v.1.1.7
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143 changed files with 3565 additions and 2344 deletions
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@ -10,13 +10,11 @@ namespace jRandomSkills
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public class FrozenDecoy : ISkill
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{
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private const Skills skillName = Skills.FrozenDecoy;
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private static readonly float decoyRadius = Config.GetValue<float>(skillName, "triggerRadius");
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private static readonly int slownessMultiplier = Config.GetValue<int>(skillName, "slownessMultiplier");
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private static readonly List<Vector> decoys = [];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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@ -47,13 +45,14 @@ namespace jRandomSkills
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foreach (Vector decoyPos in decoys)
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foreach (var player in Utilities.GetPlayers().Where(p => p.Team == CsTeam.Terrorist || p.Team == CsTeam.CounterTerrorist))
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{
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var decoyRadius = SkillsInfo.GetValue<float>(skillName, "triggerRadius");
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return;
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double distance = SkillUtils.GetDistance(decoyPos, pawn.AbsOrigin);
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if (distance <= decoyRadius)
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{
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double modifier = Math.Clamp(distance / decoyRadius, 0f, 1f);
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pawn.VelocityModifier = (float)Math.Pow(modifier, slownessMultiplier);
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pawn.VelocityModifier = (float)Math.Pow(modifier, SkillsInfo.GetValue<int>(skillName, "slownessMultiplier"));
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}
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}
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}
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@ -63,7 +62,7 @@ namespace jRandomSkills
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SkillUtils.TryGiveWeapon(player, CsItem.DecoyGrenade);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00eaff", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float triggerRadius = 180, int slownessMultiplier = 5) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00eaff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float triggerRadius = 180, int slownessMultiplier = 5) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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public float TriggerRadius { get; set; } = triggerRadius;
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public int SlownessMultiplier { get; set; } = slownessMultiplier;
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