v.1.1.7
This commit is contained in:
parent
a36fdbf92d
commit
04a4fdce0d
143 changed files with 3565 additions and 2344 deletions
|
|
@ -13,12 +13,10 @@ namespace jRandomSkills
|
|||
private const Skills skillName = Skills.Jester;
|
||||
private static bool jesterMode = false;
|
||||
private static bool jesterStarted = false;
|
||||
private static readonly float minTime = Config.GetValue<float>(skillName, "minTime");
|
||||
private static readonly float maxTime = Config.GetValue<float>(skillName, "maxTime");
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
|
||||
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
|
||||
}
|
||||
|
||||
public static void NewRound()
|
||||
|
|
@ -26,6 +24,11 @@ namespace jRandomSkills
|
|||
jesterStarted = false;
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
SkillUtils.ResetPrintHTML(player);
|
||||
}
|
||||
|
||||
public static void PlayerHurt(EventPlayerHurt @event)
|
||||
{
|
||||
if (!jesterMode) return;
|
||||
|
|
@ -57,6 +60,8 @@ namespace jRandomSkills
|
|||
{
|
||||
if (!jesterStarted)
|
||||
{
|
||||
var minTime = SkillsInfo.GetValue<float>(skillName, "minTime");
|
||||
var maxTime = SkillsInfo.GetValue<float>(skillName, "maxTime");
|
||||
float wait = (float)Instance.Random.NextDouble() * (maxTime - minTime) + minTime;
|
||||
Instance.AddTimer(wait, ChangeMode);
|
||||
jesterStarted = true;
|
||||
|
|
@ -78,6 +83,8 @@ namespace jRandomSkills
|
|||
player.ExecuteClientCommand("play sounds/weapons/taser/taser_charge_ready");
|
||||
}
|
||||
}
|
||||
var minTime = SkillsInfo.GetValue<float>(skillName, "minTime");
|
||||
var maxTime = SkillsInfo.GetValue<float>(skillName, "maxTime");
|
||||
float wait = (float)Instance.Random.NextDouble() * (maxTime - minTime) + minTime;
|
||||
Instance.AddTimer(wait, ChangeMode);
|
||||
}
|
||||
|
|
@ -92,6 +99,7 @@ namespace jRandomSkills
|
|||
|
||||
public static void OnTick()
|
||||
{
|
||||
if (SkillUtils.IsFreezeTime()) return;
|
||||
foreach (var player in Utilities.GetPlayers().Where(p => !p.IsBot && p.PawnIsAlive))
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) continue;
|
||||
|
|
@ -103,18 +111,12 @@ namespace jRandomSkills
|
|||
|
||||
private static void UpdateHUD(CCSPlayerController player)
|
||||
{
|
||||
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
|
||||
if (skillData == null) return;
|
||||
|
||||
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{player.GetTranslation("your_skill")}:</font> <br>";
|
||||
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{player.GetSkillName(skillData.Skill)}</font> <br>";
|
||||
string remainingLine = $"<font class='fontSize-m' color='#FFFFFF'>{player.GetTranslation("jester_mode")}: <font color='{(jesterMode ? "#00ff00" : "#ff0000")}'>{player.GetTranslation(jesterMode ? "jester_on" : "jester_off")}</font></font> <br>";
|
||||
|
||||
var hudContent = infoLine + skillLine + remainingLine;
|
||||
player.PrintToCenterHtml(hudContent);
|
||||
var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
|
||||
if (playerInfo == null) return;
|
||||
playerInfo.PrintHTML = $"{player.GetTranslation("jester_mode")}: <font color='{(jesterMode ? "#00ff00" : "#ff0000")}'>{player.GetTranslation(jesterMode ? "jester_on" : "jester_off")}</font>";
|
||||
}
|
||||
|
||||
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8f108f", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float minTime = 10f, float maxTime = 25f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
|
||||
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8f108f", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float minTime = 10f, float maxTime = 25f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
|
||||
{
|
||||
public float MinTime { get; set; } = minTime;
|
||||
public float MaxTime { get; set; } = maxTime;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue