This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -10,16 +10,13 @@ namespace jRandomSkills
public class PawelJumper : ISkill
{
private const Skills skillName = Skills.PawelJumper;
private static readonly int extraJumpsMin = Config.GetValue<int>(skillName, "extraJumpsMin");
private static readonly int extraJumpsMax = Config.GetValue<int>(skillName, "extraJumpsMax");
private static readonly PlayerFlags[] LF = new PlayerFlags[64];
private static readonly int?[] J = new int?[64];
private static readonly PlayerButtons[] LB = new PlayerButtons[64];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"), false);
}
public static void OnTick()
@ -39,12 +36,12 @@ namespace jRandomSkills
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerPawn == null || playerInfo == null) return;
var skillConfig = Config.LoadedConfig.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
var skillConfig = SkillsInfo.LoadedConfig.FirstOrDefault(s => s.Name == skillName.ToString());
if (skillConfig == null) return;
float extraJumps = (float)Instance.Random.Next(extraJumpsMin, extraJumpsMax + 1);
float extraJumps = (float)Instance.Random.Next(SkillsInfo.GetValue<int>(skillName, "extraJumpsMin"), SkillsInfo.GetValue<int>(skillName, "extraJumpsMax") + 1);
playerInfo.SkillChance = extraJumps;
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("paweljumper")}{ChatColors.Lime}: " + player.GetTranslation("paweljumper_desc2", extraJumps), false);
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName, extraJumps)}", false);
}
private static void GiveAdditionalJump(CCSPlayerController player)
@ -76,7 +73,7 @@ namespace jRandomSkills
LB[player.Slot] = buttons;
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FFA500", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int extraJumpsMin = 1, int extraJumpsMax = 4) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FFA500", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int extraJumpsMin = 1, int extraJumpsMax = 4) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public int ExtraJumpsMin { get; set; } = extraJumpsMin;
public int ExtraJumpsMax { get; set; } = extraJumpsMax;