This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -8,17 +8,15 @@ namespace jRandomSkills
public class Regeneration : ISkill
{
private const Skills skillName = Skills.Regeneration;
private static float cooldown = Config.GetValue<float>(skillName, "cooldown");
private static int healthToAdd = Config.GetValue<int>(skillName, "healthToAdd");
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void OnTick()
{
if (Server.TickCount % (int)(64 * cooldown) != 0) return;
if (Server.TickCount % (int)(64 * SkillsInfo.GetValue<float>(skillName, "cooldown")) != 0) return;
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
@ -26,15 +24,15 @@ namespace jRandomSkills
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) continue;
SkillUtils.AddHealth(pawn, healthToAdd);
SkillUtils.AddHealth(pawn, SkillsInfo.GetValue<int>(skillName, "healthToAdd"));
}
}
public class SkillConfig : Config.DefaultSkillInfo
public class SkillConfig : SkillsInfo.DefaultSkillInfo
{
public int HealthToAdd { get; set; }
public float Cooldown { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff462e", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int healthToAdd = 1, float cooldown = .25f) : base(skill, active, color, onlyTeam, needsTeammates)
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff462e", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int healthToAdd = 1, float cooldown = .25f) : base(skill, active, color, onlyTeam, needsTeammates)
{
HealthToAdd = healthToAdd;
Cooldown = cooldown;