v.1.1.7
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143 changed files with 3565 additions and 2344 deletions
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@ -4,18 +4,18 @@ using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using static jRandomSkills.jRandomSkills;
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using System.Collections.Concurrent;
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namespace jRandomSkills
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{
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public class Magnifier : ISkill
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{
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private const Skills skillName = Skills.Magnifier;
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private static readonly uint customFOV = Config.GetValue<uint>(skillName, "customFOV");
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private static readonly Dictionary<CCSPlayerController, uint> playersFOV = [];
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private static readonly ConcurrentDictionary<CCSPlayerController, uint> playersFOV = [];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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@ -45,7 +45,7 @@ namespace jRandomSkills
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if (playerInfo == null || playerInfo.Skill != skillName) continue;
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var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
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HashSet<(string, string)> menuItems = enemies.Select(e => (e.PlayerName, e.Index.ToString())).ToHashSet();
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ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString())));
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SkillUtils.UpdateMenu(player, menuItems);
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}
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}
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@ -72,8 +72,8 @@ namespace jRandomSkills
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}
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if (!playersFOV.ContainsKey(enemy))
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playersFOV.Add(enemy, enemy.DesiredFOV);
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enemy.DesiredFOV = customFOV;
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playersFOV.TryAdd(enemy, enemy.DesiredFOV);
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enemy.DesiredFOV = SkillsInfo.GetValue<uint>(skillName, "customFOV");
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Utilities.SetStateChanged(enemy, "CBasePlayerController", "m_iDesiredFOV");
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playerInfo.SkillChance = 1;
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@ -90,7 +90,7 @@ namespace jRandomSkills
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var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
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if (enemies.Length > 0)
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{
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HashSet<(string, string)> menuItems = enemies.Select(e => (e.PlayerName, e.Index.ToString())).ToHashSet();
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ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString())));
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SkillUtils.CreateMenu(player, menuItems);
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}
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else
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@ -104,11 +104,11 @@ namespace jRandomSkills
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player.DesiredFOV = fov;
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Utilities.SetStateChanged(player, "CBasePlayerController", "m_iDesiredFOV");
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}
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playersFOV.Remove(player);
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playersFOV.TryRemove(player, out _);
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SkillUtils.CloseMenu(player);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#9ba882", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, uint customFOV = 50) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#9ba882", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, uint customFOV = 50) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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public uint CustomFOV { get; set; } = customFOV;
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}
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