This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -10,13 +10,11 @@ namespace jRandomSkills
public class HealingSmoke : ISkill
{
private const Skills skillName = Skills.HealingSmoke;
private static readonly int smokeHeal = Config.GetValue<int>(skillName, "smokeHeal");
private static readonly float smokeRadius = Config.GetValue<float>(skillName, "smokeRadius");
private static readonly List<Vector> smokes = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
@ -74,8 +72,8 @@ namespace jRandomSkills
foreach (var player in Utilities.GetPlayers())
if (Server.TickCount % 17 == 0)
if (player.PlayerPawn.Value != null && player.PlayerPawn.Value.IsValid && player.PlayerPawn.Value.AbsOrigin != null)
if (SkillUtils.GetDistance(smokePos, player.PlayerPawn.Value.AbsOrigin) <= smokeRadius)
AddHealth(player.PlayerPawn.Value, smokeHeal);
if (SkillUtils.GetDistance(smokePos, player.PlayerPawn.Value.AbsOrigin) <= SkillsInfo.GetValue<float>(skillName, "smokeRadius"))
AddHealth(player.PlayerPawn.Value, SkillsInfo.GetValue<int>(skillName, "smokeHeal"));
}
public static void EnableSkill(CCSPlayerController player)
@ -95,7 +93,7 @@ namespace jRandomSkills
Utilities.SetStateChanged(player, "CBaseEntity", "m_iHealth");
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1fe070", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int smokeHeal = 1, float smokeRadius = 180) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1fe070", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int smokeHeal = 1, float smokeRadius = 180) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public int SmokeHeal { get; set; } = smokeHeal;
public float SmokeRadius { get; set; } = smokeRadius;