This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -5,18 +5,18 @@ using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using System.Drawing;
using static jRandomSkills.jRandomSkills;
using System.Collections.Concurrent;
namespace jRandomSkills
{
public class Jackal : ISkill
{
private const Skills skillName = Skills.Jackal;
private static readonly int maxStepBeam = Config.GetValue<int>(skillName, "maxStepBeam");
private static readonly Dictionary<CCSPlayerController, List<CBeam>> stepBeams = [];
private static readonly ConcurrentDictionary<CCSPlayerController, List<CBeam>> stepBeams = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
@ -36,7 +36,7 @@ namespace jRandomSkills
var player = step.Key;
if (!player.IsValid)
{
stepBeams.Remove(player);
stepBeams.TryRemove(player, out _);
continue;
}
@ -51,7 +51,7 @@ namespace jRandomSkills
if (newBeam != null)
step.Value.Add(newBeam);
if (beams?.Count >= maxStepBeam)
if (beams?.Count >= SkillsInfo.GetValue<int>(skillName, "maxStepBeam"))
{
beams[0].AcceptInput("Kill");
step.Value.RemoveAt(0);
@ -104,9 +104,9 @@ namespace jRandomSkills
public static void EnableSkill(CCSPlayerController _)
{
SkillUtils.EnableTransmit();
foreach (var _player in Utilities.GetPlayers().Where(p => p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator))
foreach (var _player in Utilities.GetPlayers().Where(p => p.IsValid && !p.IsBot && !p.IsHLTV && p.PawnIsAlive && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
if (!stepBeams.ContainsKey(_player))
stepBeams.Add(_player, []);
stepBeams.TryAdd(_player, []);
}
public static void DisableSkill(CCSPlayerController player)
@ -119,7 +119,7 @@ namespace jRandomSkills
NewRound();
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int maxStepBeam = 100) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int maxStepBeam = 100) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public int MaxStepBeam { get; set; } = maxStepBeam;
}