v.1.1.7
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143 changed files with 3565 additions and 2344 deletions
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@ -10,12 +10,10 @@ namespace jRandomSkills
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public class HolyHandGrenade : ISkill
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{
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private const Skills skillName = Skills.HolyHandGrenade;
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private static readonly float damageMultiplier = Config.GetValue<float>(skillName, "damageMultiplier");
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private static readonly float damageRadiusMultiplier = Config.GetValue<float>(skillName, "damageRadiusMultiplier");
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void OnEntitySpawned(CEntityInstance @event)
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@ -36,8 +34,8 @@ namespace jRandomSkills
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill != skillName) return;
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hegrenade.Damage *= damageMultiplier;
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hegrenade.DmgRadius *= damageRadiusMultiplier;
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hegrenade.Damage *= SkillsInfo.GetValue<float>(skillName, "damageMultiplier");
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hegrenade.DmgRadius *= SkillsInfo.GetValue<float>(skillName, "damageRadiusMultiplier");
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});
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}
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@ -46,7 +44,7 @@ namespace jRandomSkills
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SkillUtils.TryGiveWeapon(player, CsItem.HEGrenade);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffdd00", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float damageMultiplier = 2f, float damageRadiusMultiplier = 2f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffdd00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float damageMultiplier = 2f, float damageRadiusMultiplier = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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public float DamageMultiplier { get; set; } = damageMultiplier;
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public float DamageRadiusMultiplier { get; set; } = damageRadiusMultiplier;
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