,
};
});
}
public static void DisableSkill(CCSPlayerController player)
{
SkillPlayerInfo.Remove(player.SteamID);
SkillPlayerInfo.TryRemove(player.SteamID, out _);
SkillUtils.ResetPrintHTML(player);
}
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
@ -62,22 +64,20 @@ namespace jRandomSkills
float cooldown = 0;
if (skillInfo != null)
{
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue<float>(skillName, "cooldown")) - DateTime.Now).TotalSeconds);
cooldown = Math.Max(time, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
skillInfo.CanUse = true;
}
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
if (playerInfo == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{player.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{player.GetSkillName(skillData.Skill)}</font> <br>";
string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
if (cooldown == 0)
playerInfo.PrintHTML = null;
else
playerInfo.PrintHTML = $"{player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}";
}
public static void UseSkill(CCSPlayerController player)
@ -111,10 +111,10 @@ namespace jRandomSkills
box.Collision.SolidType = SolidType_t.SOLID_VPHYSICS;
box.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(box.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
box.DispatchSpawn();
barricades.Add(box.Index, barricadeHealth);
barricades.TryAdd(box.Index, SkillsInfo.GetValue<int>(skillName, "barricadeHealth"));
Server.NextFrame(() =>
{
box.SetModel(propModel);
box.SetModel(SkillsInfo.GetValue<string>(skillName, "propModel"));
box.Teleport(pos, angle, null);
});
}
@ -137,7 +137,7 @@ namespace jRandomSkills
if (barricades.TryGetValue(box.Index, out int health))
{
health -= (int)param2.Damage;
barricades[box.Index] = health;
barricades.AddOrUpdate(box.Index, health, (k, v) => health);
if (health <= 0) box.AcceptInput("Kill");
}
else box.AcceptInput("Kill");
@ -150,7 +150,7 @@ namespace jRandomSkills
public DateTime Cooldown { get; set; }
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float cooldown = 2f, int barricadeHealth = 115, string propModel = "models/props/de_aztec/hr_aztec/aztec_scaffolding/aztec_scaffold_wall_support_128.vmdl") : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, float cooldown = 2f, int barricadeHealth = 115, string propModel = "models/props/de_aztec/hr_aztec/aztec_scaffolding/aztec_scaffold_wall_support_128.vmdl") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float Cooldown { get; set; } = cooldown;
public int BarricadeHealth { get; set; } = barricadeHealth;