v.1.1.7
This commit is contained in:
parent
a36fdbf92d
commit
04a4fdce0d
143 changed files with 3565 additions and 2344 deletions
|
|
@ -4,6 +4,7 @@ using CounterStrikeSharp.API.Core.Attributes;
|
|||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using System.Collections.Concurrent;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
|
|
@ -11,26 +12,28 @@ namespace jRandomSkills
|
|||
public class Glaz : ISkill
|
||||
{
|
||||
private const Skills skillName = Skills.Glaz;
|
||||
private readonly static List<int> smokes = [];
|
||||
private readonly static ConcurrentDictionary<int, byte> smokes = [];
|
||||
private static readonly object setLock = new();
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
|
||||
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
|
||||
}
|
||||
|
||||
public static void NewRound()
|
||||
{
|
||||
smokes.Clear();
|
||||
lock (setLock)
|
||||
smokes.Clear();
|
||||
}
|
||||
|
||||
public static void SmokegrenadeDetonate(EventSmokegrenadeDetonate @event)
|
||||
{
|
||||
smokes.Add(@event.Entityid);
|
||||
smokes.TryAdd(@event.Entityid, 0);
|
||||
}
|
||||
|
||||
public static void SmokegrenadeExpired(EventSmokegrenadeExpired @event)
|
||||
{
|
||||
smokes.Remove(@event.Entityid);
|
||||
smokes.TryRemove(@event.Entityid, out _);
|
||||
}
|
||||
|
||||
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
|
||||
|
|
@ -44,7 +47,7 @@ namespace jRandomSkills
|
|||
var observerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == observedPlayer?.SteamID);
|
||||
|
||||
if (playerInfo?.Skill != skillName && observerInfo?.Skill != skillName) continue;
|
||||
foreach (var smoke in smokes)
|
||||
foreach (var smoke in smokes.Keys)
|
||||
info.TransmitEntities.Remove(smoke);
|
||||
}
|
||||
}
|
||||
|
|
@ -55,7 +58,7 @@ namespace jRandomSkills
|
|||
SkillUtils.TryGiveWeapon(player, CsItem.SmokeGrenade);
|
||||
}
|
||||
|
||||
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
|
||||
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue